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Forums - Gaming Discussion - Worlds of What If: A Series of Video Game Alternate Histories

 

Is this a good idea?

Yes 44 78.57%
 
No 4 7.14%
 
Maybe 5 8.93%
 
See Answer 1 1.79%
 
Total:54
zorg1000 said:
Is the saturn in your timeline the one we know or theyre original design before sony showed ps specs? And will u post your sales figures?


I'm not sure. The rumor that Sega changed the Saturn's design after learning about the PSone's specs are just that; a rumor. I haven't been able to find a real source for it, besides a quote on Wikipedia that even Wikipedia itself didn't trust. My feeling is that even the original Saturn was capable of 3D graphics beyond what was possible in generation 5, and even the enhanced Saturn of our timeline would have had a lot more 2D backgrounds and stuff incorporated into games that were fully 3D in our timeline.

As for sales fighures, here's the preliminary figures I have for my timeline.

 

Sega Genesis Super Nintendo
Japan 4 19
America 17 25
Other 10 10
Total 31 54

First, with the Saturn arriving a few months later and the PSOne never existing, I estime that about another 5 million 4th generation consoles would have been sold. Note how The Super Nintendo decisively wins in Japan, is somewhat ahead in America, and is on par with the Genesis in the rest of the world.

 

Sega Saturn Nintendo 64
14 10
18 27
10 12
42 49

The fifth generation is not a good one for Nintendo, much like in real life. Indeed, the Sega Saturn, despite its weaker 3D and/or more complicated design matter little compared to the expense and limits of cartridges compared to CDs. The only major 3rd parties that are strongly pro-Nintendo are Square and Enix, who even in our timeline initially designed their Final Fantasy and Dragon Quest games for the N64. Therefore, on the back of Resident Evil, Crash Bandicoot, DDR, niche JRPGs, Metal Gear Solid, and real-life Saturn games like Virtua Fighter and arcade ports, the Saturn sells somewhat better than the N64 in Japan.

In America, things remain largely unchanged from the 4th generation. Nintendo still has Mario, Zelda, and the RPGs that Westerners care about, and Sega has fighters, arcade games, and sports games. And what the Saturn lacks in Sonic it makes up for in 3rd party support. Thus, the market expands only slightly.

In Europe and various other parts of the world, the situation is similar to America, except smaller. Remember, console gaming only really grew in popularity there after the PSone. In real life, the N64 grew in proportion to the Saturn, so I'm giving it the grrowth that does occur in this timeline, but there's not much.

Thus, generation 5 sells about 90 million systems, compared to over 140 million in our timeline. The lack of a PlayStation generation with its low development costs and wider appeal hurts gaming a lot.

 

Dreamcast Nintendo GameCube
14 11
21 28
12 10
47 49

Let's face it; neither Sega nor Nintendo did anything to expand gaming in the 6th generation either. Console Gaming is particularly hurt by a weird thing; disc size. The GameCube and Dreamcast discs held a maximum of under 1.5 GB of data, compared to the PS2's 4.7 GB DVDs. This greatly discourages porting PC games over and also disencourages experimenting with open world games. Also, because the Dreamcaast only has one analog stick, that just hurts games that require extensive camera controls even more.

As for individual regions, there is little change. None of the 1st party games of this era blew anybody away, and the neo-Dreamcast and GameCube are similar enough to encourage a lot of multiplatform titles. The Dreamcast had the advantage of online play, which helped it gain ground in America, but without a shooter culture on the consoles from a game like Halo, this matters little.

 

Pluto Revolution
7 16
20 35
14 29
41 80

Finally, some real growth! Well, outside of Japan. Note that that this data is as of alternate 2011, so numbers may still increase.

First thing you'll notice in the chart is that Nintendo wins. This is because of strong first party efforts and the continued sharing of 3rd party support. Of particular note are games like Wii Fit, a New Super Mario Bros, and an online Mario Kart. The second thing you'll note is how most of the growth came from Nintendo outside of Japan and America. I believe that Nintendo would use their handhelds as a Trojan horse to build a prescence in these parts of the world, and would eventually be able to sell games in far more countries than Sega could. Nintendo's emphasis on games that require little localization effort during the 7th generation, as opposed to, say, Valkyria Chronicles and Sonic the Hedgehog, also helps.

 

 

Next post, I'll do some software sales figures.



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Note that the following figures, even more than the ones above, are preliminary. In other words, they WILL change. You can help by telling me how to do so.

Anyhow, let's look at the new Saturn's lineup!

 

Title Year Publisher Millions Sold
Virtua Fighter 2 1995 Sega 7
Crash Bandicoot 2 1997 Universal 4
Crash Bandicoot 3 1998 Universal 4
Daytonna USA 1994 Sega 4
Fighters Megamix 1996 Sega 4
Sega Rally Championship 1995 Sega 4
Virtua Cop 1995 Sega 4
Virtua Fighter 1994 Sega 4
Crash Bandicoot 1996 Universal 3
Driver 1999 GT 3
Metal Gear Solid 1998 Konami 3
Nights into Dreams 1996 Sega 3
Rayman 1995 Ubisoft 3
Resident Evil 1996 Capcom 3
Resident Evil 2 1998 Capcom 3
Spyro the Dragon 1998 Universal 3
Tomb Raider 2 1997 Eidos 3
Tony Hawk's Pro Skater 1999 Activision 3
007: Tomorrow Never Dies 1999 Electronic Arts 2
Crash Bash 2000 Universal 2
Crash Team Racing 1999 Universal 2
Croc 1997 Fox 2
Driver 2 2000 Atari 2
Frogger 1997 Konami 2
Grand Theft Auto 2 1998 Take-Two 2
Grandia 1997 ESP 2
Harry Potter and the Sorcerer's Stone 2001 Electronic Arts 2
Namco Museum 1995 Namco 2
Namco Museum 3 1996 Namco 2
Need for Speed 3 1998 Electronic Arts 2
Puyo Puyo Sun 1997 Compile 2
Resident Evil 3 1999 Capcom 2
Resident Evil: Director's Cut 1996 Capcom 2
Rugrats in Paris 2000 THQ 2
Rugrats: Search for Reptar 1998 THQ 2
Spyro 2 1999 Universal 2
Spyro: Year of the Dragon 2000 Universal 2
Tomb Raider 1996 Eidos 2
Tomb Raider 3 1997 Eidos 2
WWF Smackdown 2000 THQ 2
WWF SmackDown! 2 2000 Activision 2
WWF Warzone 1998 Acclaim 2
A Bug's Life 1998 Sega 1
Dino Crisis 1998 Capcom 1
FIFA 2000 1998 Electronic Arts 1
Grand Theft Auto 1997 Take-Two 1
J-League Pro Soccer Club wo Tsukurou! 2 1997 Sega 1
Knockout King 1997 Electronic Arts 1
Madden NFL 2000 1998 Electronic Arts 1
Madden NFL 2001 2000 Electronic Arts 1
Madden NFL 99 1998 Electronic Arts 1
Mobile Suit Gundam 1995 Namco Bandai 1
Monopoly 1997 Hasbro 1
Mortal Kombat Trilogy 1996 GT 1
NASCAR 2000 1999 Electronic Arts 1
NASCAR 98 1996 Electronic Arts 1
NASCAR 99 1998 Electronic Arts 1
NBA Live 2000 1998 Electronic Arts 1
NBA Live 98 1997 Electronic Arts 1
Need for Speed: High Stakes 1999 Electronic Arts 1
Neon Genesis Evangelion 1996 Sega 1
Neon Genesis Evangelion 2 1997 Sega 1
NFL Blitz 1998 Midway 1
NFL GameDay 2000 1999 989 Studios 1
NFL GameDay 99 1998 989 Studios 1
Pac-Man World 1998 Namco Bandai 1
Sakura Taisen 2 1998 Sega 1
Sakura Wars 1996 Sega 1
Scooby Doo and the Cyber Chase 2001 THQ 1
Silent Hill 1999 Konami 1
Sled Storm 1998 Electronic Arts 1
Star Wars Episode 1 1999 Electronic Arts 1
Super Robot Taisen F 1997 Banpresto 1
Super Robot Taisen F Kanketsuhen 1997 Banpresto 1
Tenchu: Stealth Assassins 1997 Activision 1
Tetris Plus 1996 JVC 1
Tiger Woods 99 1997 Electronic Arts 1
Time Crisis 1997 Namco Bandai 1
Tom Clancy's Rainbow Six 1999 Red Storm 1
Tomb Raider: The Last Revelation 1998 Eidos 1
Toy Story 2 1998 Activision 1
WCW Nitro 1998 THQ 1
WWF Attitude 1998 Acclaim 1
Yu-Gi-Oh! Forbidden Memories 1999 Konami 1
Ace Combat 1995 Namco 1

The thing you should notice first is that the chart is headed by a lot of the same games that sold the Saturn in real life. For instance, Virtua Fighter 2, which is this timeline's Tekken 3 by default. Also note though, that in lieu of Sonic, Crash Bandicoot becomes the platforming mascot of the Saturn, despite being a third party title not even published by Sega! Next, we should remember that although this version of the Saturn has a few multi-million sellers, most of even the more sucessful games sold modestly. This is partially due to Sega of America's policy against localizing 2D or particularly Japanese games unless under extreme pressure. Which is not to say they were never exported; look how Ubisoft was able to slip in Rayman.

 

N64

 

Title Year Publisher Millions Sold
Super Mario 64 1996 Nintendo 18
Mario Kart 64 1996 Nintendo 15
Goldeneye 007 1997 Nintendo 12
The Legend of Zelda: Ocarina of Time 1998 Nintendo 10
Super Smash Bros 1999 Nintendo 8
Pokemon Stadium 1999 Nintendo 8
Donkey Kong 64 1999 Nintendo 8
Diddy Kong Racing 1997 Nintendo 7
Star Fox 64 1997 Nintendo 6
Final Fantasy 7 1997 Square 6
Banjo-Kazooie 1998 Nintendo 5
Final Fantasy 8 1999 Square 5
Pokemon Snap 1999 Nintendo 4
Star Wars Episode 1 Racer 1999 Nintendo 4
Mario Party 1998 Nintendo 4
Dragon Quest 7 2000 Enix 4
Final Fantasy 9 2000 Square 4
The Legend of Zelda: Majora's Mask 2000 Nintendo 3
Wave Race 64 1996 Nintendo 3
Yoshi's Story 1997 Nintendo 3
Pokemon Stadium 2 2000 Nintendo 3
Star Wars: Shadows of the Empire 1996 Nintendo 3
Perfect Dark 2000 Nintendo 3
Mario Party 2 1999 Nintendo 3
WCW/nWo Revenge 1998 THQ 3
Mario Tennis 2000 Nintendo 3
Star Wars: Rogue Squadron 1998 LucasArts 3
1080°: TenEighty Snowboarding 1998 Nintendo 3
Mario Party 3 2000 Nintendo 2
Turok 2 1997 Acclaim 2
Hey You, Pikachu! 1998 Nintendo 2
Kirby 64: The Crystal Shards 2000 Nintendo 2
Cruis'n USA 1996 Nintendo 2
WCW vs. nWo: World Tour 1997 THQ 2
F-1 World Grand Prix 1998 Video System 2
007: The World is not Enough 2000 Electronic Arts 2
WWF No Mercy 2000 THQ 2
Banjo-Tooie 2000 Nintendo 2
WWF Wrestlemania 2000 1999 THQ 2
Mario Golf 1999 Nintendo 2
Namco Museum 64 1999 Namco Bandai 2
Paper Mario 2000 Nintendo 2
WWF War Zone 1998 Acclaim 2
Final Fantasy Tactics 1997 Square 2
Harry Potter and the Sorcerer's Stone 2001 Electronic Arts 2
Jet Force Jemini 1999 Nintendo 1
South Park 1998 Acclaim 1
Pilotwings 64 1996 Nintendo 1
F-Zero X 1998 Nintendo 1
NFL Blitz 1998 Midway 1
NFL Quarterback Club 98 1997 Acclaim 1
Bomberman 64 1997 Hudson Soft 1
Excitebike 64 2000 Nintendo 1
NASCAR 99 1998 Electronic Arts 1
Mortal Kombat Trilogy 1996 GT 1
Toy Story 2 1999 Activision 1
Knockout Kings 2000 1999 Electronic Arts 1
Glover 1998 Hasbro 1
Madden NFL 99 1998 Electronic Arts 1
Nadden Football 64 1997 Electronic Arts 1
Killer Instinct Gold 1996 Nintendo 1
Harry Potter and the Chamber of Secrets 2002 Electronic Arts 1
Chrono Cross 1999 Square 1
Legend of Mana 1999 Square 1

 

Other than the prescence of some very nice RPGs, this chart is similar to ourt timeline's N64 top sellers, only bigger thanks to the lack of competition. Honestly, there isn't much to talk about. Just please note how popular the most influential 3D platformer ever is, and the fact that like on the GameCube and Wii, Mario Kart sells to 1/3 of owners. Also note that the big JRPGs sell somewhat less, thanks to the smaller platform.

 

Dreamcast Games

 

Title Year Publisher Millions Sold
Sonic Adventure 2000 Sega 7
Sonic Adventure 2 2002 Sega 5
Metal Gear Solid 2 2001 Konami 4
Sonic Heroes 2003 Sega 4
Crash Bandicoot: The Wrath of Cortex 2001 Universal 3
Madden NFL 04 2003 Electronic Arts 3
Madden NFL 06 2005 Electronic Arts 3
Metal Gear Solid 3 2004 Konami 3
Spider-Man: The Movie 2002 Activision 3
Super Monkey Ball 2001 Sega 3
Super Monkey Ball 2 2002 Sega 3
The Simpsons: Hit & Run 2003 Vivendi 3
Tony Hawk's Pro Skater 3 2001 Activision 3
Tony Hawk's Underground 2003 Activision 3
Crazy Taxi 2000 Sega 2
Devil May Cry 3 2005 Capcom 2
Enter the Matrix 2003 Atari 2
FIFA 07 2006 Electronic Arts 2
FIFA Soccer 2005 2004 Electronic Arts 2
FIFA Soccer 2006 2005 Electronic Arts 2
Jak 2 2003 Universal 2
James Bond 007: Agent Under Fire 2001 Electronic Arts 2
James Bond 007: Nightfire 2002 Electronic Arts 2
Madden NFL 02 2001 Electronic Arts 2
Madden NFL 03 2002 Electronic Arts 2
Madden NFL 05 2004 Electronic Arts 2
Madden NFL 07 2006 Electronic Arts 2
Madden NFL 08 2007 Electronic Arts 2
Need for Speed Underground 2 2004 Electronic Arts 2
Need for Speed: Underground 2003 Electronic Arts 2
Onimashu 2001 Capcom 2
Pro Evolution Soccer 2 2002 Konami 2
Pro Evolution Soccer 3 2003 Konami 2
Pro Evolution Soccer 4 2004 Konami 2
Pro Evolution Soccer 5 2005 Konami 2
Pro Evolution Soccer 6 2006 Konami 2
Pro Evolution Soccer 7 2007 Konami 2
Resident Evil: Code Veronica 2000 Capcom 2
Shadow the Hedgehog 2005 Sega 2
Shenmue 2000 Sega 2
Soul Calibur 2 2003 Namco Bandai 2
Spider-Man 2 2004 Activision 2
The Lord of the Rings: The Fellowship of the Ring 2001 Electronic Arts 2
The Simpsons: Road Rage 2001 Electronic Arts 2
Tony Hawk's Pro Skater 4 2002 Activision 2
Virtua Fighter 4 2002 Sega 2
Capcom vs SNK 2000 Capcom 1
Dead or Alive 3 2003 Tecmo 1
Devil May Cry 2001 Capcom 1
Devil May Cry 2 2003 Capcom 1
Dragon Ball Z: Budokai 2002 Atari 1
Dynasty Warriors 3 2001 Tecmo Koei 1
Dynasty Warriors 4 2003 Tecmo Koei 1
FIFA 08 2007 Electronic Arts 1
FIFA Soccer 2003 2002 Electronic Arts 1
FIFA Soccer 2004 2003 Electronic Arts 1
Finding Nemo 2003 THQ 1
Jak 3 2004 Universal 1
King Kong 2005 Ubisoft 1
Lego Star Wars 2005 LucasArts 1
Lego Star Wars 2 2006 LucasArts 1
Madden NFL 09 2008 Electronic Arts 1
Max Payne 2001 Take-Two 1
Namco Museum: 50th Anniversary 2005 Namco 1
NBA 2K5 2004 Sega 1
Need for Speed: Most Wanted 2005 Electronic Arts 1
NFL 2K5 2004 Sega 1
Ninja Gaiden 2004 Tecmo 1
Onimashu 2 2002 Capcom 1
Phantasy Star Online 2000 Sega 1
Prince of Persia: Two Thrones 2005 Ubisoft 1
Prince of Persia: Warrior Within 2004 Ubisoft 1
Prince of Persia: The Sands of Time 2003 Ubisoft 1
Pro Evolution Soccer 1 2001 Konami 1
Ratchet & Clank 2002 Universal 1
Ratchet & Clank: Going Commando 2003 Universal 1
Shenmue 2 2002 Sega 1
Shenmue 3 2004 Sega 1
The Incredibles 2004 THQ 1
The Lord of the Rings: The Return of the King 2003 Electronic Arts 1
The Lord of the Rings: The Two Towers 2002 Electronic Arts 1
The Sims 2003 Electronic Arts 1
Yakuza 2005 Sega 1
Yakuza 2 2006 Sega 1
WWE SmackDown! vs. RAW 2006 2005 THQ 1
WWE SmackDown! Here Comes the Pain 2003 THQ 1
WWF SmackDown! Just Bring It 2001 THQ 1
WWE SmackDown vs. RAW 2007 2006 THQ 1
Mortal Kombat: Deadly Alliance 2002 Midway 1
Dragon Ball Z: Budokai 2 2003 Atari 1
Sonic Mega Collection 2006 Sega 1
Ratchet & Clank: Up Your Arsenal 2004 Universal 1
Star Wars: Starfighter 2001 LucasArts 1

Somehow, I hear a Sega fan gasping with joy. Anyway, the first thing to mention is how the list is headed by Sonic games. Sonic Adventure, like in our timeline, leads the Dreamcast. Metal Gear Solid is another big game, especially since it sells for most of the Dreamcast's life. Sports games are also popular, Super Monkey Ball becomes one of Sega's key casual/middlecore franchises, and many popular PS2 games appear on this list instead.

 

GameCube Games

 

Title Year Publisher Millions Sold
Mario Kart: Double Dash 2003 Nintendo 15
Super Mario Sunshine 2002 Nintendo 9
Super Smash Bros Melee 2001 Nintendo 9
The Legend of Zelda: The Wind Waker 2002 Nintendo 7
Final Fantasy X 2001 Square 6
Final Fantasy XII 2006 Square 5
Luigi's Mansion 2001 Nintendo 5
Metroid Prime 2002 Nintendo 5
Animal Crossing 2001 Nintendo 4
Dragon Quest 8 2004 Enix 4
Final Fantasy X-2 2003 Square 4
Kingdom Hearts 2002 Square 4
Mario Party 4 2002 Nintendo 4
Pokémon Colosseum 2003 Nintendo 4
Kingdom Hearts 2 2005 Square 3
Kirby Air Ride 2003 Nintendo 3
Mario Party 5 2003 Nintendo 3
Metroid Prime 2 2004 Nintendo 3
Paper Mario: The Thousand-Year Door 2004 Nintendo 3
Resident Evil 4 2005 Capcom 3
Soul Calibur 2 2003 Namco Bandai 3
Star Fox Adventures 2002 Nintendo 3
Star Wars Rogue Leader: Rogue Squadron II 2001 LucasArts 3
Final Fantasy: Crystal Chronicles 2003 Square 2
James Bond 007: Nightfire 2002 Electronic Arts 2
Lego Star Wars 2005 LucasArts 2
Lego Star Wars 2 2006 LucasArts 2
Mario Golf: Toadstool Tour 2003 Nintendo 2
Mario Party 6 2004 Nintendo 2
Mario Party 7 2005 Nintendo 2
Mario Power Tennis 2004 Nintendo 2
Mario Superstar Baseball 2005 Nintendo 2
Need for Speed Underground 2 2004 Electronic Arts 2
Need for Speed: Underground 2003 Electronic Arts 2
Pikmin 2001 Nintendo 2
Pikmin 2 2004 Nintendo 2
Pokemon XD 2005 Nintendo 2
Resident Evil 2002 Capcom 2
Resident Evil Zero 2002 Capcom 2
Shrek 2 2004 Activision 2
Spider-Man 2 2004 Activision 2
Spider-Man: The Movie 2002 Activision 2
Star Fox Assault 2005 Nintendo 2
Super Mario Strikers 2005 Nintendo 2
Tales of Symphonia 2003 Namco 2
Conker: Live And Reloaded 2005 Nintendo 1
Donkey Kong Jungle Beat 2004 Nintendo 1
Donkey Konga 2003 Nintendo 1
Dragon Ball Z: Budokai 2002 Atari 1
Enter the Matrix 2003 Atari 1
Harvest Moon: A Wonderful Life 2003 Natsume 1
Jak 2 2003 Universal 1
James Bond 007: Agent Under Fire 2002 Electronic Arts 1
Madden NFL 02 2001 Electronic Arts 1
Madden NFL 03 2002 Electronic Arts 1
Madden NFL 04 2003 Electronic Arts 1
Madden NFL 05 2004 Electronic Arts 1
Madden NFL 06 2005 Electronic Arts 1
Madden NFL 07 2006 Electronic Arts 1
Namco Museum 2005 Namco 1
Naruto: Clash of Ninja 2003 Nintendo 1
Naruto: Clash of Ninja 2 2003 Nintendo 1
Need for Speed: Most Wanted 2005 Electronic Arts 1
Prince of Persia: The Sands of Time 2003 Ubisoft 1
Ratchet & Clank 2002 Universal 1
Ratchet & Clank: Going Commando 2003 Universal 1
Star Wars Rogue Squadron III: Rebel Strike 2003 LucasArts 1
The Legend of Zelda: Four Swords Adventures 2004 Nintendo 1
The Lord of the Rings: The Fellowship of the Ring 2001 Electronic Arts 1
The Lord of the Rings: The Return of the King 2003 Electronic Arts 1
The Lord of the Rings: The Two Towers 2002 Electronic Arts 1
The Simpsons: Hit & Run 2003 Vivendi 1
The Sims 2003 Electronic Arts 1
Tony Hawk's Pro Skater 3 2001 Activision 1
Tony Hawk's Pro Skater 4 2002 Activision 1
Tony Hawk's Underground 2003 Activision 1
The Incredibles 2004 THQ 1
Finding Nemo 2003 THQ 1
King Kong 2005 Ubisoft 1
Dragon Quest 5 2004 Enix 1
Dirge of Cerberus: Final Fantasy VII 2006 Square 1

The prescence of two Final Fantasy games right after Wind Waker should tell you all you really need to know. The GameCube is essentially what Nintendo wanted it to be in real life, with a lot of multiplatform games, 3D incarnations of Nintendo franchises, the ocassional new thing like Animal Crossing and Pikmin, and an exclusive 3rd party game or three. Once again, Mario Kart sells to about 1/3 of GameCube owners, while Sunshine and Melee sell between what they did in real life and what Galaxy and Brawl do. One more thing of note is how Resident Evil 4 is an exclusive game in this timeline. I'm sorry, but the Dreamcast doesn't have what it takes.

 

 

Estimated System Specs are next.



Love and tolerate.

One other question is why didnt saturn have a sonic game? I know why it didnt in real life but with its extended life u dont think one would ever come out? But other than that its an awesome piece of work



When the herd loses its way, the shepard must kill the bull that leads them astray.

First of all, here are real life's system specs.

 

Console Saturn N64 Dreamcast GameCube
Manufacturer Sega Nintendo Sega Nintendo
Year 1994 1996 1998 2001
Launch Price ($) 300 200 200 200
CPU (MHz) 29 94 200 485
GPU (MHz) 29 63 100 162
RAM (MB) 5 4 26 43
Format Memory (MB) 560 64 1200 1400

The N64, GameCube, and possibly the Saturn will remain constant in my timeline, although as mentioned above, the rumor about Sega changing the Saturn in response to the PlayStation remains a possibility.

The easiest question to answer was "What should the new Dreamcast's specs look like?" The answer had to do with the Dreamcast's origins: NAOMI. Basically, the Dreamcast was the consolized version of an arcade system that has since become one of the most popular ever, housing games like Marvel vs Capcom 2, Dead or Alive 2, Crazy Taxi, Guilty Gear X, The House of the Dead 2, Power Stone, Samba de Amigo, and Virtua Tennis 1 and 2. My guess was that with an extra two years, Sega would pick hardware as similar as it as possible to create an army of easy ports. This would be especially important since arcades last longer in this timeline.

And so, the new Dreamcast's specs... are essentially the Vanila Dreamcast's specs with an extra 30 MB of RAM.

Crude, I know. But entirley possible IMO, especially since that would make the Dreamcast behind the GameCube in all areas but one, to match its coming out a year earlier.

 

Now, the strength of the 7th generation consoles! A lot of it was guesswork. Ultimately, I decided a couple of things.

1. They would be stronger than the Wii, since the Wii was made as a matter of last resort by a desperate company.

2. They would be weaker than the PS360, since neither company would be willing to release consoles that cost $800 to make.

3. They would likely aim for the middle ground of $300, the upper range of what consumers accept from a pure gaming machine. However, more expensive skus could exist.

4. Neither system would have a true DVD or Blue Ray player, since that sort of thing only happened after Sony entered the market. They would likely use DVD technology, so your typical disc would hold about 4.7 GB, maybe 8.5 GB if you splurged.

So, what we were looking for was a machine that, in 2006, could be sold for $300 with, say, 512 MB of internal memory and a controller. In other words, the cost of a Wii in 2006 plus $140, if you factor in the cost of a Wiimote/Nunchuck combo and Wii Sports versus that of a standard controler.

In other words, the system would have to be closer to a Wii than a PS360. So the next step was to look at real life data again.

RAM: Wii has 91 MB, the HD twins have 512ish. Therefore, let's try 256 MB of RAM.

CPU: Wii is at 729 MB, HD twins at 3200ish. Therefore, about 1800 to 2000. Incidentally, this is as much as the Vita has.

GPU: Wii has 243 MB, HD systems about 500. So anything in the 300 to 400 range is acceptable. Once again, the Vita falls in this range.

File sizes: As mentioned above, probably 4.7 GB for a standard disc, compared to the Vita's 4.

 

That's right. We're talking about home console versions of the Vita in 2006!

 

This is actually a neat piece of info, since we can look at Vita games to figure out what alternate timeline 7th generation games would have been like. For example, Assassin's Creed would have been a lot like Liberation for the Vita, Action Adventure shooters would be similar to Golden Abyss, 2D platformers would be like Rayman Origins, etc, etc.

 

 

Last off, an overview of this alternate universe's handhelds.



Love and tolerate.

zorg1000 said:
One other question is why didnt saturn have a sonic game? I know why it didnt in real life but with its extended life u dont think one would ever come out? But other than that its an awesome piece of work


Sonic Adventure got starteed in April 1997. By the time they finished it, late 1998, it would have been the twilight years of the Saturn's life. Imagine if Nintendo released their first Mario platformer for the Wii in 2010! I personally think they would have pulled a Twilight Princess/Pikmin 3 with it and changed systems halfway through as the possibilities of the new hardware became available and the likelihood of the game selling well on the system decreased.Besides, if they had finished the game for the Saturn, they'd lack a killer app to launch the Dreamcast with.

Which is not to say another Sonic spinoff was impossible. Hell, there could even have been another Sonic platformer. Sonic Team released Sonic the Hedgehog Pocket Adventure for the Neo Geo Pocket Color after all; maybe they could have instead made a 2D Sonic for the Saturn's latter years.

But by that time, the platforming niche on the Dreamcast was already defined by Crash and Spyro. Sonic would have to compete with 3rd party mascots in their heydays.

Still, good point. I guess this is the sort of question people in this timeline would talk about.

 

 

Oh, and thanks!



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Oh how I wish that timeline was true :)

Anyways, I have to correct you on Tekken. Viruta Fighter 2 has technically better graphics than all the Tekkens except 3 (where the lighting is the differentiating factor) and Yu Suzuki said that Sega had a version of Viruta Fighter 3 running on Saturn that looked better than that (but We'll never know how it looked because they scrapped it and made the game for Dreamcast instead.)



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KungKras said:
Oh how I wish that timeline was true :)

Anyways, I have to correct you on Tekken. Viruta Fighter 2 has technically better graphics than all the Tekkens except 3 (where the lighting is the differentiating factor) and Yu Suzuki said that Sega had a version of Viruta Fighter 3 running on Saturn that looked better than that (but We'll never know how it looked because they scrapped it and made the game for Dreamcast instead.)


Ironically, I'm glad it isn't. Sad as it is that Sega is dead, I've come to appreciate what Sony and Microsoft have done for the industry over the past 17 and 11 years.



Love and tolerate.

What if nintendo consoles came out on time? Ive seen that SNES was originally planned for 1990, N64 in 1995 and Gamecube in 2000. In this timeline Nintendo releases Super Mario 3 in 1989 which would take away any hype for the Genesis and SNES releasing in Nov 90 with Super Mario World would make Sonic have less of an impact although i still see it selling well. Genesis sales would be mostly unaffected in Europe(6.5million) and Japan(3.5million) but take a hit in NA(10million) compared to Eu-7.5million, Jap-17million, NA-28million. Sega never releases the Sega CD or 32x and instead launches the Giga Drive Nov. 93 in Japan and Aug 9418 in the west.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Giga Drive is the rumored original specs for saturn, a 2D powerhouse with moderate 3D abilities and uses cd's. Launch price is $249 and top games include Sonic 3(includes sonic&knuckles) and Mortal Kombat 2. It had a tough first holiday going against Donkey Kong Country whose graphics were better than Giga's initial games. SNES continued to be the best selling console until summer of 95 when Virtua Fighter and Daytona released. These games showed off just about the full power of Giga but its momentum was halted in Sept when Playstation released and came with top games like Toshinden and Ridge Racer. Both these games were far superior to the games Giga had released to this point. In Nov Nintendo.llaunched the Ultra 64 with Super Mario 64. By march U64 had outsold Giga and was also outselling PS. Around this time Sega dropped gigas price to $179 compared to $299 for PS and



When the herd loses its way, the shepard must kill the bull that leads them astray.

$249 for U64. Sega realized they couldnt compete with there rivals in terms of 3D graphics so they started focusing on 2D games like Burning Rangers and Sonic 4 with the occasional 3D game like Nights and Panzer Dragoon. With its lower price and still a market for 2D games, giga started to sell better. PS and 64 started getting quality games like Tekken, Resident Evil (PS) and Turok, Mario Kart (64). At the end of 96 U64 was still outselling PS. In June of 97 Nintendo released Zelda:OoT and Square released Final Fantasy 7 for PS these games sold massive amounts and sales were pretty even for U64 and PS in 97. In 98 PS started to outsellU64 thanks to its continued 3rd party support while Nintendo relied heavily on 1st party games



When the herd loses its way, the shepard must kill the bull that leads them astray.