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KHlover said:
archbrix said:
Trunkin said:
archbrix said:
I love it. Beautifully functional and comfortable as well. And I love the possibilities it offers.

I will say that for long play sessions with games that don't utilize the screen at all I'd prefer the pro controller, but the Gamepad still works great. I do kinda wish it had analogue triggers, though...


I hear this mentioned often. Outside of racing games, is there any benefit to having analog triggers?

Well, there are other similar instances like in Rogue Leader where squeezing accelerates and clicking activates full thrusters. One of my favorite uses for them on the Gamecube was in the Resident Evil remake. I always chose the control scheme where the trigger would make your character walk or run depending on the pressure and it worked beautifully.

Still, there's something to be said about digital functionality too; I just see it as yet another obstacle for games designed with the PS360 controllers in mind.

Since when are the triggers of the PS3 controller analog? Also. that's not really an obstacle. It does only need one line of code to correct if (if at all) it was.

Trigger not pressed -> Value=0

Trigger pressed-> Value=255

At least this is how it works at x360 ce, I've yet to see games besides racing games where the full analog spectrum would be needed.

Huh? The DS3 (and Sixaxis) have always had analog L2 and R2 triggers. The fact is these buttons can have more than one degree of input unlike the WiiU ZL and ZR triggers, which are either pressed or un-pressed.

And yes, there are other instances besides racing games that can take advantage of the level of pressure applied. The examples I gave in my previous post may not have used the "full analogue spectrum", but the difference between lightly or fully squeezed already gives each button added functionality beyond a single digital button press. How important that is to someone is subjective.