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Forums - Gaming - Japan going 'back to roots,' avoiding 'westernization' of games

Soriku said:
kain_kusanagi said:
If you only publish games that appeal to a tiny island then you will only sell games to the people that fit on that tiny island. This is only good if you are Japanese or a part of the niche that loves Japanese gameplay. The rest of the world would love to play games with that Japanese style, but they want the gameplay that the West polished. That means RPGs with action and shooting instead of random battles and turned based fighting. The rest of the world likes spiky haired teenagers saving the world from crystal wielding clowns as much as the Japanese, but unlike the Japanese the rest of the world doesn't want to grind for hours and days and weeks. The times have changed and the Japanese gameplay has competition that it didn't have during the rise of Final Fantasy and Dragon Warrior. The limitation of those early systems didn't allow for anything better, but now they are tropes and cliches and we deserve better.

Japanese developers should most definitely give their games the style that makes them Japanese, but they need to learn how to make complex gameplay without relying on the 30+ year old turn based combat system.


You know a lot of JRPGs these days aren't turn based, have no random battles, and require very little time to grind to at least beat the game (if grinding is required at all)?

Yeah and the games your talking about like Xenoblade prove that you can have the best of Japanese style without the grind fest random turn based battles that turn off those who prefer Mass Effect to Final Fantasy.

I'm not really suggesting that the old JRPG should die and be forgoten. I just saying that if publishers want to reach the rest of the world without the words Final, Fantasy, or Pokemon in the title they are going to have to update their bag of tricks with stuff like action, adventure, choice, and freedom.



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it's already that way anyway. That's why handhelds are so popular. Games are getting to be too expensive to only sell in Japan for home consoles, but handheld games are cheap enough to make that the japanese market is plenty big. Japanese people are always on the go, and it fits into their lifestyle as well.



currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X

Sony needs to "go back to their roots" as well. If they can win back the full support of Japan with well made Japanese titles that appeal to the Japanese they will sell double what they sold this gen in Japan.



Stay true, and keep it real. Shit just got real. Oh, and I'm picking up Ni No Kuni today. Good for me.



I hope we see the return of the world map in the Next "Tales Of" title



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I don't believe in miracles anymore japan devs.... -__-




I would give anything for 90's Squaresoft *sniff*



Otakumegane said:
Boutros said:
Tell that to Capcom.


At least they didn't screw up monster hunter yet.

Well, I have the feeling Monster Hunter is very western from a gameplay aspect. That's why I surprised it has so little success in the west.



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I always found WRPGs to be great in theory, yet they fall apart in execution. The combat systems are usually the LAST thing I truly like about them as they are usually half baked and wonky. It's their story telling mechanics(not to be confused with actual story) that captivate the audience. I have yet to play a WRPG that touches the grand story telling of the ol JRPGs of SNES/PS1/PS2 era. Yet the choice making and customization options are always fun in those games.

Fact: WRPG combat is very loose in comparison to fine tuned traditional JRPG turnbased. Take Mass Effect for instance. Love the series, yet that limited enemy spawns, short lived leveling systems, wonky shooting mechanics are no comparison to the flowing combat from any given FF game(even FFXIII to an extent).

Fact 2: The best Action RPG series in existance is still Kingdom Hearts anyway, so WRPGs can suck on that too :P (*flameshield*)

So very happy JRPGs are tryin to return to form. They have been sorely missed.



      

      

      

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LivingMetal said:
Stay true, and keep it real. Shit just got real. Oh, and I'm picking up Ni No Kuni today. Good for me.


Put in about 10-12hrs in Ni No Kuni. It is truly a well crafted JRPG of ol. I love the game's humor and charm and it feels like a blast from the past. Early on you have to find the King's "Red Herring" which I found hilarious as it is a play on words (Red Herring=fish, but also is a euphemism for plot devices that send you on a tangent from the main point of a story. Something old Anime/JRPGs did all the time to stretch the story out).



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)