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dahuman said:

Also, DirectX is a piece of shit, the overhead is pretty bad on it, devs need to go back to OpenGL, it's much faster and supported on all platforms whereas DX is MS only. Though DX has better documentations.

Both API needs to be moded to works close to metal for consoles... in PC both have bad overhead... the DirectX for X360 is modified to works directly to hardware... it's the not the same version of the DX for PC... there are even more functions and difference documentation to use them.

The libgm used in PS3 (and the new version for PS4) is like codding to metal... in this case better than OpenGL or DirectX to extract the full power of the hardware (better not easy lol... at least the PS3 libgm is not easy).