Viper1 said:
Really? Porting from a multi-core, programmable shader architecture (PS3/X360) to a single core, fixed function TEV architecture (Wii) is easier than porting from a multi-core, programmable shader architecture (PS4/Next X) to a multi-core, programmable shader architecture (Wii U)? Do tell us more. |
No, I was comparing PS3/360 to WiiU (equivalent power) and PS4/X720 to WiiU (difference in power, new engines). But I'm not a tech guy, I may be wrong.










