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Forums - Microsoft - Microsoft Kinect: Why it failed to do what it was supposed to do even though it was successful

Jazz2K said:
S.T.A.G.E. said:


I never set my expectations high, but it is good for multimedia use and simple things. I've used the Eyetoy and the Kinect  and to me its just a more powerful version of it that was hyped to be more. Trust me, if it had more potential than you say, Microsoft would've never had it and Sony would be using it by now.


How can I trust your judgement when they are severely biased agains't Kinect? You seem to think that Primesense did all the work behind Kinect when they presented the concept to Sony... well not really. Both Sony and Nintendo couldn't figure out how to make this work for games so they refused it. Microsoft in the other hand (a software company) saw how they could make it work for games by creating a software specificaly for Kinect, which they did. If I remember correctly it took them two years to make the software and hundreds unpon hundreds of positions possible for the human body to be recognize by the device. You guys just like to say that Primesense did all the job and MS just plugged it to the Xbox and magically, it worked...

What Eyetoy is is just a basic camera with a motion software attached to it. Motion cameras are not an invention of Sony and their first appearance was way before the Playstation. What Sony did with Eyetoy is essentially take what was already done and make it work with Playstation nothing more. Both technologies are very different. Not the same at all.


How is what I am saying biased against the Kinect? You the R&D interview didnt you? 



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Kincet and move both failed...



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S.T.A.G.E. said:
Jazz2K said:
S.T.A.G.E. said:


I never set my expectations high, but it is good for multimedia use and simple things. I've used the Eyetoy and the Kinect  and to me its just a more powerful version of it that was hyped to be more. Trust me, if it had more potential than you say, Microsoft would've never had it and Sony would be using it by now.


How can I trust your judgement when they are severely biased agains't Kinect? You seem to think that Primesense did all the work behind Kinect when they presented the concept to Sony... well not really. Both Sony and Nintendo couldn't figure out how to make this work for games so they refused it. Microsoft in the other hand (a software company) saw how they could make it work for games by creating a software specificaly for Kinect, which they did. If I remember correctly it took them two years to make the software and hundreds unpon hundreds of positions possible for the human body to be recognize by the device. You guys just like to say that Primesense did all the job and MS just plugged it to the Xbox and magically, it worked...

What Eyetoy is is just a basic camera with a motion software attached to it. Motion cameras are not an invention of Sony and their first appearance was way before the Playstation. What Sony did with Eyetoy is essentially take what was already done and make it work with Playstation nothing more. Both technologies are very different. Not the same at all.


How is what I am saying biased against the Kinect? You the R&D interview didnt you? 

I'm sorry I did not read it when you first posted it as I though it would be a biased opinion piece again... but now I'm sure of it. They act like Kinect couldn't really offer much more than what Eye Toy offered except for tracking different body parts with less light. Their main issue was the lightning, if payers played with dimmed lights Eye Toy stopped tracking body parts... wow now it just tells me they don't know how Kinect works at all. What they were refering as a 3D depth camera isn't what Kinect is but more like what Primesense was working on. Guess what, motion camera and 3D sensors existed way before Playstation, I believe it was in the 60s or 70s I don't remember clearly but you can go wayyy back in history. 

Why I think you are biased and why the interview is pointless is because you guys don't know how Kinect works and what MS had to do to make it work. That thing they did (MS) was exactly what Sony couldn't even figure how to do. Seeing in the dark and tracking depth is great but Kinect sees your skeleton in complete darkness and know where in space your hands/feet/head/hips/etc are. Eye Toy is clueless about anything except for your face. If a developer wants to track your hands he'll have to come with a code that says that at that place a human has a hand and if you detect a movement it must be his hand so act like it is. And you better have a lot of light to make it happen... 

You are biased because you keep dissing a product and those who buy it without knowing jack sh** about it. I'm sorry but if you don't like something just ignore it or ask why it succeeds while you don't like it. People will respond and if answers don't fit with you then leave it be. All you do is try hard to convince people thay it's garbage and people that use it don't know why... they were caught on the add campaign. If a game has bad control but another has good control, is it the controller's fault or are the devs not knowing what they were doing? How is it so hard to apply this to Kinect, while some games naild it some were bad how is it Kinect's fault?

I'm done anyway... didn't think I would post more replies in this thread... chill out man, Kinect won't kill your family unless they buy it and try to jump on their head like that Assassin's Creed Kinect add... but I would blame the people, not the device... 



Jazz2K said:
S.T.A.G.E. said:
Jazz2K said:
S.T.A.G.E. said:


I never set my expectations high, but it is good for multimedia use and simple things. I've used the Eyetoy and the Kinect  and to me its just a more powerful version of it that was hyped to be more. Trust me, if it had more potential than you say, Microsoft would've never had it and Sony would be using it by now.


How can I trust your judgement when they are severely biased agains't Kinect? You seem to think that Primesense did all the work behind Kinect when they presented the concept to Sony... well not really. Both Sony and Nintendo couldn't figure out how to make this work for games so they refused it. Microsoft in the other hand (a software company) saw how they could make it work for games by creating a software specificaly for Kinect, which they did. If I remember correctly it took them two years to make the software and hundreds unpon hundreds of positions possible for the human body to be recognize by the device. You guys just like to say that Primesense did all the job and MS just plugged it to the Xbox and magically, it worked...

What Eyetoy is is just a basic camera with a motion software attached to it. Motion cameras are not an invention of Sony and their first appearance was way before the Playstation. What Sony did with Eyetoy is essentially take what was already done and make it work with Playstation nothing more. Both technologies are very different. Not the same at all.


How is what I am saying biased against the Kinect? You the R&D interview didnt you? 

I'm sorry I did not read it when you first posted it as I though it would be a biased opinion piece again... but now I'm sure of it. They act like Kinect couldn't really offer much more than what Eye Toy offered except for tracking different body parts with less light. Their main issue was the lightning, if payers played with dimmed lights Eye Toy stopped tracking body parts... wow now it just tells me they don't know how Kinect works at all. What they were refering as a 3D depth camera isn't what Kinect is but more like what Primesense was working on. Guess what, motion camera and 3D sensors existed way before Playstation, I believe it was in the 60s or 70s I don't remember clearly but you can go wayyy back in history. 

Why I think you are biased and why the interview is pointless is because you guys don't know how Kinect works and what MS had to do to make it work. That thing they did (MS) was exactly what Sony couldn't even figure how to do. Seeing in the dark and tracking depth is great but Kinect sees your skeleton in complete darkness and know where in space your hands/feet/head/hips/etc are. Eye Toy is clueless about anything except for your face. If a developer wants to track your hands he'll have to come with a code that says that at that place a human has a hand and if you detect a movement it must be his hand so act like it is. And you better have a lot of light to make it happen... 

You are biased because you keep dissing a product and those who buy it without knowing jack sh** about it. I'm sorry but if you don't like something just ignore it or ask why it succeeds while you don't like it. People will respond and if answers don't fit with you then leave it be. All you do is try hard to convince people thay it's garbage and people that use it don't know why... they were caught on the add campaign. If a game has bad control but another has good control, is it the controller's fault or are the devs not knowing what they were doing? How is it so hard to apply this to Kinect, while some games naild it some were bad how is it Kinect's fault?

I'm done anyway... didn't think I would post more replies in this thread... chill out man, Kinect won't kill your family unless they buy it and try to jump on their head like that Assassin's Creed Kinect add... but I would blame the people, not the device... 


As I've said before, I've used the Kinect before, but then again, I've also used the Eyetoy and both are limited. They can be as powerful as you want but they are still limited without peripherals, Sony smartened up to that fact but their marketing sucked so what good did that do them? Microsofts marketing is good so if they make a peripheral like the move it would be as if no one ever noticed in the states. After that the little game that Crytek is making for the Kinect will work really well. I never denied that the Kinect was a great piece of casual kit, but then again if Sony wanted to do the same, they could with the Eyetoy as well. In the end it doesnt matter because they both failed in their own respective ways. Microsoft won by have a highly successful commercial product and Sony won by having the product with the most going for it as far as gaming is concerned. When you look at what they lack, thats how they failed (as I will put below) and also casual gaming on consoles will stay just that, casual.

1) Sony did it properly (in making the product), but sucks at marketing and the games were whatever. They alienated the casuals with their product and they can actually make a core title. It makes sense if you think about it. (IE: Can you play halo with the Kinect? Ok....well can you play Killzone with the move? Exactly) Sony was more focused on making a core device that actually had more concrete potential winning over casuals. 

2) Kinect had the more limited product for gaming, but kept it simple and more entertainment focused (which is pretty much as much as it can do without a peripheral). Its marketing was stellar and did great in the states. It was the fastest selling holiday item. It probably still is today, it was a media darling because the television was saturated with it.



S.T.A.G.E. said:


As I've said before, I've used the Kinect before, but then again, I've also used the Eyetoy and both are limited. They can be as powerful as you want but they are still limited without peripherals, Sony smartened up to that fact but their marketing sucked so what good did that do them? Microsofts marketing is good so if they make a peripheral like the move it would be as if no one ever noticed in the states. After that the little game that Crytek is making for the Kinect will work really well. I never denied that the Kinect was a great piece of casual kit, but then again if Sony wanted to do the same, they could with the Eyetoy as well. In the end it doesnt matter because they both failed in their own respective ways. Microsoft won by have a highly successful commercial product and Sony won by having the product with the most going for it as far as gaming is concerned. When you look at what they lack, thats how they failed (as I will put below) and also casual gaming on consoles will stay just that, casual.

1) Sony did it properly (in making the product), but sucks at marketing and the games were whatever. They alienated the casuals with their product and they can actually make a core title. It makes sense if you think about it. (IE: Can you play halo with the Kinect? Ok....well can you play Killzone with the move? Exactly) Sony was more focused on making a core device that actually had more concrete potential winning over casuals. 

2) Kinect had the more limited product for gaming, but kept it simple and more entertainment focused (which is pretty much as much as it can do without a peripheral). Its marketing was stellar and did great in the states. It was the fastest selling holiday item. It probably still is today, it was a media darling because the television was saturated with it.


You know STAGE, maybe you should start seeing things differently concerning casuals and core gamers. You seem to glorify core gaming and despise casual gaming. I like both and I appreciate the effort put into casual gaming. Just because Kinect excels in dancing games doesn't mean it's worthless. I could say the same about Move... yeah it's working for core games like Killzone but can't work as well in dancing games... Are people not having fun with both games? Who cares if I can't play Halo with Kinect? The game wasn't meant to be played with it but man does it excels with a controller. Most Move games weren't made to be played with Move that's why people still prefer the DS to the Move option. 

Let's see how Sony "who was smart to let go Primesense" will end up next gen with Eye Toy and Move. I hope they use it more and make games around it because we saw interresting concepts but nothing relevant came out of it. MS on the other hand is already on something, even the guy on your interview stated that they couldn't figure out how to make it work so they decided to stick with the less difficult option that was Ete Toy.

IMO Sony didn't know what they were doing and still don't. MS bragged about Kinect being able to make core games and quite failed, they didn't know it would be hard for devs and themselves but they then concentrated to the casuals and it works really good. Meanwhile Sony still doesn't know what to do with Move, they stack Move controls over DS controls and hope people will buy a 100$ controller for this. Why? Make Move specific games! Or do they lack confidence in their product? Say what you want about Kinect... haters gonna hate... but people love it, it IS successful, next gen will embrace it. 



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Jazz2K said:
S.T.A.G.E. said:


As I've said before, I've used the Kinect before, but then again, I've also used the Eyetoy and both are limited. They can be as powerful as you want but they are still limited without peripherals, Sony smartened up to that fact but their marketing sucked so what good did that do them? Microsofts marketing is good so if they make a peripheral like the move it would be as if no one ever noticed in the states. After that the little game that Crytek is making for the Kinect will work really well. I never denied that the Kinect was a great piece of casual kit, but then again if Sony wanted to do the same, they could with the Eyetoy as well. In the end it doesnt matter because they both failed in their own respective ways. Microsoft won by have a highly successful commercial product and Sony won by having the product with the most going for it as far as gaming is concerned. When you look at what they lack, thats how they failed (as I will put below) and also casual gaming on consoles will stay just that, casual.

1) Sony did it properly (in making the product), but sucks at marketing and the games were whatever. They alienated the casuals with their product and they can actually make a core title. It makes sense if you think about it. (IE: Can you play halo with the Kinect? Ok....well can you play Killzone with the move? Exactly) Sony was more focused on making a core device that actually had more concrete potential winning over casuals. 

2) Kinect had the more limited product for gaming, but kept it simple and more entertainment focused (which is pretty much as much as it can do without a peripheral). Its marketing was stellar and did great in the states. It was the fastest selling holiday item. It probably still is today, it was a media darling because the television was saturated with it.


You know STAGE, maybe you should start seeing things differently concerning casuals and core gamers. You seem to glorify core gaming and despise casual gaming. I like both and I appreciate the effort put into casual gaming. Just because Kinect excels in dancing games doesn't mean it's worthless. I could say the same about Move... yeah it's working for core games like Killzone but can't work as well in dancing games... Are people not having fun with both games? Who cares if I can't play Halo with Kinect? The game wasn't meant to be played with it but man does it excels with a controller. Most Move games weren't made to be played with Move that's why people still prefer the DS to the Move option. 

Let's see how Sony "who was smart to let go Primesense" will end up next gen with Eye Toy and Move. I hope they use it more and make games around it because we saw interresting concepts but nothing relevant came out of it. MS on the other hand is already on something, even the guy on your interview stated that they couldn't figure out how to make it work so they decided to stick with the less difficult option that was Ete Toy.

IMO Sony didn't know what they were doing and still don't. MS bragged about Kinect being able to make core games and quite failed, they didn't know it would be hard for devs and themselves but they then concentrated to the casuals and it works really good. Meanwhile Sony still doesn't know what to do with Move, they stack Move controls over DS controls and hope people will buy a 100$ controller for this. Why? Make Move specific games! Or do they lack confidence in their product? Say what you want about Kinect... haters gonna hate... but people love it, it IS successful, next gen will embrace it. 

I glorify core gaming, because I am a core gamer, and I am sure you are as well, much like the majority of the people on this site because on sites like these its generally the core populating them to voice their love for gaming. I appreciate both devices for what they do but regardless of what you say the Move IS capable of far more if you've seen the tech demos. The move reads depth fidelity, so it could read your body in the dancing game plus read depth fidelity, which the Kinect can do, but not without a remote like the Move. It also can take in vocals and more, the Camera of Kinect is just more powerful, thats all. Sports Champions and the Fight were not amazing by any stretch of the imagination, but set the tone as to what you can do with a device such as this. To have a device that is a hybrid of the Kinect and the Wii in no way shows that you don't know what you're doing. It shows that you have a solid vision for making hardware but just do not know how to sell it and dont have adequate games to furnish its success.

Then again... you're right, Sony doesn't know what they are doing. They've failed all their secondary devices by lacking two things, decent marketing and games to have them be a hit. The Vita is way better tech than the DS, but if I was a developer I would still make games for the DS because I know Nintendo has a clear focus on first party and their image for that handheld and that will send it skyrocketing into success. Secondly, Nintendo on a commercial level has been endearing themselves to families for almost 30 years and have a set audience with families and children (even though they have a core following as well). The DS

I love Dance Central, and personally I dance so its fun to me, but I dont feel a NEED for it. I also am a singer, but does that mean I need Singstar (which I like as well)? I dont want the Move because despite its potential, its has no games. Both failed in my eyes, not just one. This was truly a game of marketing and Microsoft had the more marketable product (and the even more insane marketing budget) that could be used for home entertainment purposes as well as simple games. 

Im not dealing in a popularity contest, I am dealing with concretes, which means something that is tangibly backed up. Whether you like it or not popularity sells in America. Ios is popular and puts everything in one, but Samsung has superior tech in their phones in my eyes. I doubt Samsung will get the audience who really doesn't care what is in the phone rather than what it can provide as a all in one device, especially in its synchronicity other devices. That is what the Xbox is turning into and this is why it is a far more commercially viable option than the Move coupled with the Kinect. The general audience would rather have the all in one option than the more concrete product. 

Microsofts marketing truly won and if you remember 2010 well in America they were on every TV show that have an influence on people, had the most parties (and still do) every, had all the highest rated channels flush with all of their commercials, and shut down Time Square. If you can tell me the last time Sony did any of that, lol....Kudos for you for taking a long time to dig up nothing.



S.T.A.G.E. said:
Jazz2K said:


You know STAGE, maybe you should start seeing things differently concerning casuals and core gamers. You seem to glorify core gaming and despise casual gaming. I like both and I appreciate the effort put into casual gaming. Just because Kinect excels in dancing games doesn't mean it's worthless. I could say the same about Move... yeah it's working for core games like Killzone but can't work as well in dancing games... Are people not having fun with both games? Who cares if I can't play Halo with Kinect? The game wasn't meant to be played with it but man does it excels with a controller. Most Move games weren't made to be played with Move that's why people still prefer the DS to the Move option. 

Let's see how Sony "who was smart to let go Primesense" will end up next gen with Eye Toy and Move. I hope they use it more and make games around it because we saw interresting concepts but nothing relevant came out of it. MS on the other hand is already on something, even the guy on your interview stated that they couldn't figure out how to make it work so they decided to stick with the less difficult option that was Ete Toy.

IMO Sony didn't know what they were doing and still don't. MS bragged about Kinect being able to make core games and quite failed, they didn't know it would be hard for devs and themselves but they then concentrated to the casuals and it works really good. Meanwhile Sony still doesn't know what to do with Move, they stack Move controls over DS controls and hope people will buy a 100$ controller for this. Why? Make Move specific games! Or do they lack confidence in their product? Say what you want about Kinect... haters gonna hate... but people love it, it IS successful, next gen will embrace it. 

I glorify core gaming, because I am a core gamer, and I am sure you are as well, much like the majority of the people on this site because on sites like these its generally the core populating them to voice their love for gaming. I appreciate both devices for what they do but regardless of what you say the Move IS capable of far more if you've seen the tech demos. The move reads depth fidelity, so it could read your body in the dancing game plus read depth fidelity, which the Kinect can do, but not without a remote like the Move. It also can take in vocals and more, the Camera of Kinect is just more powerful, thats all. Sports Champions and the Fight were not amazing by any stretch of the imagination, but set the tone as to what you can do with a device such as this. To have a device that is a hybrid of the Kinect and the Wii in no way shows that you don't know what you're doing. It shows that you have a solid vision for making hardware but just do not know how to sell it and dont have adequate games to furnish its success.

You're right, Sony doesn't know what they are doing. They've failed all their secondary devices by lacking two things, decent marketing and games to have them be a hit. The Vita is way better tech than the DS, but if I was a developer I would still make games for the DS because I know Nintendo has a clear focus on first party and their image for that handheld and that will send it skyrocketing into success. Secondly, Nintendo on a commercial level has been endearing themselves to families for almost 30 years and have a set audience with families and children (even though they have a core following as well). The DS

I love Dance Central, and personally I dance so its fun to me, but I dont feel a NEED for it. I also am a singer, but does that mean I need Singstar (which I like as well)? I dont want the Move because despite its potential, its has no games. Both failed in my eyes, not just one. This was truly a game of marketing and Microsoft had the more marketable product (and the even more insane marketing budget) that could be used for home entertainment purposes as well as simple games. 

Im not dealing in a popularity contest, I am dealing with concretes, which means something that is tangibly backed up. Whether you like it or not popularity sells in America. Ios is popular and puts everything in one, but Samsung has superior tech in their phones in my eyes. I doubt Samsung will get the audience who really doesn't care what is in the phone rather than what it can provide as a all in one device, especially in its synchronicity other devices. That is what the Xbox is turning into and this is why it is a far more commercially viable option than the Move coupled with the Kinect. The general audience would rather have the all in one option than the more concrete product. 


Well being a core gamers doesn't tells me to glorify core gaming. I like having fun above all. I don't care what console brings me this fun all I know is that it's doing it well. So what if there are casuals? Move isn't the pinnacle of all things and so isn't Kinect. Both excell at doing one thing but to a lot of people Kinect does a better job at what it does that nothing else can. Move, not so much. In order to do what Kinect does, you's need to attach glowing balls to your hands, hips, head, knees, shoulders and feet. It would be more accurate than Kinect that's a given. But nobody would play like that and it would fail horribly.

Also having fun in multiple ways is better in my book. If I only had one gameplay mechanic I would be bored fast that's why I take what interrests me and leave what doesn't. No need to diss what doesn't interrests me and try to find exotic reasons as to why I think it failed in my eyes even if it didn't... 



Jazz2K said:
S.T.A.G.E. said:
Jazz2K said:


You know STAGE, maybe you should start seeing things differently concerning casuals and core gamers. You seem to glorify core gaming and despise casual gaming. I like both and I appreciate the effort put into casual gaming. Just because Kinect excels in dancing games doesn't mean it's worthless. I could say the same about Move... yeah it's working for core games like Killzone but can't work as well in dancing games... Are people not having fun with both games? Who cares if I can't play Halo with Kinect? The game wasn't meant to be played with it but man does it excels with a controller. Most Move games weren't made to be played with Move that's why people still prefer the DS to the Move option. 

Let's see how Sony "who was smart to let go Primesense" will end up next gen with Eye Toy and Move. I hope they use it more and make games around it because we saw interresting concepts but nothing relevant came out of it. MS on the other hand is already on something, even the guy on your interview stated that they couldn't figure out how to make it work so they decided to stick with the less difficult option that was Ete Toy.

IMO Sony didn't know what they were doing and still don't. MS bragged about Kinect being able to make core games and quite failed, they didn't know it would be hard for devs and themselves but they then concentrated to the casuals and it works really good. Meanwhile Sony still doesn't know what to do with Move, they stack Move controls over DS controls and hope people will buy a 100$ controller for this. Why? Make Move specific games! Or do they lack confidence in their product? Say what you want about Kinect... haters gonna hate... but people love it, it IS successful, next gen will embrace it. 

I glorify core gaming, because I am a core gamer, and I am sure you are as well, much like the majority of the people on this site because on sites like these its generally the core populating them to voice their love for gaming. I appreciate both devices for what they do but regardless of what you say the Move IS capable of far more if you've seen the tech demos. The move reads depth fidelity, so it could read your body in the dancing game plus read depth fidelity, which the Kinect can do, but not without a remote like the Move. It also can take in vocals and more, the Camera of Kinect is just more powerful, thats all. Sports Champions and the Fight were not amazing by any stretch of the imagination, but set the tone as to what you can do with a device such as this. To have a device that is a hybrid of the Kinect and the Wii in no way shows that you don't know what you're doing. It shows that you have a solid vision for making hardware but just do not know how to sell it and dont have adequate games to furnish its success.

You're right, Sony doesn't know what they are doing. They've failed all their secondary devices by lacking two things, decent marketing and games to have them be a hit. The Vita is way better tech than the DS, but if I was a developer I would still make games for the DS because I know Nintendo has a clear focus on first party and their image for that handheld and that will send it skyrocketing into success. Secondly, Nintendo on a commercial level has been endearing themselves to families for almost 30 years and have a set audience with families and children (even though they have a core following as well). The DS

I love Dance Central, and personally I dance so its fun to me, but I dont feel a NEED for it. I also am a singer, but does that mean I need Singstar (which I like as well)? I dont want the Move because despite its potential, its has no games. Both failed in my eyes, not just one. This was truly a game of marketing and Microsoft had the more marketable product (and the even more insane marketing budget) that could be used for home entertainment purposes as well as simple games. 

Im not dealing in a popularity contest, I am dealing with concretes, which means something that is tangibly backed up. Whether you like it or not popularity sells in America. Ios is popular and puts everything in one, but Samsung has superior tech in their phones in my eyes. I doubt Samsung will get the audience who really doesn't care what is in the phone rather than what it can provide as a all in one device, especially in its synchronicity other devices. That is what the Xbox is turning into and this is why it is a far more commercially viable option than the Move coupled with the Kinect. The general audience would rather have the all in one option than the more concrete product. 


Well being a core gamers doesn't tells me to glorify core gaming. I like having fun above all. I don't care what console brings me this fun all I know is that it's doing it well. So what if there are casuals? Move isn't the pinnacle of all things and so isn't Kinect. Both excell at doing one thing but to a lot of people Kinect does a better job at what it does that nothing else can. Move, not so much. In order to do what Kinect does, you's need to attach glowing balls to your hands, hips, head, knees, shoulders and feet. It would be more accurate than Kinect that's a given. But nobody would play like that and it would fail horribly.

Also having fun in multiple ways is better in my book. If I only had one gameplay mechanic I would be bored fast that's why I take what interrests me and leave what doesn't. No need to diss what doesn't interrests me and try to find exotic reasons as to why I think it failed in my eyes even if it didn't... 


Yeah, you definitely didnt read the R&D interview. Would you like me to give it to you so this can just end? I know why I dont like either, but at least you can see why Sony R&D didnt find the primary concept by Primesense to be an option. Everyone at my dorms had Dance Central fever for like five months and after that it just died down in early 2012, but by like february this year it was dead. Most of the casuals who bought the Xbox for it don't even use their Xbox anymore. Dance Central is a system seller just like Rock band and Guitar Hero were was and and Harmonix made both Rockband and Dance Central.

(Edit add in)

Microsofts marketing truly won and if you remember 2010 well in America they were on every TV show that have an influence on people, had the most parties (and still do) every, had all the highest rated channels flush with all of their commercials, and shut down Time Square. If you can tell me the last time Sony did any of that, lol....Kudos for you for taking a long time to dig up nothing.



S.T.A.G.E. said:
Jazz2K said:


Well being a core gamers doesn't tells me to glorify core gaming. I like having fun above all. I don't care what console brings me this fun all I know is that it's doing it well. So what if there are casuals? Move isn't the pinnacle of all things and so isn't Kinect. Both excell at doing one thing but to a lot of people Kinect does a better job at what it does that nothing else can. Move, not so much. In order to do what Kinect does, you's need to attach glowing balls to your hands, hips, head, knees, shoulders and feet. It would be more accurate than Kinect that's a given. But nobody would play like that and it would fail horribly.

Also having fun in multiple ways is better in my book. If I only had one gameplay mechanic I would be bored fast that's why I take what interrests me and leave what doesn't. No need to diss what doesn't interrests me and try to find exotic reasons as to why I think it failed in my eyes even if it didn't... 


Yeah, you definitely didnt read the R&D interview. Would you like me to give it to you so this can just end? I know why I dont like either, but at least you can see why Sony R&D didnt find the primary concept by Primesense to be an option. Everyone at my dorms had Dance Central fever for like five months and after that it just died down in early 2012, but by like february this year it was dead. Most of the casuals who bought the Xbox for it don't even use their Xbox anymore. Dance Central is a system seller just like Rock band and Guitar Hero were was and and Harmonix made both Rockband and Dance Central.

(Edit add in)

Microsofts marketing truly won and if you remember 2010 well in America they were on every TV show that have an influence on people, had the most parties (and still do) every, had all the highest rated channels flush with all of their commercials, and shut down Time Square. If you can tell me the last time Sony did any of that, lol....Kudos for you for taking a long time to dig up nothing.


Ahh man... think what you will... I see that it makes you comfortable to act like you do. Each his own. Maybe you should read more unbiased interviews and learn more about cameras, sensors, 3D and all that jazz. I don't know what interview you talk about, the one I read is the one you posted earlier... biased as hell and the guy even lacks knowledge about Kinect and how it works but tries to act like he does. He even disrespect people at MS and their decisions... I'm sorry but if this is what you're reading as a reference then no wonder you don't know much outside Sony.

http://www.eurogamer.net/articles/2010-11-27-sony-why-we-turned-down-kinect-interview



Jazz2K said:
S.T.A.G.E. said:
Jazz2K said:


Well being a core gamers doesn't tells me to glorify core gaming. I like having fun above all. I don't care what console brings me this fun all I know is that it's doing it well. So what if there are casuals? Move isn't the pinnacle of all things and so isn't Kinect. Both excell at doing one thing but to a lot of people Kinect does a better job at what it does that nothing else can. Move, not so much. In order to do what Kinect does, you's need to attach glowing balls to your hands, hips, head, knees, shoulders and feet. It would be more accurate than Kinect that's a given. But nobody would play like that and it would fail horribly.

Also having fun in multiple ways is better in my book. If I only had one gameplay mechanic I would be bored fast that's why I take what interrests me and leave what doesn't. No need to diss what doesn't interrests me and try to find exotic reasons as to why I think it failed in my eyes even if it didn't... 


Yeah, you definitely didnt read the R&D interview. Would you like me to give it to you so this can just end? I know why I dont like either, but at least you can see why Sony R&D didnt find the primary concept by Primesense to be an option. Everyone at my dorms had Dance Central fever for like five months and after that it just died down in early 2012, but by like february this year it was dead. Most of the casuals who bought the Xbox for it don't even use their Xbox anymore. Dance Central is a system seller just like Rock band and Guitar Hero were was and and Harmonix made both Rockband and Dance Central.

(Edit add in)

Microsofts marketing truly won and if you remember 2010 well in America they were on every TV show that have an influence on people, had the most parties (and still do) every, had all the highest rated channels flush with all of their commercials, and shut down Time Square. If you can tell me the last time Sony did any of that, lol....Kudos for you for taking a long time to dig up nothing.



Ahh man... think what you will... I see that it makes you comfortable to act like you do. Each his own. Maybe you should read more unbiased interviews and learn more about cameras, sensors, 3D and all that jazz. I don't know what interview you talk about, the one I read is the one you posted earlier... biased as hell and the guy even lacks knowledge about Kinect and how it works but tries to act like he does. He even disrespect people at MS and their decisions... I'm sorry but if this is what you're reading as a reference then no wonder you don't know much outside Sony.

http://www.eurogamer.net/articles/2010-11-27-sony-why-we-turned-down-kinect-interview


LOL You obviously paid zero attention to it yet again. The R&D Department had their hands on Primesense tech around the time they launched the original Eyetoy. Of course video tech was being created before hand. Sony's 3D TV is awesome as well, including their TV that has the ability to play two players on one screen without split screen, but does anyone care? No. Casuals dont want to buy a TV meant for a niche market. Thats something only a minority of true gamers would be into. If Sony wants to sell they have to get the core mentality out of their mind for ten seconds.