I don't own the system, but I have tried a couple of times over a friends house and it's really good. It was kinda weird at first but you get used to it pretty fast, really comfortable.
Off topic: Why Deyon got banned?
Nintendo and PC gamer

I don't own the system, but I have tried a couple of times over a friends house and it's really good. It was kinda weird at first but you get used to it pretty fast, really comfortable.
Off topic: Why Deyon got banned?
Nintendo and PC gamer

The little experience i have with it. I like it more than Wii mote and nunchunk thingy. It's quite light and comfortable too. I'll be scared of breaking it by accident if i had one. These things are mighty expensive.
Trunkin said:
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Well, there are other similar instances like in Rogue Leader where squeezing accelerates and clicking activates full thrusters. One of my favorite uses for them on the Gamecube was in the Resident Evil remake. I always chose the control scheme where the trigger would make your character walk or run depending on the pressure and it worked beautifully.
Still, there's something to be said about digital functionality too; I just see it as yet another obstacle for games designed with the PS360 controllers in mind.
| osed125 said: I don't own the system, but I have tried a couple of times over a friends house and it's really good. It was kinda weird at first but you get used to it pretty fast, really comfortable. Off topic: Why Deyon got banned? |
Posting in a locked thread.
It's really the one rule violation we have where there's no way to claim ignorance of the rules, and thus no cause for warning.

Monster Hunter: pissing me off since 2010.
archbrix said:
Well, there are other similar instances like in Rogue Leader where squeezing accelerates and clicking activates full thrusters. One of my favorite uses for them on the Gamecube was in the Resident Evil remake. I always chose the control scheme where the trigger would make your character walk or run depending on the pressure and it worked beautifully. Still, there's something to be said about digital functionality too; I just see it as yet another obstacle for games designed with the PS360 controllers in mind. |
Ah, I see. I wonder why Nintendo opted for digital triggers on the Wii U, then. I can't imagine that they would be that much more expensive to implement.

I think it's comfortable and light weight. Love all the buttons and I really like the analog sticks. The only problem I have with it is the battery life which kinda sucks.
I thought it was great from the word Go. Same with my friends. I use the browser a lot which is faster than my laptop...
WiiU ID: Aias23
Xbox360/XboxOne ID: Aias23
3DS FC: 3737 9509 2938
I find it to be extremely comfortable, light, and high-quality. Love it. Also, I got used to it practically immediately after I started using it. It's lovely.
Nintendo Network ID: Cheebee 3DS Code: 2320 - 6113 - 9046



archbrix said:
Well, there are other similar instances like in Rogue Leader where squeezing accelerates and clicking activates full thrusters. One of my favorite uses for them on the Gamecube was in the Resident Evil remake. I always chose the control scheme where the trigger would make your character walk or run depending on the pressure and it worked beautifully. Still, there's something to be said about digital functionality too; I just see it as yet another obstacle for games designed with the PS360 controllers in mind. |
Since when are the triggers of the PS3 controller analog? Also. that's not really an obstacle. It does only need one line of code to correct if (if at all) it was.
Trigger not pressed -> Value=0
Trigger pressed-> Value=255
At least this is how it works at x360 ce, I've yet to see games besides racing games where the full analog spectrum would be needed.
KHlover said:
Since when are the triggers of the PS3 controller analog? Also. that's not really an obstacle. It does only need one line of code to correct if (if at all) it was. Trigger not pressed -> Value=0 Trigger pressed-> Value=255 At least this is how it works at x360 ce, I've yet to see games besides racing games where the full analog spectrum would be needed. |
Huh? The DS3 (and Sixaxis) have always had analog L2 and R2 triggers. The fact is these buttons can have more than one degree of input unlike the WiiU ZL and ZR triggers, which are either pressed or un-pressed.
And yes, there are other instances besides racing games that can take advantage of the level of pressure applied. The examples I gave in my previous post may not have used the "full analogue spectrum", but the difference between lightly or fully squeezed already gives each button added functionality beyond a single digital button press. How important that is to someone is subjective.