thismeintiel said:
Lol, why should he? He and I probably agree on this. GT Prologue wasn't just an ordinary demo, hence why places like Joystiq and IGN and fans of the series were calling it an extended/glorified demo. So, everyone knew what they were getting with the game. Just a taste (70 cars compared to 1000 cars and 6 tracks compared to 31 tracks, so ~7%-8% of the final game) of what would be in the final GT5, and they still bought in droves (over 4M). Now when Forza can achieve something like that, you give me a call. |
No no no.
They got the full experience just not a lot of the full experience.
It's like having roast dinner and only getting to eat a small amount of each item on the plate. The way you put it, it's like they got a load of gravy and that's it.
If you don't like my easy to swallow analogy then how about this. Prologue contained the whole game engine, excluding a few tweaks and possible a slight graphical upgrade, but the whole game engine was there. 70 cars is more than most games have altogether by a multitude of times and 6 tracks is 6 times what you'd get in a demo and therefore the game has enough juice in it to provide many hours of fun and not leave a "I need more now" feeling that a demo might give.
Now before you go and say that all demos have the whole game engine in them, I'd say yes true enough. But games you will be thinking of in that context are games where the engine is the tool to deliver the game. In GT the game engine IS THE GAME.
7%-8% figure you list is highly misleading and a very poor argument because if you reverse that, they got 95% of the game engine, and what's more important, the game engine or the 940 cars and 20+ extra tracks?