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Forums - Sony - The problem with the Vita.

Tarumon said:
reviniente said:
MR NintendoPie (I'm having trouble embeding my answers with this new text format):

What portable exclusive game could you produce, that it wouldn't be posible to better it in every concievable way for the larger format provided by HD. Bigger, more detailed Pokémons, incredibly rich landscapes in MH, super-realistic girls of AKB48 in all their barely-legal glory. You can do everything better in HD.


Everything you can do on a console, you can easily do on a mid-range PC, why have a console market? Lower berrier of entry!

Unless your HDTV can be carried around the house, into your car, onto an airplane, what kind of absurdity is arguing that mobility serves no purpose? 

Higher definition at the same cost, same ease of perception is better yes.  But higher definition is a much higher cost than just the hardware alone, the entire development process would be much more costly.  The fun factor in many of those games come via gameplay itself, not merely the fidelity of the sound of the number of pixels to portray the idea that triggers an emotional reaction.

On a smaller screen, the less detail you force feed he brain the easier it is on the eyes.  That same 3 hour HD movie with thousands of details on the screen is mich easier to uptake than if crammed onto smaller screen.  There is an OPTIMAL pixel count per given screen size that allows for sustainable viewing.  That big screen TV has far fewer pixels than your average monitor, if you crammed the same small pixels all over that giant screen, you get WORSE picture quality not better.  The same mobile game that is so awesome to play when blown up onto a big screen will be so jaggedy, it will easily distract your brain from following the visual portrayal to just the jagged pixels.

Mobile gaming, from the simplest repetitive addiction gaming to the more complex rpgs, allows individuals to play with no detriment to or from the surrounding.  If you are a loner in a bachelor pad, of course, set it up like you live in an arcade.  But if you share the big screen TV with someone who may wish to use the space, how are you going to ensure you are left alone?  Handheld machines come in handy, especially in a highly crowded, public transit intensive country such as Japan.

People that enjoy, buy and support mobile gaming are not "idiots" that foster mediocrity.  It's the complete lack of ability to see things from other than the tiny point of view that distorts mobile gaming's perceived value.  The irony of it is, the person arguing clarity overrides funtion lacks clarity in his logic.  Even a 720P high def or 1080i high def as seen on TV is already mesmerizingly clear.  There is actually a limit to granularity the eyes can perceive.  It's when you start with computer codes that try to emulate nature, no matter how fine you try, how many cell shaders, anti-aliasing, you get better graphics, but still fake fake fake.

Give me better gameplay over higher definition any day.  The fun from games of yesteryears have not faded with the passage of time.  Some of us miss those engaging memories.  It's too bad that an entire genration of gamers have been forced fed the HD BS and will take the same FPS year after year as long as "woah it looks totally amazing".  That's like buying books based on how awesome the print looks on paper.  


That was a well written rant.



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naruball said:
Wyrdness said:
naruball said:

From my personal experience at least in Greece, every single person I know who has/had a psp played psp pirated games and not a single one bothered with Roms (anecdotal evidence, I know). They only did on their pcs. Some psp games offered the best graphics on a portable console. And why woulnd't people who wanted to play Mario get a ds and use emulators on that instead?

I find Seth's argument absurd. There's simply no evidence to support that argument. The numbers of pirated psp games show that there sure as hell was interest in the psp games. Roms are only for a niche and 75m are definitely not a niche.


I owned a PSP and followed it's progress since it's launch and can say he's not far off, the first two and half years of the PSP was barren the Vita now has more games then what the PSP had that's what's ironic, I can still remember the popularity of the SNES emulator and several people at college playing the likes of Chrono Trigger, SMRPG and so on, on Ebay people where selling roms on disc with the software for emulation on PSP, PS1 games like FFVII were even running on the PSP long before Sony did it themselves. Piracy became more rampant from the PSP's 3rd year onward when it started to get more games and a steady library began forming, where do you think the tools for pirating PSP games originated from? The homebrew scene for it originally opened the PSP up for roms and pirates hijacked the software to run PSP games later on.

Roms may not sell the PSP to 75m people but believe me it had an impact early in the PSP's life, many early adopters were using emus and for a fair amount of time as well because the wasn't that much to pirate back then.

So, you can't use emulators on a nds?


Emulation on the DS is much inferior. It has after all much inferior specs.

Simple piracy on the other hand (playing DS ROMs), is simpler.



So, the problem is the lack of casual gaming



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

deskpro2k3 said:


Yeah, vita has no games all right..


Actually most people here are right. It's not that vita has no games, it just doens't have any must have games. Mario and Pokemon are games that easily sell any handheld console. Vita has some amazing games that the general public has either never heard of, doesn't think they suit a handheld or simply does not consider them must haves.

Gran Tursimo and God of War are probably the closest thing to a must have that Sony has. Then again, GOW has had one too many games released lately.



Yeah, I was thinking something similar recently. I mean, the Vita has a lot of great games (LittlebigPlanet, Persona, Uncharted, Wipeout, Gravity Rush, Assassin's Creed, Ragnarok Odyssey, etc), but none of them are system-selling must-haves, with the plausible exception of Uncharted. it really needs that game, that outstanding seller that can't be or won't be done on the 3DS. It needs a fully fleshed out San Andreas Stories, or a Gran Turismo, or god of War. It needs inFamous, it needs Metal Gear solid and every other major IP that looks pretty.

Much as I love the Vita (I'm gamrReview's resident Vita reviewer and often get teased for loving it so much), Sony is definitely mishandling it. They say it's a console on the go? well give us huge games, and NOT just ports.

Then again, they did this with Assassin's Creed III: Liberation (which stands as the only game in my reviewing history that I wish I'd given a higher score to), and that wasn't really a major success.

In time it'll have more must-have games. but I don't think ANY games sell systems more than Pokemon, so it'll never best the 3DS.



My Console Library:

PS5, Switch, XSX

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android

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Euphoria14 said:

Price:

$250 is just too much to ask for a dedicated gaming handheld.

iPads cost $500, but they do more than just games. iPhones play games, make calls and a multitude of other features.

 

Making a Vita phone would have also been a disaster. Not even an iPhone can last over 2+ hours when playing games. What makes anyone think gamers would want a gaming phone that taps out at 2 hours? Not to mention it's resources would also be tapped for the phone features nobody would want because why would you want a phone with analog sticks? It would be a frankestein monster.



Looking back now, they could have done without the back touch panel. That alone could have reduced the price by ~$30+ and allowed them to launch a WiFi model at ~$200 and a possible cut this year to $170.

What I have learned with my time using the Vita is that my fingers always rest on the back touch and if the game made any use of it I ended up getting annoyed because I would need to curl my fingers inwards just to prevent myself from touching it.


I think it was a mistake.

 

 

What Vita needs is a $170 price tag and games to cost between $30-$35, not an average launching price of $40+. Not to mention it should have used standard Micro SD cards.

Everything is just so expensive when it comes to the Vita. It's a real turn off.

 

Other than that I actually think the software on the way is quite good. Plenty of games in the style I prefer.


The iPad is an app device with the ability to play some games. PS Vita is dedicated handheld gaming device with the ability to use apps. Vita already can use Skype calling with cam so technically its a phone, and I agree more people will find a price cut appealing.

 

@ naruball.

I know Pokemon and Mario sells. To me, you play one of them you play them all. One thing Nintendo does best is that they build their device specifically for their franchise, its very rare they come out with a new IP. By the way, I know whats going to happen in the next Mario game. Spoilers: The Princess will get kidnapped



I want PSVita because of LBP



PS4 - over 100 millions let's say 120m
Xbox One - 70m
Wii U - 25m

Vita - 15m if it will not get Final Fantasy Kingdoms Heart and Monster Hunter 20m otherwise
3DS - 80m

deskpro2k3 said:
Euphoria14 said:

Price:

$250 is just too much to ask for a dedicated gaming handheld.

iPads cost $500, but they do more than just games. iPhones play games, make calls and a multitude of other features.

 

Making a Vita phone would have also been a disaster. Not even an iPhone can last over 2+ hours when playing games. What makes anyone think gamers would want a gaming phone that taps out at 2 hours? Not to mention it's resources would also be tapped for the phone features nobody would want because why would you want a phone with analog sticks? It would be a frankestein monster.



Looking back now, they could have done without the back touch panel. That alone could have reduced the price by ~$30+ and allowed them to launch a WiFi model at ~$200 and a possible cut this year to $170.

What I have learned with my time using the Vita is that my fingers always rest on the back touch and if the game made any use of it I ended up getting annoyed because I would need to curl my fingers inwards just to prevent myself from touching it.


I think it was a mistake.

 

 

What Vita needs is a $170 price tag and games to cost between $30-$35, not an average launching price of $40+. Not to mention it should have used standard Micro SD cards.

Everything is just so expensive when it comes to the Vita. It's a real turn off.

 

Other than that I actually think the software on the way is quite good. Plenty of games in the style I prefer.


The iPad is an app device with the ability to play some games. PS Vita is dedicated handheld gaming device with the ability to use apps. Vita already can use Skype calling with cam so technically its a phone.

I would never use my Vita over my iPhone.

Also, iPad doesn't just have some games, it has a lot of games. Vita also has very few apps. Also the iPad can use Skype with cam. Is that a phone?



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

Euphoria14 said:
deskpro2k3 said:
Euphoria14 said:

Price:

$250 is just too much to ask for a dedicated gaming handheld.

iPads cost $500, but they do more than just games. iPhones play games, make calls and a multitude of other features.

 

Making a Vita phone would have also been a disaster. Not even an iPhone can last over 2+ hours when playing games. What makes anyone think gamers would want a gaming phone that taps out at 2 hours? Not to mention it's resources would also be tapped for the phone features nobody would want because why would you want a phone with analog sticks? It would be a frankestein monster.



Looking back now, they could have done without the back touch panel. That alone could have reduced the price by ~$30+ and allowed them to launch a WiFi model at ~$200 and a possible cut this year to $170.

What I have learned with my time using the Vita is that my fingers always rest on the back touch and if the game made any use of it I ended up getting annoyed because I would need to curl my fingers inwards just to prevent myself from touching it.


I think it was a mistake.

 

 

What Vita needs is a $170 price tag and games to cost between $30-$35, not an average launching price of $40+. Not to mention it should have used standard Micro SD cards.

Everything is just so expensive when it comes to the Vita. It's a real turn off.

 

Other than that I actually think the software on the way is quite good. Plenty of games in the style I prefer.


The iPad is an app device with the ability to play some games. PS Vita is dedicated handheld gaming device with the ability to use apps. Vita already can use Skype calling with cam so technically its a phone.

I would never use my Vita over my iPhone.

Also, iPad doesn't just have some games, it has a lot of games. Vita also has very few apps. Also the iPad can use Skype with cam. Is that a phone?


What do you think Skype is?

Is the iPad a dedicated gaming machine that plays full games too?



Like a lot of people already said no games on the Vita are really system sellers, the closest ones are Uncharted and maybe Assassins Creed. The other games (while some really good) are the kind of games that you will eventually get.

What I mean is that people will buy a console/handheld for X and Y games and then they will think about the rest of the games library and say: "yeah it's definitely worth it". All the games currently on the Vita don't have "I most have this handheld" feeling. This is all my opinion of course, I'm pretty that for a lot of people the games of the Vita are system sellers for them.



Nintendo and PC gamer