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IamAwsome said:
Adinnieken said:
IamAwsome said:
IIIIITHE1IIIII said:

It's an infinite loop: The Vita is not selling due to lack of high quality games, and the lack of high quality games is due to the Vita not selling.


Not to mention that handheld consoles are casual by default while the Vita is trying to attract the "hardcore" audience.

I wouldn't call all handhelds casual by default. Nintendo tried to make the 3DS seem hardcore to no avail, and Sony tried TOO hard to make the Vita hardcore. One of those systems needs to hit the middle ground to really tap into the handheld market. 

Onto another point: The general cosunsus right now is that the Vita needs games. 

Everyone thought that Uncharted would carry the system, but he just doesn't have the brand power of Mario. People thought that other brand names like Resistance, LBP, and Assassin's Creed would carry it.  Call of Duty has the brand power Sony needs, but the game itself is extremely terrible according to reviews. Other than COD, Uncharted, LBPVita, and various PS3/360 ports, the Vita doesn' t have much to offer; granted it hasn't been out that long, but the games should be here by now. 

With that said, come E3 2013, Sony should come out of the gate with a Gran Turismo game (that will actually launch sometime soon ^_^), and be prepared to show people why they bought the Vita (like Nintendo did with the 3DS in '11). At this past E3, all we really got was PASBR and Call of Duty. We already knew about the games on the show floor, but nothing new? At this point Sony HAS to have something in development for it. If E3 2013 doesn't save the Vita, then at that point nothing will. 


This is the same excuse used with the PS3.  It just needs a killer game.  In the end, it wasn't a killer game that made the difference but a price reduction and a new gamepad.

Then when it wasn't happening, even from first-party developers, the blame went to developers.  I don't think developers are the problem, I think once again we're looking at limitations within the hardware that make it more difficult to make compelling games on the Vita.

First off what new gamepad saved the PS3? The PS Move? I agree with you on the price reduction. 

 

Second, I doubt the hardware itself is the problem, the fact that Sony markets it as  "PS3 in your hands" and not as a true portable console scares developers away because nobody wants to spend console budgets making portable games. The PSP had a similar problem. What potential hardware limitations and bottlenecks keep devs off of the Vita? The only limitation I see is, like I said, overspending development budgets. 

Dualshock 3.

Most people did not like the Sixaxis controller. 

I also didn't say it saved the PS3, in the eyes of consumers it made the difference.