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Forums - Sales Discussion - Xbox 360 sold more than 750,000 consoles in the U.S. alone on Black Friday – exceeding internal forecasts

RolStoppable said:
S.T.A.G.E. said:
sales2099 said:

Trying new ideas in the hopes they get their own Halo or Mario?

Nope, they've touched on more genres than that. Having a well rounded stable is more important to Sony than just being known for one or two genres like the other two. They are more experimental. Being experimental isn't important to Microsoft, having what sells is more important to them. Sony wants that too but they want a large well rounded stable of characters and genres.

So which genres is Nintendo known for?

Plumbers and fitness.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
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TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


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RolStoppable said:
S.T.A.G.E. said:
sales2099 said:

Trying new ideas in the hopes they get their own Halo or Mario?

Nope, they've touched on more genres than that. Having a well rounded stable is more important to Sony than just being known for one or two genres like the other two. They are more experimental. Being experimental isn't important to Microsoft, having what sells is more important to them. Sony wants that too but they want a large well rounded stable of characters and genres.

So which genres is Nintendo known for?

Platformers (side scrolling/3D platformers) and action/adventure (Zeldas first form was top down though).



man-bear-pig said:

PS3 - 400k

PSV - 120k

PSP - 20k?

PS3 + PSV + PSP should be about 540k. So yeah, it won't come close

Where did you get this numbers?



S.T.A.G.E. said:
sales2099 said:
S.T.A.G.E. said:
TheLastStarFighter said:
The Playstion (first as an intended partnership with Nintendo, then solo) brand was made and developed to mainstream new media and harware - CD's, DVD's, Blu-Ray's. It was very successful in this goal. The XBox (first as a partnership with SEGA) brand was made to push the gaming and media capabilities of PC's and prevent a different option from becoming a central computing hub in the home. In particular, in the very late 90's Microsoft was concerned with the stagnation of PC advancement. Microsoft makes most of it's money on new PC purchases with new pre-installed Windows, so a slowing in tech advancement means less new PC's purcahsed. The XBox was designed to push game and multimedia limits which would in turn push PC game and multimedia expectations of consumers, encouraging them to buy new machines. It has always been OK at Microsoft if XBox loses money, as long as it's doing it's job of pushing PC sales.

Developing game software has always been secondary for Sony and Microsoft. Nintendo is the only true "games" hardware company left, but all three just want our money in one way or another.

But great sales for 360, wii and DS, systems that pretty much anyone who wants one already has it!!

Really, then why has Sony made the most IP's this gen?

Trying new ideas in the hopes they get their own Halo or Mario?


Nope, they've touched on more genres than that. Having a well rounded stable is more important to Sony than just being known for one or two genres like the other two. They are more experimental. Being experimental isn't important to Microsoft, having what sells is more important to them. Sony wants that too but they want a large well rounded stable of characters and genres.

I think by "Halo or Mario" he was talking more about a bonafied blockbuster system seller, not specifically a FPS or a platformer. Lord knows Sony has tried both this gen. You're sorely mistaken about what's more important to Sony though. All that matters to these companies is money. "What sells more" isn't just important to MS, it's as important to Nintendo and Sony as well.

If Sony found a formula of releases they could rely on to consistently sell 5 million+ per pop like Nintendo and MS have, they'd be on it like clockwork just like their competition. The closest they have come are franchises like LittleBigPlanet and Uncharted and what's been the result? When LBPKarting is out (if it isn't already, idk) that will be 6 games in that series in 4 years. Uncharted? 5 games in 5 years once that card game comes out on Vita this year. So to act as if they rely more on experiementation than blockbuster sales by CHOICE is just ludricrous. They milk their biggest franchises and are always looking to create other big ones because even their big ones are not as big as the competitions.

Also, MS makes sure there are tons of unique games on XBLA and they have tried to create more new IP's this gen than people give them credit for.



ethomaz said:

man-bear-pig said:

PS3 - 400k

PSV - 120k

PSP - 20k?

PS3 + PSV + PSP should be about 540k. So yeah, it won't come close

Where did you get this numbers?


Sony. Nah, not really. They're my predictions



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RolStoppable said:
S.T.A.G.E. said:

Platformers and action/adventure.

If that's the bar you choose, then Sony is known for nothing.


I forgot living room party games and racers (Fzero/mario kart but mario kart). Sony is known now for Platforming (LBP, Sly Cooper), FPS (Killzone, Resistance), TPS (Uncharted), Racing, and custom creation games(LBP, Modnation, etc) hack n slash (God of War) and experimental indy (Flower, Journey flow).  Theres more games to give examples of that list but, yeah.



J_Allard said:
S.T.A.G.E. said:
sales2099 said:
S.T.A.G.E. said:
TheLastStarFighter said:
The Playstion (first as an intended partnership with Nintendo, then solo) brand was made and developed to mainstream new media and harware - CD's, DVD's, Blu-Ray's. It was very successful in this goal. The XBox (first as a partnership with SEGA) brand was made to push the gaming and media capabilities of PC's and prevent a different option from becoming a central computing hub in the home. In particular, in the very late 90's Microsoft was concerned with the stagnation of PC advancement. Microsoft makes most of it's money on new PC purchases with new pre-installed Windows, so a slowing in tech advancement means less new PC's purcahsed. The XBox was designed to push game and multimedia limits which would in turn push PC game and multimedia expectations of consumers, encouraging them to buy new machines. It has always been OK at Microsoft if XBox loses money, as long as it's doing it's job of pushing PC sales.

Developing game software has always been secondary for Sony and Microsoft. Nintendo is the only true "games" hardware company left, but all three just want our money in one way or another.

But great sales for 360, wii and DS, systems that pretty much anyone who wants one already has it!!

Really, then why has Sony made the most IP's this gen?

Trying new ideas in the hopes they get their own Halo or Mario?


Nope, they've touched on more genres than that. Having a well rounded stable is more important to Sony than just being known for one or two genres like the other two. They are more experimental. Being experimental isn't important to Microsoft, having what sells is more important to them. Sony wants that too but they want a large well rounded stable of characters and genres.

I think by "Halo or Mario" he was talking more about a bonafied blockbuster system seller, not specifically a FPS or a platformer. Lord knows Sony has tried both this gen. You're sorely mistaken about what's more important to Sony though. All that matters to these companies is money. "What sells more" isn't just important to MS, it's as important to Nintendo and Sony as well.

If Sony found a formula of releases they could rely on to consistently sell 5 million+ per pop like Nintendo and MS have, they'd be on it like clockwork just like their competition. The closest they have come are franchises like LittleBigPlanet and Uncharted and what's been the result? When LBPKarting is out (if it isn't already, idk) that will be 6 games in that series in 4 years. Uncharted? 5 games in 5 years once that card game comes out on Vita this year. So to act as if they rely more on experiementation than blockbuster sales by CHOICE is just ludricrous. They milk their biggest franchises and are always looking to create other big ones because even their big ones are not as big as the competitions.

Also, MS makes sure there are tons of unique games on XBLA and they have tried to create more new IP's this gen than people give them credit for.


Sony wants to make money just as much as the both of them, but Sony has a personal goal of being known for quality and quantity. Of course they responded this gen they need to cut back on dead weight games, but still.



Pikachu



kowenicki said:
So

360 > Wii + Wii U
360 > DS + 3DS
360 > WiiU + 3DS

I'm hoping

360 > PS3 + PSV + PSP

could be tough, but one can hope.

this should be easy the ps3 should be around 350-400k and the psp, psv won't do much more than 200k combined at most



Bet reminder: I bet with Tboned51 that Splatoon won't reach the 1 million shipped mark by the end of 2015. I win if he loses and I lose if I lost.

RolStoppable said:
S.T.A.G.E. said:
RolStoppable said:
S.T.A.G.E. said:

Platformers and action/adventure.

If that's the bar you choose, then Sony is known for nothing.

I forgot living room party games and racers (Fzero/mario kart but mario kart).

You also forgot fighting games (SSB series) and simulation (Animal Crossing). There are even more that could be added, but we are already looking at six different genres without splitting up platformers up into 2D and 3D games and whatever falls under your definition of living room party games.

And as J_Allard rightfully pointed out, Sony isn't making new IPs out of nobility. They milk what works (70+ SingStar games in eight years speaks volumes) and abandon what fails; and since Sony releases sequels at such a high rate, most of their successful IPs quickly fizzle out, so they are forced to make new ones once again.

 


Singstar will be milked just like Just Dance will be milked. Those games serve their purpose to the casuals. I edited my post though and added some more genres. Platformers are platformers whether they are 2D or 3D they are still apart of the platform genre. SSB is a party brawler, not a technical fighting game and even the developer doesn't consider it a fighting game. SSB once namco touches it will most likely play like a real fighter.