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Forums - Sony - Unreal Engine 4 running on PC looks better than PS4

fillet said:
Navane said:
thismeintiel said:
Navane said:

So PS4 gimping next-gen graphics confirmed?

Well, if the rumors are true (and they were for the PS4), the NeXbox will be gimping next gen graphics.  At least multiplats.  It's supposed to have a weaker GPU than the PS4 and has slower RAM.  They are both going to be using the same CPU.  So, PS4 will probably be getting slightly better multi-plats, but its exclusives are going to be quite a bit better than the NeXbox's.


Honestly, I think we're gonna be surprised at what the Nextbox's specs are gonna be. I fully expect them to surprise us like Sony did with their PS4 announcement.

But the thing that worries me is if we won't be  seeing the best that next-gen has to offer. This was no problem for the Xbox 360 since it was ahead of its time and next-gen engines (at the time) were able to be fully taken advantage of. But if it turns out next-gen consoles aren't able to fully take advantage of next-gen engines (UE4 in this case), then the graphical jump won't be as high as can be if these consoles were based on current high-end PC specs. 

I disagree, I'm not sure what Microsoft can do to beat those specs announced the other day, certainly can't beat the RAM bandwidth or quantity, which in turn is linked to the bandwidth the GPU has access too, it may be able to come close but likely a fair bit lower. I don't believe there's a chance it can beat them and be sold at a competetive price at launch. I have no idea how the PS4 is even going to be released at the $400 dollar price point personally but it looks like it will be. I'd happily pay $500 for what they announced.

We should all be happy and congratulating Sony that they haven't gone the route many feared and released a console that could have been released a couple of years ago in terms of specs.

For once, I share the same view with you, word for word. 

O_o

But I will add something. The leaked specs for the PS4 have been proven to be true by the official announcement (CPU, GPU, RAM type, controller, etc...). Even the jump to 8GB of GDDR5 was mentioned shortly (a few days) before the event. So nothing makes me believe that the leaked specs for the NextBox will turned out to be unfounded. Microsoft still have some maneuvers to improve some things, but if they were thinking about releasing this year, nothing really drastic can be done.



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I'd be a little worried if a PC with better specs didn't run it better.



CGI-Quality said:
Navane said:
Proclus said:
err.. duh? You expected Epic Games to show of UE4 on pc with specs not able to fully show of the engine features?


True, but it was supposed to be running on a single GTX 680. The PS4 with its 8GB of GDDR5 RAM is supposed be as powerful, if not more.

It's my  understanding that the 680, on its own, clears the entirety of the PlayStation 4. I think some of you are either A. setting yourselves up for disappointment or B. setting the PS4 up to be put down later. Either way, the RAM isn't enough to carry any next gen console over a 680. That is why UE4 will always be technically better on PC.

But still the PS4 demo looks really awesome, without any kind of optimizing I think XD



Just be like me and keep expectations low and there won't be issues :) or you are just setting yourselves up for disappointment like CGI said :P



It's pretty obvious that this is a rushed/non optimized port considering many of the other games shown looked better. A tech demo like this should be well ahead of actual PS4 gameplay yet it wasn't.



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There is also a lot less tessellation in the PS4 demo compared to the PC, you can just tell when the images overlapped, if they ran the indoor demo, the PS4 demo most likely would have wowed people, in not very good ways.....



Panama said:
I'd be a little worried if a PC with better specs didn't run it better.

There are a lot disadvantages in PC that makes the hadware not works in 100%... I think the games in PC will never use 50% of the GPU installed in it. So I can say for sure the HD 7850 of PS4 (in fact the PS4 GPU is a little better than a HD 7850) will runs games close or maybe better in some cases tha a GTX 680 / HD 7970 in PC.

The PC gamers never understood that.

And yes... this Demo from Epic can run way better on PS4 yet if you give more time for developers... anyway that's a tech demo without a lot of processing the a final game have... so I'm not expecting any playable game with this graphic level in PC or consoles with the actual hardware (maybe in next nVidia and AMD top GPUs).

The PS4 in the launc will be o pair with the highest top PC hardware in the market but the next PC releases with widen the gap every year.

That's what I think.... to run the same game with the same quality than PS4 you need a way better hardware than PS4 on PC.



ethomaz said:
Panama said:
I'd be a little worried if a PC with better specs didn't run it better.

There are a lot disadvantages in PC that makes the hadware not works in 100%... I think the games in PC will never use 50% of the GPU installed in it. So I can say for sure the HD 7850 of PS4 (in fact the PS4 GPU is a little better than a HD 7850) will runs games close or maybe better in some cases tha a GTX 680 / HD 7970 in PC.

The PC gamers never understood that.

And yes... this Demo from Epic can run way better on PS4 yet if you give more time for developers... anyway that's a tech demo without a lot of processing the a final game have... so I'm not expecting any playable game with this graphic level in PC or consoles with the actual hardware (maybe in next nVidia and AMD top GPUs).

The PS4 in the launc will be o pair with the highest top PC hardware in the market but the next PC releases with widen the gap every year.

That's what I think.... to run the same game with the same quality than PS4 you need a way better hardware than PS4 on PC.

You'd be right on the exclusives, but that wouldn't be true for games that use middlewares until they improve it over the years like Epic did with UE3(by then PCs will be so much more powerful that it's going to be WTF anyways), so any multiplat that uses middleware means that PC will still have the advantage on horse power, but I've always enjoyed Sony 1st party exclusives anyways so if they code to the metal then we should see some very good looking games.

Also, DirectX is a piece of shit, the overhead is pretty bad on it, devs need to go back to OpenGL, it's much faster and supported on all platforms whereas DX is MS only. Though DX has better documentations.



dahuman said:

Also, DirectX is a piece of shit, the overhead is pretty bad on it, devs need to go back to OpenGL, it's much faster and supported on all platforms whereas DX is MS only. Though DX has better documentations.

Both API needs to be moded to works close to metal for consoles... in PC both have bad overhead... the DirectX for X360 is modified to works directly to hardware... it's the not the same version of the DX for PC... there are even more functions and difference documentation to use them.

The libgm used in PS3 (and the new version for PS4) is like codding to metal... in this case better than OpenGL or DirectX to extract the full power of the hardware (better not easy lol... at least the PS3 libgm is not easy).



ethomaz said:

dahuman said:

Also, DirectX is a piece of shit, the overhead is pretty bad on it, devs need to go back to OpenGL, it's much faster and supported on all platforms whereas DX is MS only. Though DX has better documentations.

Both API needs to be moded to works close to metal for consoles... in PC both have bad overhead... the DirectX for X360 is modified to works directly to hardware... it's the not the same version of the DX for PC... there are even more functions and difference documentation to use them.

The libgm used in PS3 (and the new version for PS4) is like codding to metal... in this case better than OpenGL or DirectX to extract the full power of the hardware (better not easy lol... at least the PS3 libgm is not easy).

First off, Where did the 360 come from? Who gives a fuck about what the 360 uses when we are talking about PC overhead?

Not to mention, I'm talking about games made with middleware, the games are not "coded to the metal" that way, they never are, it's always whatever version is there at the time so it depends on the engine devs and so the overhead would be larger for multiplatform titles where the advantage is somewhat lost, and that topic has nothing to do with the rendering libs.

I'm not even arguing that consoles are not more efficient because they are, I'm simply stating that you would only see some real difference in exclusives due to the nature of dependancy on middlewares since the 7th gen, and efficiency will only get you so far vs brute force since there is noway the PS4 can compete with the best PC currently on the market due to cost, PS4 is the better value for sure.