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Tachikoma said:
Michael-5 said:



From the above, does KZSF really look like that different of a game from KZ3? What KZSF does that KZ3 doesn't is that it has more objects in the game. Killzone 2 had almost no large open areas, with only concrete walls around you. Killzone 3 expanded that, but even the jungle environments were very small, and had very little objects in it. KZSF has a lot of stuff going on at once, so that's where we see most of the graphical improvement. Graphically, I can't say that the physics, character models, or gun models look noticably better on PS4 then PS3

Super Mario Bros. U isn't pushing many consoles is it? Obviously Sony is looking to have a better launch then Nintendo did, NSMBU was probably developed because it's cheap and easy to make. It's not a good indicatior or Wii U's potential.

Compare Killzone Shadow Falls jump over XenoBlade/X's below. X actually looks like a next gen platform, the jump from XenoBlade to X is as extreme as Super Mario 64 to Super Mario Galaxy. Heck, X looks comparable to PS4 IMO, this is what will give Wii U Sequels a "pop" factor, and this is what will help make WiiU different from the Wii, where I can imagine a lot of early PS4 games will make PS4 look like a PS3 in true HD.

Could you have picked a worse moment to take a screenshot of the low resolution video for kzsf?, i mean, really?

The image is compressed to fit the page, that's the only reason it's low res. However it doesn't matter where I took it, the game doesn't look like a big improvement over KZ3.



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