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Forums - Sony - Unreal Engine 4 running on PC looks better than PS4

Are we really comparing a $400-450 video card equipped PC (with a $300+ CPU) with a $400-450 console now?

As much as I'd like to say I'm disappointed in people trying to make this out to be some sort of revelatory issue, instead I'm not surprised at all.



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Its not optimized yet for the ps4.thats all no game pc will have 8 gigs of ddr5 memory.



VITA 32 GIG CARD.250 GIG SLIM & 160 GIG PHAT PS3

I just saw both pictures ps4 looks better. But it still needs more optimized.



VITA 32 GIG CARD.250 GIG SLIM & 160 GIG PHAT PS3

CGI-Quality said:
nightsurge said:

Look, either something is wrong and his images are not opening properly in my browser, or what I said is correct and you don't want to admit it.

The PS4 screenshot has vastly better lighting, way more detail and even has more stuff going on in the background with the fire/lava than the PC screenshot. The PC screenshot looks zoomed in, overly bright, and much blurrier.

So, is it an image/browser fail? Or am I missing something here?

PS4
PC

Maybe if these images were of the same resolutions we could do a much better comparison, but the PS4 is a smaller resolution and neither are even 1080p resolution screenshots! C'mon now!

Hmmm...look closely at the individual details of the PC version (texture filtering, anisotropic filtering, and depth of field all favor the PC version). It has nothing to do with resolution, either.

Take the top of that door - no texture at all on the PS4. There are only two areas where I can see, the average, person would instantly choose that version - the sharpness of the image and texture of that rock in the front (which is missing some shadowing, btw).

Besides, why would I not want to "admit" if the PS4 version was ahead? If it is, it is. But from this vantage point, it isn't.

Looking closely at low resolution screen grabs from a playing YouTube video isn't exactly going to help. That's part of my complaint.

And yes, I noticed that door frame in the PS4 version was for some reason lacking detail (a spot the average person would quickly see). However, everything else you mentioned looks better in the PS4 version. Especially in these limited small screenshots. The only other minor thing I see in the PC version that is better than the PS4 version is the snow affect and some slight fog affect in one area.

Overall, though, the PS4 version displays vastly better textures and lighting, just as good AA/AF, just as good depth. I think the fact that the PS4 version was running on unconfirmed preliminary hardware is also quite amazing. Probably explains the few flaws like the door frame having low textures/details. An optimized version with the final hardware set would look even better.

The results speak volumes of what optimized console hardware can achieve compared to much more expensive PC hardware.

EDIT: After looking at the original shots again and not my smaller ones, I will concede that the PC version looks to have better depth of field as well, currently.



Its obviously a rush job...

We've already seen launch titles running on the system. We know the below image is the not representive of its power, and there are textures almost entirely missing like the rim of the doorway. 



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CGI-Quality said:
nightsurge said:
CGI-Quality said:

Hmmm...look closely at the individual details of the PC version (texture filtering, anisotropic filtering, and depth of field all favor the PC version). It has nothing to do with resolution, either.

Take the top of that door - no texture at all on the PS4. There are only two areas where I can see, the average, person would instantly choose that version - the sharpness of the image and texture of that rock in the front (which is missing some shadowing, btw).

Besides, why would I not want to "admit" if the PS4 version was ahead? If it is, it is. But from this vantage point, it isn't.

Looking closely at low resolution screen grabs from a playing YouTube video isn't exactly going to help. That's part of my complaint.

And yes, I noticed that door frame in the PS4 version was for some reason lacking detail (a spot the average person would quickly see). However, everything else you mentioned looks better in the PS4 version. Especially in these limited small screenshots. The only other minor thing I see in the PC version that is better than the PS4 version is the snow affect and some slight fog affect in one area.

Overall, though, the PS4 version displays vastly better textures and lighting, just as good AA/AF, just as good depth. I think the fact that the PS4 version was running on unconfirmed preliminary hardware is also quite amazing. Probably explains the few flaws like the door frame having low textures/details. An optimized version with the final hardware set would look even better.

The results speak volumes of what optimized console hardware can achieve compared to much more expensive PC hardware.

EDIT: After looking at the original shots again and not my smaller ones, I will concede that the PC version looks to have better depth of field as well, currently.

All I needed to hear. What I pointed out, all of those features, are better in the PC version. And the YouTube vids, whether you were willing to accept them or not, clearly aid the point.

What? But I only conceded a few things to the PC version. Not all of the rest. And I was NOT talking about my small screenshots for everything. I was talking about the original (and still small/low resolution) screenshots in the OP other than for that last EDIT line. The only reason I conceded the "better depth of field" is because you can tell ever so slightly that certain things are "closer" in view. Even if that does make the PC version much blurrier and less textured... haha.

Basically all I did was reinforce what others have stated that both versions have strengths and weaknesses over the other, and the rest is mostly a matter of opinion on which version "looks" better to them. I still personally see the PS4 version as better, because of it's better lighting, better textures (in most areas), and the fact that it was obviously a rush job running on unconfirmed (and now updated) hardware. I have no doubt that a finished product version of UE4 on the confirmed PS4 specs would look quite a lot better still.

The main purpose of my comments were to those trying to claim there were "MASSIVE" differences between the two and that the PC version was miles above the PS4 in every area. Those statements were entirely inaccurate or purely opinion based. One comment even suggested the PS4 version was running on the Wii... lol come on, now!

ANOTHER EDIT: In fact, it really wasn't until someone a few posts above posted MUCH BETTER/ZOOMED IN screenshot of the PS4 version that I could start to see the differences. And you said resolution of the images had nothing to do with it.. PAH! I laugh at you :) The only reason I even began posting in this silly console vs pc thread was because the original screenshots were god awful comparisons.



CGI-Quality said:
greenmedic88 said:
Are we really comparing a $400-450 video card equipped PC (with a $300+ CPU) with a $400-450 console now?

As much as I'd like to say I'm disappointed in people trying to make this out to be some sort of revelatory issue, instead I'm not surprised at all.

I'm not seeing what's wrong with the comparison. PC and console games are always compared, but have never been this close in image quality. Why is it an issue all of a sudden?

The only comparisons worth noting are the games that don't ever show up on PC as console exclusives. Lot harder to do objective comparisons in such instances. 

But only a complete idiot would expect there to be some sort of valid comparison to be made between the same game running on the best PC one could build using the best available components and a console. Consoles are not magic boxes that defy the laws of thermodynamics even with synergistic engineering among their customized components and code optimization. Any game developed to take advantages of any resources available on a top tier gaming PC is simply going to have a lot more to work with than a console. 

It's not an issue and frankly it really hasn't been since consoles and PCs started seeing the same games being released on multiple platforms. And yet we still get "compare these screen shots from a $199 console with the same game running on a $1,999 gaming PC."

More realistic comparisons would be between the average gaming PC, regardless of age, or maybe even a mid tier PC on a current build, which would still cost more than any console. Realistic because the likelihood of any PC developer trying to publish a game than won't run at playable performance levels on anything less than a $1k build (which is still far from high end) is highly improbable unless they're deliberately trying to cut down their potential customer base. 

If UE4 doesn't run better on a decent gaming PC than it does on the PS4, that just means the software engineers at Epic are doing it wrong. 



nightsurge said:
CGI-Quality said:
nightsurge said:

Look, either something is wrong and his images are not opening properly in my browser, or what I said is correct and you don't want to admit it.

The PS4 screenshot has vastly better lighting, way more detail and even has more stuff going on in the background with the fire/lava than the PC screenshot. The PC screenshot looks zoomed in, overly bright, and much blurrier.

So, is it an image/browser fail? Or am I missing something here?

PS4
PC

Maybe if these images were of the same resolutions we could do a much better comparison, but the PS4 is a smaller resolution and neither are even 1080p resolution screenshots! C'mon now!

Hmmm...look closely at the individual details of the PC version (texture filtering, anisotropic filtering, and depth of field all favor the PC version). It has nothing to do with resolution, either.

Take the top of that door - no texture at all on the PS4. There are only two areas where I can see, the average, person would instantly choose that version - the sharpness of the image and texture of that rock in the front (which is missing some shadowing, btw).

Besides, why would I not want to "admit" if the PS4 version was ahead? If it is, it is. But from this vantage point, it isn't.

Looking closely at low resolution screen grabs from a playing YouTube video isn't exactly going to help. That's part of my complaint.

And yes, I noticed that door frame in the PS4 version was for some reason lacking detail (a spot the average person would quickly see). However, everything else you mentioned looks better in the PS4 version. Especially in these limited small screenshots. The only other minor thing I see in the PC version that is better than the PS4 version is the snow affect and some slight fog affect in one area.

Overall, though, the PS4 version displays vastly better textures and lighting, just as good AA/AF, just as good depth. I think the fact that the PS4 version was running on unconfirmed preliminary hardware is also quite amazing. Probably explains the few flaws like the door frame having low textures/details. An optimized version with the final hardware set would look even better.

The results speak volumes of what optimized console hardware can achieve compared to much more expensive PC hardware.

EDIT: After looking at the original shots again and not my smaller ones, I will concede that the PC version looks to have better depth of field as well, currently.


Yeah, the texture thing is due to DoF, it's focusing on the character and that's why everything else seems more blurry on the PC shot, I'm glad you noticed. The lighting also doesn't look better on the PS4, it's just different stuff going on, and the PC version actually had more going so the PC version actually looks better "in motion" is basically what it came down to.



Who cares lol.

Average consumers don't play games on PC. Nobody cares what looks better on PC lol.

Pointless.



I did not read the thread, but are you guys really fighting over how games look an an non existing console vs whatever end gaming PC?
BTW, that UE4 PS4 shot is ugly and I am willing to bet with anyone any VGChartz bet that the first PS4 game to run UE4 will look much better that that.