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curl-6 said:
PlaystaionGamer said:
^ loving the screenshot that guy used for the new Killzone btw. LOL

He has a point though, from what we've seen so far, the primary difference between KZ3 on PS3 and Shadowfall on PS4 is the latter's enormous environments. Individual textures, animations, and models don't really show an immediately noticeable improvement at this point. I reckon most people watching the enclosed indoor fighting would believe it if they were told it was a PS3/360 game.

Now, compare an aerial cityscape from KZ2 and the aerial cityscape from Shadowfall, that's where the disparity lies.

This is kind of similar to the affect Wii games had over Gamecube. XenoBlade isn't possible on the Gamecube, not because of the detail of individual characters. Modeling Shulk on a Gamecube would definatly be possible. However Modeling Shulk, plus the rest of the party, plus the few hundred meters of draw distance, plus enemies and attacks....that would be too much for the gamecube to handle.

However I think PS4 will eventually be a bigger upgrade over the PS3 graphically then Wii was over Gamecube. It's just Sony wants to release a couple good PS4 exclusives at, or close to launch, and the only way they can do that is if they use PS3 game engines. Killzone SF is clearly using the same engine as KZ3, but since it's PS4 Sony knows they aren't restricted the the number of objects they can put on screen. Until they develop new game engines cater made for PS4 games, early PS4 games won't look that much better then PS3 games. They won't look any different then a PS3 game in 1080p, with just a lot of objects on screen.



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