By using this site, you agree to our Privacy Policy and our Terms of Use. Close

The ports should easily break even. We usually overestimate cost of programming, but even that is mostly done for ports. All the expensive parts (story/leveldesign, textures, polys, music, localization) are already done. The most expensive part of the WiiU-ports should be gamepad-specific functions. If that is only putting the image optional to the pad, it should be easy with the right tools from Nintendo. As the prices for games increased also with WiiU I expect the ports mostly to break even with some 10K copies, probably even less. It's different for the games produced for the platform.

That's ZombiU, Rabbidsland and Tank!Tank!Tank! if I not miss something. According to VGC ZombiU made 300K. The others seem untracked, but should sold considerably less (maybe 100K?). It's hard to guess how expensive ZombiU was, but it is no AAA-title, it should have no really big budget. 300K*70€/$ = 21M €/$. Out of that the dev probably gets 25% (and advertisement was made much through Nintendo), so it makes probably 5M €/$. That might be right about the budget, I think they invested even less. So ZombiU should be fine. We have no sales data of the other two titles, but the budget should be far below ZombiU.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024, 2025 

10 years greatest game event!

bets: [GTA6]