dharh said:
Well here it depends on your definition of good innovation. I think a trackpad is the next logical step that could greatly enhance additional controls. I also think that a touchscreen, like that on the WiiU gamepad, is quite possibly the most expensive blunder of a controller since the Atari Jaguar's 15+ button Controller. It just doesn't even make sense. They could not make a _full_ commitment to Move without basically throwing nearly ALL their current gamers out the window. We _don't_ want the move as the primary controller. Instead they did the smartest move they could. They integrated some of the Move functionality to enhance the DS4 at next to no additional cost. OnLive collapsed because of many things, almost none of which apply here. We know we will eventually get PS1/2/3 games on PSN/Gaikai. They did talk about it plenty, some people were just not paying attention. We will know more at E3. They only had 2 hours to talk. |
The Nintendo DS was not a blunder. Wii U's gamepad isn't the freshest idea, but at least putting a gaming touchscreen in a more balanced form factor (longtime peeve of the DS which is even more apparent when motion controls were added to 3DS) that can move independently of the top screen opens up a few new possibilities.
I seriously have no idea what you're supposed to do with the DS4 touchpad. Touchpads are kludges fitted into laptops because mice are even more awkward in laptop use cases. Mount them in a device meant to be gripped with two hands rather than laid on a level surface and it gets even worse. They might as well have added an extra thumb stick. If you have gameplay ideas, I'd love to hear them.

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