Viper1 said:
I think it's safe to say, based on history, that they'll support their own console at least for the first several years. But as I said, they've not announced anything past Q1 except for Pikmin 3 which was originally a Q1 title anyway. The point of this concentration is because there are so many games for the launch compared to most console launches that they don't want to focus on something 6+ months away. This has actualy been their strategy for the past several years. Remember that Donkey Kong Country Returns and Kirby's Epic Yarn were not announced until just a few months before they launched. With regards to Wii U, we didn't even know Black Ops 2 was officially on the console until a few weeks before launch. I'm not saying it's a great policy but it's not a new one either. They always announce their Q2-Q3 games at their annual January invester relations meeting.
Power isn't the only factor. Architecture also plays a huge part in the ease of porting. Given tha the difference in power will should be less and the architecture now comparable, porting should actually much easier. I guess an easy way to think of it is this. The Wii couldn't handle UE3 but the Wii U will have UE4. |
Until I see the UE4 running on the Wii U, I would not believe it. So far it's only been confirmed that the Wii U can handle the UE3 and that it supports it... We'll see about the rest, I guess.







