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Forums - Microsoft - Microsoft Kinect: Why it failed to do what it was supposed to do even though it was successful

S.T.A.G.E. said:
JayWood2010 said:
I don't see how it failed when what it was brought here for was to bring in casual gamers. Just dance, Kinectimals, Kinect Sports, etc has all done great. This has put microsoft into a great postion because as of right now they are the only one going into next generation that has both casual and hardcore gamers in masses. They just need to not try and force hardcore games into it.

Now Sony Move is a different story, that has been a failure.


I would check the Kinect/360 tie ratio. Only a certain portion of people bought Kinect with the Xbox 360. Others just bought the peripheral who already owned it.

Look I get you don't like kinect and that is cool but kinect has been a big success for microsoft.  I hate kinect btw and I refuse to buy it for my 360.  However though, over 20 million have been sold.

Kinect Adventures-16.96m
Kinect Sports-4.49m
Dance Central 2.85m
Kinect Sports 2-2.06m
Just Dance 3-1.82m
Dance Central 2-1.75m
Zumba Fitness-1.62m
Kinectimals-1.27m
Kinect Joy Ride-1.20m
Your Shape:Fitness Evolved-1.13m

Yeah that is 35.13m games sold from 10 games in 2 years time.  Yeah you're right though, Kinect has been a failure.......Get over yourself.  I don't like the thing either but it has been successful no doubt about it.  If you are going to make arguments with people start backing it up.





       

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phenom08 said:
MARCUSDJACKSON said:
 

yep. i trid to do those kinds of things on wii sports resort boxing and lets just say i'd be better off playing the fight lights out on PS move..

Wii Sports Resort didn't have boxing. So in other words, Fight is a unfair comparison to boxing since it was without Wii motion plus.

yea k. Wii sport then. it matters not. it was that game with the kindo stick on resort. you should have seen me. i was awesome.

Move did what MS and ninty did, and the eye camera move combination IMO is the best of the 3, though very few games prove it. Move and motionpluse are different in alot of ways, both tech wise, and with the combination of PSeye.



S.T.A.G.E. said:
sales2099 said:
S.T.A.G.E. said:
Jazz2K said:
S.T.A.G.E. said:
Jazz2K said:


I never set my expectations high, but it is good for multimedia use and simple things. I've used the Eyetoy and the Kinect  and to me its just a more powerful version of it that was hyped to be more. Trust me, if it had more potential than you say, Microsoft would've never had it and Sony would be using it by now.

Because Sony always has 1st pick and is a proper judge of product success? lol wake up this aint the PS2 days when Sony had great judgement. Given Move specific games equally bomb review wise (see above post) BOTH casual and core, Id say that Kinect has more potential then Move and Sony have no idea whats good for themselves and others. That theory is way more plausable then yours.


They saw it as no different or ambitious than what they were doing. It just controls multimedia and is more powerful than their last version, thats all and yes Sony was contacted first and turned the prototype down.

http://www.eurogamer.net/articles/2010-11-27-sony-why-we-turned-down-kinect-interview

Sony R&D basically confirmed that the Kinect was not capable of various genres much like the Eyetoy wasn't so they moved on,  which is why they focused more on internal innovations based on more intuitive tracking and controlling the 3D space.

Ok....yet how come Move specific games......made by Sony, tend to bomb on metacritic. I refer you to Playstation move Heroes, Medieval Moves, and Sorcery barely making the 70 cut. Your so convinced that move is better tech yet you blindfold yourself to the facts that Sony couldnt get any decent games out of the thing.

Move has had less quality games then Kinect. Fact. Unless you bring in hybrid Move titles but I think thats beside the point since its just a tacked on option.

You really didn't disprove that Sony really has no idea whats right for them anymore, turning down kinect was an extremely stupid move..... I hope you can see that.

Got ya.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

JayWood2010 said:
S.T.A.G.E. said:
JayWood2010 said:
I don't see how it failed when what it was brought here for was to bring in casual gamers. Just dance, Kinectimals, Kinect Sports, etc has all done great. This has put microsoft into a great postion because as of right now they are the only one going into next generation that has both casual and hardcore gamers in masses. They just need to not try and force hardcore games into it.

Now Sony Move is a different story, that has been a failure.


I would check the Kinect/360 tie ratio. Only a certain portion of people bought Kinect with the Xbox 360. Others just bought the peripheral who already owned it.

Look I get you don't like kinect and that is cool but kinect has been a big success for microsoft.  I hate kinect btw and I refuse to buy it for my 360.  However though, over 20 million have been sold.

Kinect Adventures-16.96m
Kinect Sports-4.49m
Dance Central 2.85m
Kinect Sports 2-2.06m
Just Dance 3-1.82m
Dance Central 2-1.75m
Zumba Fitness-1.62m
Kinectimals-1.27m
Kinect Joy Ride-1.20m
Your Shape:Fitness Evolved-1.13m

Yeah that is 35.13m games sold from 10 games in 2 years time.  Yeah you're right though, Kinect has been a failure.......Get over yourself.  I don't like the thing either but it has been successful no doubt about it.  If you are going to make arguments with people start backing it up.


S.T.A.G.E: Bububu teh marketing!!!!!!

He just loves that fallback excuse :P



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

sales2099 said:
S.T.A.G.E. said:
sales2099 said:
S.T.A.G.E. said:
Jazz2K said:
S.T.A.G.E. said:
Jazz2K said:


I never set my expectations high, but it is good for multimedia use and simple things. I've used the Eyetoy and the Kinect  and to me its just a more powerful version of it that was hyped to be more. Trust me, if it had more potential than you say, Microsoft would've never had it and Sony would be using it by now.

Because Sony always has 1st pick and is a proper judge of product success? lol wake up this aint the PS2 days when Sony had great judgement. Given Move specific games equally bomb review wise (see above post) BOTH casual and core, Id say that Kinect has more potential then Move and Sony have no idea whats good for themselves and others. That theory is way more plausable then yours.


They saw it as no different or ambitious than what they were doing. It just controls multimedia and is more powerful than their last version, thats all and yes Sony was contacted first and turned the prototype down.

http://www.eurogamer.net/articles/2010-11-27-sony-why-we-turned-down-kinect-interview

Sony R&D basically confirmed that the Kinect was not capable of various genres much like the Eyetoy wasn't so they moved on,  which is why they focused more on internal innovations based on more intuitive tracking and controlling the 3D space.

Ok....yet how come Move specific games......made by Sony, tend to bomb on metacritic. I refer you to Playstation move Heroes, Medieval Moves, and Sorcery barely making the 70 cut. Your so convinced that move is better tech yet you blindfold yourself to the facts that Sony couldnt get any decent games out of the thing.

Move has had less quality games then Kinect. Fact. Unless you bring in hybrid Move titles but I think thats beside the point since its just a tacked on option.

You really didn't disprove that Sony really has no idea whats right for them anymore, turning down kinect was an extremely stupid move..... I hope you can see that.

Got ya.



You're throwing out a pointless argument. What does the potential of said hardware have to do with a developers ability to make a proper game for it? Of course the games had a 70 metacritic, but that does not reflect on the hardware. They proved you could play core titles with Sorcrery and Killzone and more, you just need the right dev to make games for it.



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S.T.A.G.E. said:


I never set my expectations high, but it is good for multimedia use and simple things. I've used the Eyetoy and the Kinect  and to me its just a more powerful version of it that was hyped to be more. Trust me, if it had more potential than you say, Microsoft would've never had it and Sony would be using it by now.


How can I trust your judgement when they are severely biased agains't Kinect? You seem to think that Primesense did all the work behind Kinect when they presented the concept to Sony... well not really. Both Sony and Nintendo couldn't figure out how to make this work for games so they refused it. Microsoft in the other hand (a software company) saw how they could make it work for games by creating a software specificaly for Kinect, which they did. If I remember correctly it took them two years to make the software and hundreds unpon hundreds of positions possible for the human body to be recognize by the device. You guys just like to say that Primesense did all the job and MS just plugged it to the Xbox and magically, it worked...

What Eyetoy is is just a basic camera with a motion software attached to it. Motion cameras are not an invention of Sony and their first appearance was way before the Playstation. What Sony did with Eyetoy is essentially take what was already done and make it work with Playstation nothing more. Both technologies are very different. Not the same at all.



S.T.A.G.E. said:
sales2099 said:
S.T.A.G.E. said:
sales2099 said:
S.T.A.G.E. said:
Jazz2K said:
S.T.A.G.E. said:
Jazz2K said:


I never set my expectations high, but it is good for multimedia use and simple things. I've used the Eyetoy and the Kinect  and to me its just a more powerful version of it that was hyped to be more. Trust me, if it had more potential than you say, Microsoft would've never had it and Sony would be using it by now.

Because Sony always has 1st pick and is a proper judge of product success? lol wake up this aint the PS2 days when Sony had great judgement. Given Move specific games equally bomb review wise (see above post) BOTH casual and core, Id say that Kinect has more potential then Move and Sony have no idea whats good for themselves and others. That theory is way more plausable then yours.


They saw it as no different or ambitious than what they were doing. It just controls multimedia and is more powerful than their last version, thats all and yes Sony was contacted first and turned the prototype down.

http://www.eurogamer.net/articles/2010-11-27-sony-why-we-turned-down-kinect-interview

Sony R&D basically confirmed that the Kinect was not capable of various genres much like the Eyetoy wasn't so they moved on,  which is why they focused more on internal innovations based on more intuitive tracking and controlling the 3D space.

Ok....yet how come Move specific games......made by Sony, tend to bomb on metacritic. I refer you to Playstation move Heroes, Medieval Moves, and Sorcery barely making the 70 cut. Your so convinced that move is better tech yet you blindfold yourself to the facts that Sony couldnt get any decent games out of the thing.

Move has had less quality games then Kinect. Fact. Unless you bring in hybrid Move titles but I think thats beside the point since its just a tacked on option.

You really didn't disprove that Sony really has no idea whats right for them anymore, turning down kinect was an extremely stupid move..... I hope you can see that.

Got ya.



You're throwing out a pointless argument. What does the potential of said hardware have to do with a developers ability to make a proper game for it? Of course the games had a 70 metacritic, but that does not reflect on the hardware. They proved you could play core titles with Sorcrery and Killzone and more, you just need the right dev to make games for it.

Your talking 0n-paper application. THEORY. Hypotheticals.

I said Move specific titles, not dualshock 3 games with Move tacked on as a afterthought.

Im talking reality, what people can actually do with the hardware. Sony couldnt make a decent game out of Move and if they cant, then certainly nobody else can. Ergo the hardware is at fault as well to a degree.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

JayWood2010 said:

However though, over 20 million have been sold.

Kinect Adventures-16.96m
Kinect Sports-4.49m
Dance Central 2.85m
Kinect Sports 2-2.06m
Just Dance 3-1.82m
Dance Central 2-1.75m
Zumba Fitness-1.62m
Kinectimals-1.27m
Kinect Joy Ride-1.20m
Your Shape:Fitness Evolved-1.13m

Yeah that is 35.13m games sold from 10 games in 2 years time.  Yeah you're right though, Kinect has been a failure.......Get over yourself.  I don't like the thing either but it has been successful no doubt about it.  If you are going to make arguments with people start backing it up.

Do you realize what these numbers actually mean? Kinect adventures comes bundled with every Kinect sensor, so when you're looking at interest in Kinect you cannot count that game as it was forced upon every person interested in Kinect.

So these numbers indicate that the average number of Kinect games that Kinect owners intentionally bought is very close to 1.

The average Kinect owner goes into the store, buys a Kinect sensor and the one game he's interested in, and has a jolly good time. ...for a whole afternoon. If he posts his opinion about Kinect about a month later, chances are that 75% of what he writes is about how great it is to shout things like "Xbox turn off!". In the remaining 25% he'll admit that he hasn't played with the Kinect recently, but that this is soon going to change - you know, when all the core games for Kinect are released. (Btw, I've heard experts estimate this point of time will coincide with Jesus' second coming and Iran developing the nuclear bomb - it's always just a few weeks to months away!)



ArnoldRimmer said:
JayWood2010 said:

However though, over 20 million have been sold.

Kinect Adventures-16.96m
Kinect Sports-4.49m
Dance Central 2.85m
Kinect Sports 2-2.06m
Just Dance 3-1.82m
Dance Central 2-1.75m
Zumba Fitness-1.62m
Kinectimals-1.27m
Kinect Joy Ride-1.20m
Your Shape:Fitness Evolved-1.13m

Yeah that is 35.13m games sold from 10 games in 2 years time.  Yeah you're right though, Kinect has been a failure.......Get over yourself.  I don't like the thing either but it has been successful no doubt about it.  If you are going to make arguments with people start backing it up.

Do you realize what these numbers actually mean? Kinect adventures comes bundled with every Kinect sensor, so when you're looking at interest in Kinect you cannot count that game as it was forced upon every person interested in Kinect.

So these numbers indicate that the average number of Kinect games that Kinect owners intentionally bought is very close to 1.

The average Kinect owner goes into the store, buys a Kinect sensor and the one game he's interested in, and has a jolly good time. ...for a whole afternoon. If he posts his opinion about Kinect about a month later, chances are that 75% of what he writes is about how great it is to shout things like "Xbox turn off!". In the remaining 25% he'll admit that he hasn't played with the Kinect recently, but that this is soon going to change - you know, when all the core games for Kinect are released. (Btw, I've heard experts estimate this point of time will coincide with Jesus' second coming and Iran developing the nuclear bomb - it's always just a few weeks to months away!)


My point is it's not a failure.  I don't like the things either, and core gamers will probably never like it but in the end it has been great for casual gamers which is what they were aiming for.  I look at x360 and kinect as two deifferent devices in a way.  It has split the market with hardcore and casual both.  A good strategy, now they just need to find the balance between the two.  

Just because you don't like something does not mean it was a failure.  




       

ArnoldRimmer said:

Do you realize what these numbers actually mean? Kinect adventures comes bundled with every Kinect sensor, so when you're looking at interest in Kinect you cannot count that game as it was forced upon every person interested in Kinect.

So these numbers indicate that the average number of Kinect games that Kinect owners intentionally bought is very close to 1.

The average Kinect owner goes into the store, buys a Kinect sensor and the one game he's interested in, and has a jolly good time. ...for a whole afternoon. If he posts his opinion about Kinect about a month later, chances are that 75% of what he writes is about how great it is to shout things like "Xbox turn off!". In the remaining 25% he'll admit that he hasn't played with the Kinect recently, but that this is soon going to change - you know, when all the core games for Kinect are released. (Btw, I've heard experts estimate this point of time will coincide with Jesus' second coming and Iran developing the nuclear bomb - it's always just a few weeks to months away!)

Can't speak for anyone else, but quoted for truth.

Technically, I "bought" two copies of Kinect Adventures since they were bundled with the two sensors purchased. The one copy that was opened was demoed for about 20-30 minutes, never to be used again.

I also "bought" a copy of Gunstringer, Fruit Ninja Kinect and Child of Eden as they were all retail pack in vouchers, never to be redeemed.

The only other Kinect game I played was that haunted house game that was temporarily being given away on XBL which was so awful, not only was it deleted after the first play session, that was the last time a Kinect sensor has been plugged into the Xbox.

So why buy Kinect in the first place? PC use/hacks, specifically to try out commercial motion capture software that utilizes Kinect for input. I'll go on record as saying all the best things I've seen using Kinect have absolutely NOTHING to do with Xbox 360 games. It's a great, inexpensive PC tool, that never translated into great commerial release Xbox 360 games. 

Point is, there is not an insignificant number of consumers who bought a Kinect sensor (or more than one) for purposes other than games, which can hardly be interpreted as a testament to how Kinect is valid as a gaming platform.