nightsurge said:
Looking closely at low resolution screen grabs from a playing YouTube video isn't exactly going to help. That's part of my complaint. And yes, I noticed that door frame in the PS4 version was for some reason lacking detail (a spot the average person would quickly see). However, everything else you mentioned looks better in the PS4 version. Especially in these limited small screenshots. The only other minor thing I see in the PC version that is better than the PS4 version is the snow affect and some slight fog affect in one area. Overall, though, the PS4 version displays vastly better textures and lighting, just as good AA/AF, just as good depth. I think the fact that the PS4 version was running on unconfirmed preliminary hardware is also quite amazing. Probably explains the few flaws like the door frame having low textures/details. An optimized version with the final hardware set would look even better. The results speak volumes of what optimized console hardware can achieve compared to much more expensive PC hardware. EDIT: After looking at the original shots again and not my smaller ones, I will concede that the PC version looks to have better depth of field as well, currently. |
Yeah, the texture thing is due to DoF, it's focusing on the character and that's why everything else seems more blurry on the PC shot, I'm glad you noticed. The lighting also doesn't look better on the PS4, it's just different stuff going on, and the PC version actually had more going so the PC version actually looks better "in motion" is basically what it came down to.










