The Wii U pad was made to battle tablet and cellphone market as well as the other consoles. They aimed to get the crowd that plays the cheap downloadable games on their iphones.
do you think nintendo only made the WiiU gamepad because they couldnt come up with a better idea? | |||
| Yes | 108 | 39.27% | |
| No | 137 | 49.82% | |
| See results | 30 | 10.91% | |
| Total: | 275 | ||
The Wii U pad was made to battle tablet and cellphone market as well as the other consoles. They aimed to get the crowd that plays the cheap downloadable games on their iphones.
Think people aint looking at the big picture.Personally I'm thinking nintendo are probably banking on miiverse resonating with the public more so than the gamepad (and miiverse would be harder to use without a pad like controller).
But,yeah I agree...nintendo went with the gamepad cos they didn't have a better idea. Personally I think they didn't need one.
VGKing said:
The Wii sold fine for a few years despite the that though. |
It really didn't become evident until a couple years into the product cycle that the Wii simply wasn't getting the same level of third party support as the others. It was partly because of the massive gap between processing capabilities but probably moreso because of the differences in demographics when it came to who was the typical buyer for each console.
History shows third party games simply didn't make as much money for developers on the Wii as they did on other platforms, hence the loss of support in later years.
I'm firmly of the notion that the Wii sold tens of millions of consoles on the strengths of Wii Sports and Wii Fit alone. The Wii U has neither. I know that I bought a Wii specifically to play Wii Sports out of the gate back in early 2007 without having a list of other games that I was waiting to buy on the platform. I'm pretty sure I'm not the only one.
Out of the gate, neither the PS3 nor the 360 had particularly great third party software libraries either, so I'm not going to make excuses for the Wii U since this applies to virtually every new platform ever released.
| VGKing said: But it looks like one and it has less functionality. And you wonder why Wii U isn't selling well. |
It doesn't matter what it looks like. The only thing that matter is what it is. which is not a pad. Its a controller with a touch screen. And it has moe than enough functionality for what it is.
I myself wasn't thrilled about the gamepad announcement. Of course, I wasn't thrilled about the Wii controller announcement either, and ended up enjoying the wii controls quite a bit. I have yet to play the Wii U, but I'm sure once I see how it integrates and get used to it, I'll understand their reasoning.
Nintendo is the kind of company who doesn't just do something to do something, they take a lot of considerations on gameplay integration. The one nice thing about the Wii U is that if I DON'T like the gamepad, I still can use a Wii remote or a pro controller, so I won't totally be stuck with it.

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| VGKing said: I dont' know about that. New Super Mario Bros U is a pretty high profile game for a Nintendo console. Whether or not that uses the Wii U to its fullest is all Nintendo. |
The problem is if Nintendo starts to cram in as much functionaity in every game you Nintendo haters will start crying about how they add too much functionality in every game and it feels gimmicy. Just like all the waggling complaints with the wii mote.
| S.T.A.G.E. said: The Wii U pad was made to battle tablet and cellphone market as well as the other consoles. They aimed to get the crowd that plays the cheap downloadable games on their iphones. |
Or maybe Nintendo wanted to bring something new to console gaming and this is just and added bonus. Personally, i'm very glad they did. Those who don't like it just simply shouldn't buy it. But don't do all this hating.
Aielyn said:
No offense, but what you've said is very tautological. If Nintendo came up with a better idea, they'd have used a better idea. It's pretty much blatantly obvious. Note that I make no comment about whether the Wii U gamepad was a good or bad idea - that's because it's a different question. |
yes i get that a lot of people pointed that out
what i ment is that nintendo tried to come up with some new innovative idea but couldnt. so they just added a touch screen on a controller. not something new or innovative at all.

Just like Apple couldn't come up with a better idea than a 4th generation Ipad.
| Raze said: I myself wasn't thrilled about the gamepad announcement. Of course, I wasn't thrilled about the Wii controller announcement either, and ended up enjoying the wii controls quite a bit. I have yet to play the Wii U, but I'm sure once I see how it integrates and get used to it, I'll understand their reasoning. Nintendo is the kind of company who doesn't just do something to do something, they take a lot of considerations on gameplay integration. The one nice thing about the Wii U is that if I DON'T like the gamepad, I still can use a Wii remote or a pro controller, so I won't totally be stuck with it. |