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J_Allard said:
S.T.A.G.E. said:
sales2099 said:
S.T.A.G.E. said:
TheLastStarFighter said:
The Playstion (first as an intended partnership with Nintendo, then solo) brand was made and developed to mainstream new media and harware - CD's, DVD's, Blu-Ray's. It was very successful in this goal. The XBox (first as a partnership with SEGA) brand was made to push the gaming and media capabilities of PC's and prevent a different option from becoming a central computing hub in the home. In particular, in the very late 90's Microsoft was concerned with the stagnation of PC advancement. Microsoft makes most of it's money on new PC purchases with new pre-installed Windows, so a slowing in tech advancement means less new PC's purcahsed. The XBox was designed to push game and multimedia limits which would in turn push PC game and multimedia expectations of consumers, encouraging them to buy new machines. It has always been OK at Microsoft if XBox loses money, as long as it's doing it's job of pushing PC sales.

Developing game software has always been secondary for Sony and Microsoft. Nintendo is the only true "games" hardware company left, but all three just want our money in one way or another.

But great sales for 360, wii and DS, systems that pretty much anyone who wants one already has it!!

Really, then why has Sony made the most IP's this gen?

Trying new ideas in the hopes they get their own Halo or Mario?


Nope, they've touched on more genres than that. Having a well rounded stable is more important to Sony than just being known for one or two genres like the other two. They are more experimental. Being experimental isn't important to Microsoft, having what sells is more important to them. Sony wants that too but they want a large well rounded stable of characters and genres.

I think by "Halo or Mario" he was talking more about a bonafied blockbuster system seller, not specifically a FPS or a platformer. Lord knows Sony has tried both this gen. You're sorely mistaken about what's more important to Sony though. All that matters to these companies is money. "What sells more" isn't just important to MS, it's as important to Nintendo and Sony as well.

If Sony found a formula of releases they could rely on to consistently sell 5 million+ per pop like Nintendo and MS have, they'd be on it like clockwork just like their competition. The closest they have come are franchises like LittleBigPlanet and Uncharted and what's been the result? When LBPKarting is out (if it isn't already, idk) that will be 6 games in that series in 4 years. Uncharted? 5 games in 5 years once that card game comes out on Vita this year. So to act as if they rely more on experiementation than blockbuster sales by CHOICE is just ludricrous. They milk their biggest franchises and are always looking to create other big ones because even their big ones are not as big as the competitions.

Also, MS makes sure there are tons of unique games on XBLA and they have tried to create more new IP's this gen than people give them credit for.


Sony wants to make money just as much as the both of them, but Sony has a personal goal of being known for quality and quantity. Of course they responded this gen they need to cut back on dead weight games, but still.