What 3rd party titles are we discussing? the ports of ps3/360 games?
Havne't looked at the sales numbers for the games,
but if they made more than ~1mil$ from the sales they should be about break even
(calculated on 30people making 5,5k$ a month over 6 months time.)
Should be a reasonable calculation of people needed and time needed to port the game, since they need to get the game engine running and not do any new assets etc.
Another shit stirring post by ryan to amass some more of those useless points. I am shocked.
Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.

| Chandler said: Another shit stirring post by ryan to amass some more of those useless points. I am shocked. |
No, I actually think this is quite interesting... Ive seen people say that the ports have been reasonably well being launch ports, but does that mean they've been profitable?
I'm on Twitter @DanneSandin!
Furthermore, I think VGChartz should add a "Like"-button.
| Chandler said: Another shit stirring post by ryan to amass some more of those useless points. I am shocked. |
I'm new here but I've been wanting say something for a while.
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Jesus, didn't you (spurge) used to be a nintendo fan????
(I realise you haven't said anything out and out insulting,here at least, and I know one can remain a fan of something and be critical at the same time-but there's a big difference between 'constructively critical' and 'overtly negative'...
The ports should easily break even. We usually overestimate cost of programming, but even that is mostly done for ports. All the expensive parts (story/leveldesign, textures, polys, music, localization) are already done. The most expensive part of the WiiU-ports should be gamepad-specific functions. If that is only putting the image optional to the pad, it should be easy with the right tools from Nintendo. As the prices for games increased also with WiiU I expect the ports mostly to break even with some 10K copies, probably even less. It's different for the games produced for the platform.
That's ZombiU, Rabbidsland and Tank!Tank!Tank! if I not miss something. According to VGC ZombiU made 300K. The others seem untracked, but should sold considerably less (maybe 100K?). It's hard to guess how expensive ZombiU was, but it is no AAA-title, it should have no really big budget. 300K*70€/$ = 21M €/$. Out of that the dev probably gets 25% (and advertisement was made much through Nintendo), so it makes probably 5M €/$. That might be right about the budget, I think they invested even less. So ZombiU should be fine. We have no sales data of the other two titles, but the budget should be far below ZombiU.
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