ArnoldRimmer said:
Do you realize what these numbers actually mean? Kinect adventures comes bundled with every Kinect sensor, so when you're looking at interest in Kinect you cannot count that game as it was forced upon every person interested in Kinect.
So these numbers indicate that the average number of Kinect games that Kinect owners intentionally bought is very close to 1.
The average Kinect owner goes into the store, buys a Kinect sensor and the one game he's interested in, and has a jolly good time. ...for a whole afternoon. If he posts his opinion about Kinect about a month later, chances are that 75% of what he writes is about how great it is to shout things like "Xbox turn off!". In the remaining 25% he'll admit that he hasn't played with the Kinect recently, but that this is soon going to change - you know, when all the core games for Kinect are released. (Btw, I've heard experts estimate this point of time will coincide with Jesus' second coming and Iran developing the nuclear bomb - it's always just a few weeks to months away!)
|
Can't speak for anyone else, but quoted for truth.
Technically, I "bought" two copies of Kinect Adventures since they were bundled with the two sensors purchased. The one copy that was opened was demoed for about 20-30 minutes, never to be used again.
I also "bought" a copy of Gunstringer, Fruit Ninja Kinect and Child of Eden as they were all retail pack in vouchers, never to be redeemed.
The only other Kinect game I played was that haunted house game that was temporarily being given away on XBL which was so awful, not only was it deleted after the first play session, that was the last time a Kinect sensor has been plugged into the Xbox.
So why buy Kinect in the first place? PC use/hacks, specifically to try out commercial motion capture software that utilizes Kinect for input. I'll go on record as saying all the best things I've seen using Kinect have absolutely NOTHING to do with Xbox 360 games. It's a great, inexpensive PC tool, that never translated into great commerial release Xbox 360 games.
Point is, there is not an insignificant number of consumers who bought a Kinect sensor (or more than one) for purposes other than games, which can hardly be interpreted as a testament to how Kinect is valid as a gaming platform.