AndrewWK said:
Yeah but didn´t the have some kind of press conference a couple of weeks back where they announced nothing. And because of the lack of upcoming titles I don´t see why I should buy a WiiU just yet. The only title worth getting so far imo is NSMBU and I don´t wanna play this game for two months. And thats a problem. I don´t want a new console to play old Wii games.
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I think it's safe to say, based on history, that they'll support their own console at least for the first several years. But as I said, they've not announced anything past Q1 except for Pikmin 3 which was originally a Q1 title anyway. The point of this concentration is because there are so many games for the launch compared to most console launches that they don't want to focus on something 6+ months away. This has actualy been their strategy for the past several years. Remember that Donkey Kong Country Returns and Kirby's Epic Yarn were not announced until just a few months before they launched. With regards to Wii U, we didn't even know Black Ops 2 was officially on the console until a few weeks before launch.
I'm not saying it's a great policy but it's not a new one either. They always announce their Q2-Q3 games at their annual January invester relations meeting.
ryuzaki57 said:
Viper1 said:
Really? Porting from a multi-core, programmable shader architecture (PS3/X360) to a single core, fixed function TEV architecture (Wii) is easier than porting from a multi-core, programmable shader architecture (PS4/Next X) to a multi-core, programmable shader architecture (Wii U)?
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No, I was comparing PS3/360 to WiiU (equivalent power) and PS4/X720 to WiiU (difference in power, new engines). But I'm not a tech guy, I may be wrong.
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Power isn't the only factor. Architecture also plays a huge part in the ease of porting. Given tha the difference in power will should be less and the architecture now comparable, porting should actually much easier.
I guess an easy way to think of it is this. The Wii couldn't handle UE3 but the Wii U will have UE4.