They should definitely make another one, but there's two things that they should change if they do make another one..
1: Get rid of any and all motion controls. It's a 2D platformer... I should not have to shake the controller violently when attempting challenging and precise jumps just to execute a move (the forward barrel roll and ground pound) that could easily be mapped to another button. All we did back in the SNES days was push Y to roll forward... no ridiculous shaking of the controller necessary.
2: Cut down on the mine cart / forced scrolling levels. Yes these types of levels are staples of DKC games, but the reason for that is because there were only a handful of them in each of the originals. There wasn't an entire area devoted to nothing but mine cart levels or those annoying treadmill things that you have to constantly re-fuel to keep moving.
Take out these two things, and give us more original settings and level designs, and DKCR2 could be the best DKC yet.
On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.