^ loving the screenshot that guy used for the new Killzone btw. LOL
PS4 or WiiU? | |||
Both | 123 | 11.69% | |
PS4 - Press Conference Wowed me | 256 | 24.33% | |
PS4 - PS3 was so great | 124 | 11.79% | |
PS4 - No more wait times for dlc! | 14 | 1.33% | |
WiiU - The Games are just... | 133 | 12.64% | |
WiiU - PS4 scared me with... | 11 | 1.05% | |
WiiU - PS4 didn't Wow me | 259 | 24.62% | |
Going to wait until E3 before I decide | 53 | 5.04% | |
Going to wait on Nextbox... | 44 | 4.18% | |
NONE - I'M STAYING IN TH... | 33 | 3.14% | |
Total: | 1,050 |
^ loving the screenshot that guy used for the new Killzone btw. LOL
PlaystaionGamer said: ^ loving the screenshot that guy used for the new Killzone btw. LOL |
He has a point though, from what we've seen so far, the primary difference between KZ3 on PS3 and Shadowfall on PS4 is the latter's enormous environments. Individual textures, animations, and models don't really show an immediately noticeable improvement at this point. I reckon most people watching the enclosed indoor fighting would believe it if they were told it was a PS3/360 game.
Now, compare an aerial cityscape from KZ2 and the aerial cityscape from Shadowfall, that's where the disparity lies.
Well, the day after I saw the Playstation conference I bought a WiiU. They had the deluxe set on sale at one of the stores for 299. Whats funny is I did'nt actually plan on it. It was just an impulse buy. I'm still flabbergasted at how tiny the actual system is and how comfortable the controlpad is.
After reading all the criticism of the WiiU, I've been hesitant knowing full well that I really wanted to play a brand new 2D Mario game. I'd also like to add that I really dont understand any of its criticism as it just worked incredibly smooth for me.
All in all, I'm just really, really happy with my purchase. I honestly do not think a Ps4 would be an impulse buy any time soon.
WiiU for me. I have PC for my ultra hi-def experiences, and my WiiU for them must have Nintendo experiences that you cant get on any other console.
Thats is all i need.
AnthonyW86 said:
''He means that the PS4 sequels shown don't look like that dramatic of a graphical leap over PS3 games, where Wii U games looks leaps and hurdles better then Wii Games.'' That's what i was responding to and you said you agreed with it. I'm not talking about controls, i'm talking about the graphical leap. And you agreed that Wii games didn't look to great, and that's the reason why the graphical leap with Wii-U seems more mipressive. So i guess you don't have to respond to anything since we're already in agreement. But to get back on-topic, unless you really like Nintendo franchises there really is no reason to buy a Wii-U. From the looks of it at the moment, 3rd party support is probably going to be even worse than on Wii. |
Ok.
But that's why some people were underwhelmed by the games because although the ps4 games looks better than most stuff out there is just doesn't look that much better.
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Tachikoma said:
Could you have picked a worse moment to take a screenshot of the low resolution video for kzsf?, i mean, really? |
The image is compressed to fit the page, that's the only reason it's low res. However it doesn't matter where I took it, the game doesn't look like a big improvement over KZ3.
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AnthonyW86 said:
Uhm you do realize that the Wii was barely on par with the old Xbox right? Also it was using the same graphics technology as the Gamecube, wich was very outdated. So you're right the leap from Wii to Wii-U is bigger than what PS3 to PS4, but that's only because they didn't make any real jump from Gamecube to Wii. |
You just contradicted yourself you know that right?
How can Wii be on par with X-Box and Gamecube......and be a graphical jump from the gamecube?
I'm sorry but games like XenoBlade and Skyward Sword were not possible on the gamecube. They jump may not have been huge to the Wii, but from what I've seen about PS4 we could say the same thing about it.
Hence, I agree with you, Wii U games might show dramatic upgrades, and give more of a WOW factor because Wii U is a huge jump from Wii, where PS4 isn't that huge of a jump from PS3. Glad we agree.
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curl-6 said:
He has a point though, from what we've seen so far, the primary difference between KZ3 on PS3 and Shadowfall on PS4 is the latter's enormous environments. Individual textures, animations, and models don't really show an immediately noticeable improvement at this point. I reckon most people watching the enclosed indoor fighting would believe it if they were told it was a PS3/360 game. Now, compare an aerial cityscape from KZ2 and the aerial cityscape from Shadowfall, that's where the disparity lies. |
This is kind of similar to the affect Wii games had over Gamecube. XenoBlade isn't possible on the Gamecube, not because of the detail of individual characters. Modeling Shulk on a Gamecube would definatly be possible. However Modeling Shulk, plus the rest of the party, plus the few hundred meters of draw distance, plus enemies and attacks....that would be too much for the gamecube to handle.
However I think PS4 will eventually be a bigger upgrade over the PS3 graphically then Wii was over Gamecube. It's just Sony wants to release a couple good PS4 exclusives at, or close to launch, and the only way they can do that is if they use PS3 game engines. Killzone SF is clearly using the same engine as KZ3, but since it's PS4 Sony knows they aren't restricted the the number of objects they can put on screen. Until they develop new game engines cater made for PS4 games, early PS4 games won't look that much better then PS3 games. They won't look any different then a PS3 game in 1080p, with just a lot of objects on screen.
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