| RolStoppable said:
For the DS and NSMB it depends on the region. In Japan the DS Lite was launched three months before NSMB and the system had already taken off at that point (2006 is also the DS's record year in Japan). It's impossible to say how many systems NSMB sold, because the DS was constantly selling out its shipments from the DS Lite launch to the end of the year. In America and Europe the DS hadn't taken off and I think the DS Lite and NSMB launched in reverse order, between May-July. Either way, NSMB launched close to a hardware revision which pretty much always generates new excitement. Plus the price of admission for the system and game was $180 and €190, respectively. Half of what a Wii U with NSMBU costs. Additionally, 18 months worth of software releases which includes bargain bin opportunities. When you consider all of this, it's not really a fair comparison between NSMB and NSMBU, because there's a world of difference between the two scenarios. Regarding cannibalisation, purchases may only be delayed. For most IPs close releases would be a really bad idea, but for a series with great legs the release date isn't much of an issue. We know that it will be a while until another Super Mario Bros. game will be released, so people will eventually draw the option to buy the NSMB they skipped due to too close releases, because they want to play another one of these games. Since the sales of these games are known to happen over a very long timeframe, we can't really draw a conclusion one way or another after only half a year of sales. A sudden rise in the popularity of the hardware itself might provide a great sustained boost to these games. Although I really don't expect NSMB2 to sell much more than 20m units in its lifetime (so a clear drop from its predecessor), because it is one of Nintendo's most rushed/laziest efforts in the last decade. |
You're right that it's very hard to get an apples to apples comparison, it often is I've found.
I think that NSMB in US and Europe is a fair comparison though to NSMB U global, the main difference being the price difference. I'm not sure the bargain bin argument is so good but it is a factor I'm considering. I think that the release of the revision has a similar excitement level to a new launch, it's in a sense a mini-launch in itself. I'm still of the opinion that NSMB on the DS being "New" had more system-selling power than what I consider to be now a somewhat diluted IP (it's no longer "New" and has seen some recent releases). So comparing it to what NSMB meant for the DS in the west, I think NSMB DS had more power.
To go apples to apples without real numbers, rewind back to 2006, replace the Wii with the U and the launch with Nintendoland and NSMB U, and you have a pretty different picture.
I understand your points, but you need to see the value in what I'm bringing to the table too, imho there is a point to be made. NSMB is no longer the new thing it was in 2006, even 2009, and a few games have come out for it, and casual games are facing much higher competition. Fair it's hard to use the numbers to support my understanding of the situation since I don't have a very convincing reference point, but the idea is still valid and the comparison to western DS Lite launch + NSMB is valid to a degree (still considering a number of bargain bin games).







