By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - Was anybody else underwhelmed by the PS4 event?

dharh said:
famousringo said:
dharh said:

What exactly would be daring to you? And what could they possibly do, daringly, that would add more to gaming than what they are already going to do?

The only interesting things happening in gaming right now are changing interfaces and changing distribution. Bolting a trackpad onto the dual shock is the lamest "innovation" in interface since Donkey Kong bongos. Making a full commitment to Move would have been more daring, designing something new would have been fantastic.

For distribution, they tease the cloud, but offer no details whatsoever on what it can do, what it can't do, or what the terms are. They just say that there will be games on it at some point. Nice to know. If they were really going to do something exciting, I think they'd be talking about it more, so I expect this to basically be Playstation OnLive. The are good reasons why OnLive collapsed. 

Well here it depends on your definition of good innovation. I think a trackpad is the next logical step that could greatly enhance additional controls. I also think that a touchscreen, like that on the WiiU gamepad, is quite possibly the most expensive blunder of a controller since the Atari Jaguar's  15+ button Controller. It just doesn't even make sense.

They could not make a _full_ commitment to Move without basically throwing nearly ALL their current gamers out the window. We _don't_ want the move as the primary controller. Instead they did the smartest move they could. They integrated some of the Move functionality to enhance the DS4 at next to no additional cost.

OnLive collapsed because of many things, almost none of which apply here. We know we will eventually get PS1/2/3 games on PSN/Gaikai. They did talk about it plenty, some people were just not paying attention. We will know more at E3. They only had 2 hours to talk.

The Nintendo DS was not a blunder. Wii U's gamepad isn't the freshest idea, but at least putting a gaming touchscreen in a more balanced form factor (longtime peeve of the DS which is even more apparent when motion controls were added to 3DS) that can move independently of the top screen opens up a few new possibilities.

I seriously have no idea what you're supposed to do with the DS4 touchpad. Touchpads are kludges fitted into laptops because mice are even more awkward in laptop use cases. Mount them in a device meant to be gripped with two hands rather than laid on a level surface and it gets even worse. They might as well have added an extra thumb stick. If you have gameplay ideas, I'd love to hear them. 



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

Around the Network

LOL funny looking at the sigs of people that say they thought it was boring XD



think-man said:
LOL funny looking at the sigs of people that say they thought it was boring XD



By your sig, Sony could launch a dryed out turd and you would buy it. LOL



easyrider said:
think-man said:
LOL funny looking at the sigs of people that say they thought it was boring XD



By your sig, Sony could launch a dryed out turd and you would buy it. LOL

You got that much out of a Final fantasy sig and a quote I sig'd from a vgchartz member? hmmmm Impressive.



famousringo said:
dharh said:
famousringo said:
dharh said:

What exactly would be daring to you? And what could they possibly do, daringly, that would add more to gaming than what they are already going to do?

The only interesting things happening in gaming right now are changing interfaces and changing distribution. Bolting a trackpad onto the dual shock is the lamest "innovation" in interface since Donkey Kong bongos. Making a full commitment to Move would have been more daring, designing something new would have been fantastic.

For distribution, they tease the cloud, but offer no details whatsoever on what it can do, what it can't do, or what the terms are. They just say that there will be games on it at some point. Nice to know. If they were really going to do something exciting, I think they'd be talking about it more, so I expect this to basically be Playstation OnLive. The are good reasons why OnLive collapsed. 

Well here it depends on your definition of good innovation. I think a trackpad is the next logical step that could greatly enhance additional controls. I also think that a touchscreen, like that on the WiiU gamepad, is quite possibly the most expensive blunder of a controller since the Atari Jaguar's  15+ button Controller. It just doesn't even make sense.

They could not make a _full_ commitment to Move without basically throwing nearly ALL their current gamers out the window. We _don't_ want the move as the primary controller. Instead they did the smartest move they could. They integrated some of the Move functionality to enhance the DS4 at next to no additional cost.

OnLive collapsed because of many things, almost none of which apply here. We know we will eventually get PS1/2/3 games on PSN/Gaikai. They did talk about it plenty, some people were just not paying attention. We will know more at E3. They only had 2 hours to talk.

The Nintendo DS was not a blunder. Wii U's gamepad isn't the freshest idea, but at least putting a gaming touchscreen in a more balanced form factor (longtime peeve of the DS which is even more apparent when motion controls were added to 3DS) that can move independently of the top screen opens up a few new possibilities.

I seriously have no idea what you're supposed to do with the DS4 touchpad. Touchpads are kludges fitted into laptops because mice are even more awkward in laptop use cases. Mount them in a device meant to be gripped with two hands rather than laid on a level surface and it gets even worse. They might as well have added an extra thumb stick. If you have gameplay ideas, I'd love to hear them. 


The touchpad on the DS4 will be just as useful as Sixaxis.



Around the Network
think-man said:
easyrider said:
think-man said:
LOL funny looking at the sigs of people that say they thought it was boring XD



By your sig, Sony could launch a dryed out turd and you would buy it. LOL

You got that much out of a Final fantasy sig and a quote I sig'd from a vgchartz member? hmmmm Impressive.

Damn  f'ing right it's impressive......

 



easyrider said:
think-man said:
easyrider said:
think-man said:
LOL funny looking at the sigs of people that say they thought it was boring XD



By your sig, Sony could launch a dryed out turd and you would buy it. LOL

You got that much out of a Final fantasy sig and a quote I sig'd from a vgchartz member? hmmmm Impressive.

Damn  f'ing right it's impressive......

 





Sharu said:

Well, after reading details and watching the videos I must say I'm very satisfied with this Sony conference! In my opinion, a lot of people who was holding off will go to the shop and buy a WiiU after this presentaion...



true



snyps said:
Sharu said:

Well, after reading details and watching the videos I must say I'm very satisfied with this Sony conference! In my opinion, a lot of people who was holding off will go to the shop and buy a WiiU after this presentaion...



true


so whats your excuse when sales dont pick up?



chris_wing said:
Tachikoma said:
chris_wing said:
I'm I the only one who noticed that when the Killzone demo became playable the whole city was hidden behind smoke.


Might have something to do with the massive explosion... just an idea.. >_>

Of course the explosion is where the smoke came from, but if you think it wasn't done for resource managment you're lying to your self.
As soon as the player left the battle & the AI and enemy models could be culled they were able to show the city again, that wasn't a coincidence.

Yeah, let's just pretend the last section where the player has to shoot the enemy passengers out of the drop ship and C4 it did'nt really happen - and that the scene prior to the explosion wasn't really ingame, and that the city wasn't actually visible through the smoke before the brief 'jump on to rope' scripted event happened.

If you seriously believe that they killed off the entire city and hid the fact under a veil of smoke, then magically reloaded it in the brief moment between leaving battle and seeing the city you clearly are going to be dissapointed at your own assumption when they showcase the previous third and fourth level at e3, including a boss fight. "wait, what's she talking about", you'll just have to wait and see.

I hate to say it, since i picked up a WiiU only 2 days ago, but Ninty fans are on crazy damage control right now.