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Forums - Sony Discussion - Opinion: The Vita Problem

Not enough RPGs.



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Also every system should come with 8GB internal memory.



teigaga said:
Not enough RPGs.

Yes we need more of the PSP RPGs to come over to PSV, thats only going to happen if Sony concede and discontinue the PSP. Though im guessing its extremely easy money for them so why would they? 
Edit: Yes 8GB minimum. 



PSP Lifetime more than PSV+3DS Lifetime.

krafty89 said:
teigaga said:
Not enough RPGs.

Yes we need more of the PSP RPGs to come over to PSV, thats only going to happen if Sony concede and discontinue the PSP. Though im guessing its extremely easy money for them so why would they? 
Edit: Yes 8GB minimum. 

Yeah, I can't express my confusion on why FF Type 0 isn't on the VIta already. Sony needs to understand these titles are bigger then any IP they could release for the system, they could have taken the entire resistance:burning skies budget and used it to secure type 0 for release back in spring, that one title could have made the system twice as successfull as it is today. And sony are missing another opportunity with the One Piece RPG coming to the psp this december. Why is there not a Vita version with its own bundle??? Did they think COD:Declassified was gonna be the game to sell the Vita in japan? Sometimes I feel like throwing my Vita out the window and waiting patiently for nintendo to release their HD handheld in 2017



Do you guys think Black Ops Declassified is going to be PS Vita's ET? The game that fundamentally damages people's already shaky conviction about the system?

I think the worst thing the game could do for the Vita is to sell by the boatloads.

Then we could really see the PS Vita crash of 2012. I wonder in which landfill the unsold copies will be buried.



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Price wise the vita will come down in two ways:

1. With the die shrinks, and downsizing of the handheld
2. With the reduction in cost of the OLED screen, which is projected to reach the cost of similar LCD screens in 2016. So give it time. The ps3 gave us the same worries when it first came out, remember? But it decreased in production cost and should outsell the 360 next year.



krafty89 said:
teigaga said:
Not enough RPGs.

Yes we need more of the PSP RPGs to come over to PSV, thats only going to happen if Sony concede and discontinue the PSP. Though im guessing its extremely easy money for them so why would they? 
Edit: Yes 8GB minimum. 

That may be a double-edged sword. Not because Sony discontinue PSP will mean that PSP developers will develop those kind of games to Vita,  since 3DS might be another viable option. 



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29999999 thread about vita doom/problems etc , cant we just have one massive oficial vita thread made to discuss the problems?



 

I think the Vita problem is that most people use their handhelds at home.

Making the console gaming on the go moniker and focus a mistake... since your competing against consoles in this case. What you want is mostly games that are different.

Additionally, if I am on the go... I don't want a console game... because i'm going to be interrupted constantly. I want a game that has more "pick up and play" qualities that i can pause a lot.

If i'm just going somehwere and spending a half hour, hour playing a game. More likely then not something has gone terribly wrong.



IamAwsome said:
Adinnieken said:
IamAwsome said:
IIIIITHE1IIIII said:

It's an infinite loop: The Vita is not selling due to lack of high quality games, and the lack of high quality games is due to the Vita not selling.


Not to mention that handheld consoles are casual by default while the Vita is trying to attract the "hardcore" audience.

I wouldn't call all handhelds casual by default. Nintendo tried to make the 3DS seem hardcore to no avail, and Sony tried TOO hard to make the Vita hardcore. One of those systems needs to hit the middle ground to really tap into the handheld market. 

Onto another point: The general cosunsus right now is that the Vita needs games. 

Everyone thought that Uncharted would carry the system, but he just doesn't have the brand power of Mario. People thought that other brand names like Resistance, LBP, and Assassin's Creed would carry it.  Call of Duty has the brand power Sony needs, but the game itself is extremely terrible according to reviews. Other than COD, Uncharted, LBPVita, and various PS3/360 ports, the Vita doesn' t have much to offer; granted it hasn't been out that long, but the games should be here by now. 

With that said, come E3 2013, Sony should come out of the gate with a Gran Turismo game (that will actually launch sometime soon ^_^), and be prepared to show people why they bought the Vita (like Nintendo did with the 3DS in '11). At this past E3, all we really got was PASBR and Call of Duty. We already knew about the games on the show floor, but nothing new? At this point Sony HAS to have something in development for it. If E3 2013 doesn't save the Vita, then at that point nothing will. 


This is the same excuse used with the PS3.  It just needs a killer game.  In the end, it wasn't a killer game that made the difference but a price reduction and a new gamepad.

Then when it wasn't happening, even from first-party developers, the blame went to developers.  I don't think developers are the problem, I think once again we're looking at limitations within the hardware that make it more difficult to make compelling games on the Vita.

First off what new gamepad saved the PS3? The PS Move? I agree with you on the price reduction. 

 

Second, I doubt the hardware itself is the problem, the fact that Sony markets it as  "PS3 in your hands" and not as a true portable console scares developers away because nobody wants to spend console budgets making portable games. The PSP had a similar problem. What potential hardware limitations and bottlenecks keep devs off of the Vita? The only limitation I see is, like I said, overspending development budgets. 

Dualshock 3.

Most people did not like the Sixaxis controller. 

I also didn't say it saved the PS3, in the eyes of consumers it made the difference.