ArnoldRimmer said:
Do you realize what these numbers actually mean? Kinect adventures comes bundled with every Kinect sensor, so when you're looking at interest in Kinect you cannot count that game as it was forced upon every person interested in Kinect. So these numbers indicate that the average number of Kinect games that Kinect owners intentionally bought is very close to 1. The average Kinect owner goes into the store, buys a Kinect sensor and the one game he's interested in, and has a jolly good time. ...for a whole afternoon. If he posts his opinion about Kinect about a month later, chances are that 75% of what he writes is about how great it is to shout things like "Xbox turn off!". In the remaining 25% he'll admit that he hasn't played with the Kinect recently, but that this is soon going to change - you know, when all the core games for Kinect are released. (Btw, I've heard experts estimate this point of time will coincide with Jesus' second coming and Iran developing the nuclear bomb - it's always just a few weeks to months away!) |
My point is it's not a failure. I don't like the things either, and core gamers will probably never like it but in the end it has been great for casual gamers which is what they were aiming for. I look at x360 and kinect as two deifferent devices in a way. It has split the market with hardcore and casual both. A good strategy, now they just need to find the balance between the two.
Just because you don't like something does not mean it was a failure.







