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Forums - Microsoft - Microsoft Kinect: Why it failed to do what it was supposed to do even though it was successful

oniyide said:
S.T.A.G.E. said:
oniyide said:
S.T.A.G.E. said:
MARCUSDJACKSON said:
my 2 good friends STAGE and Sales. good stuff guys. keep the facts coming.

move, eyetoy eyecamera, and Kinect eyetoy/camra ripoff, and whtever else you want to call it, all od then failed to live up to thier hype.

wht significant hardcore games were worth the purchase of a Kinect? move had some hardcore games yet only 2 were worth the purhcase. kinect is only good for its multi-media uses.

Wii did motion controls best end of story.

 

This is exactly what I've been trying to tell him. The Wii had the best showcasing of motion controls the whole gen with some great first party  games and a handful of third party, but my point to him is that the Move had the most concrete potential to make a core title than all of the peripherals even though proper games werent made for it. Microsoft could do really well with the core if they follow Sony and Nintendo with nunchucks that are read by the Kinect. Essentially if they follow Sony's lead but market it big, people will act like its something new to the same effect of the Eyetoy market failure.

Gotta disagree with this, I think Ninty just marketed right, but there motion controls sucked as well. We got alot of shovelware and even those were barely accurate. Then when they did finally release something to make it work, the way it should have done from day 1, that thing got even less support than Move. All three are bad in one form or another

Im not talking about how the Move did, but rather the potential of the tech to make a core game. It was essentially the Wii and Kinect combined, capable (if devs had the time to work on it, especially Ubisoft) of making a game that could spawn a new genre.


fair enough


Not to mention, if Sony accepted the Kinect and bought it they would've made the same mistake twice with limited hardware.



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oniyide said:
MARCUSDJACKSON said:
oniyide said:
S.T.A.G.E. said:
MARCUSDJACKSON said:
my 2 good friends STAGE and Sales. good stuff guys. keep the facts coming.

move, eyetoy eyecamera, and Kinect eyetoy/camra ripoff, and whtever else you want to call it, all od then failed to live up to thier hype.

wht significant hardcore games were worth the purchase of a Kinect? move had some hardcore games yet only 2 were worth the purhcase. kinect is only good for its multi-media uses.

Wii did motion controls best end of story.

 

This is exactly what I've been trying to tell him. The Wii had the best showcasing of motion controls the whole gen with some great first party  games and a handful of third party, but my point to him is that the Move had the most concrete potential to make a core title than all of the peripherals even though proper games werent made for it. Microsoft could do really well with the core if they follow Sony and Nintendo with nunchucks that are read by the Kinect. Essentially if they follow Sony's lead but market it big, people will act like its something new to the same effect of the Eyetoy market failure.

Gotta disagree with this, I think Ninty just marketed right, but there motion controls sucked as well. We got alot of shovelware and even those were barely accurate. Then when they did finally release something to make it work, the way it should have done from day 1, that thing got even less support than Move. All three are bad in one form or another

yea sure all motion control efforts suck'd. it's just Ninty's sucked the least.


ah, not sure about that. quantity wise, sure but quality? I dont know. the system is like80 percent shovelware and alot of the good games dont even rely heavily on the motion, IE Mario, DK, etc. 

ninty had the best quality by far. doesn't matter how much a game relied on motion. motion is the manin fucntion of the game and console. most move games weren't move specific. less then 10% of move games required it.

again, all 3 motion controles were 80%(or more)shovelware. motion control games could have been made better. Sony and ms screwed up by having multiple options. ninty gave you many options in one device.



MARCUSDJACKSON said:
oniyide said:
MARCUSDJACKSON said:
oniyide said:
S.T.A.G.E. said:
MARCUSDJACKSON said:
my 2 good friends STAGE and Sales. good stuff guys. keep the facts coming.

move, eyetoy eyecamera, and Kinect eyetoy/camra ripoff, and whtever else you want to call it, all od then failed to live up to thier hype.

wht significant hardcore games were worth the purchase of a Kinect? move had some hardcore games yet only 2 were worth the purhcase. kinect is only good for its multi-media uses.

Wii did motion controls best end of story.

 

This is exactly what I've been trying to tell him. The Wii had the best showcasing of motion controls the whole gen with some great first party  games and a handful of third party, but my point to him is that the Move had the most concrete potential to make a core title than all of the peripherals even though proper games werent made for it. Microsoft could do really well with the core if they follow Sony and Nintendo with nunchucks that are read by the Kinect. Essentially if they follow Sony's lead but market it big, people will act like its something new to the same effect of the Eyetoy market failure.

Gotta disagree with this, I think Ninty just marketed right, but there motion controls sucked as well. We got alot of shovelware and even those were barely accurate. Then when they did finally release something to make it work, the way it should have done from day 1, that thing got even less support than Move. All three are bad in one form or another

yea sure all motion control efforts suck'd. it's just Ninty's sucked the least.


ah, not sure about that. quantity wise, sure but quality? I dont know. the system is like80 percent shovelware and alot of the good games dont even rely heavily on the motion, IE Mario, DK, etc. 

ninty had the best quality by far. doesn't matter how much a game relied on motion. motion is the manin fucntion of the game and console. most move games weren't move specific. less then 10% of move games required it.

again, all 3 motion controles were 80%(or more)shovelware. motion control games could have been made better. Sony and ms screwed up by having multiple options. ninty gave you many options in one device.


The Move demands more movement than the Wii. See Punch out and The FIght as an example of the depth options and the more intuative control. You must follow through with your punches and it will tire you out faster, because the Move reads depth as well as sensor motion. This means you can punch from any angle including do things like a spinning back fist. Sucks that it was in an ok game than in a better package, because it could've been done much better.



S.T.A.G.E. said:
MARCUSDJACKSON said:
oniyide said:
MARCUSDJACKSON said:
oniyide said:
S.T.A.G.E. said:
MARCUSDJACKSON said:
my 2 good friends STAGE and Sales. good stuff guys. keep the facts coming.

move, eyetoy eyecamera, and Kinect eyetoy/camra ripoff, and whtever else you want to call it, all od then failed to live up to thier hype.

wht significant hardcore games were worth the purchase of a Kinect? move had some hardcore games yet only 2 were worth the purhcase. kinect is only good for its multi-media uses.

Wii did motion controls best end of story.

 

This is exactly what I've been trying to tell him. The Wii had the best showcasing of motion controls the whole gen with some great first party  games and a handful of third party, but my point to him is that the Move had the most concrete potential to make a core title than all of the peripherals even though proper games werent made for it. Microsoft could do really well with the core if they follow Sony and Nintendo with nunchucks that are read by the Kinect. Essentially if they follow Sony's lead but market it big, people will act like its something new to the same effect of the Eyetoy market failure.

Gotta disagree with this, I think Ninty just marketed right, but there motion controls sucked as well. We got alot of shovelware and even those were barely accurate. Then when they did finally release something to make it work, the way it should have done from day 1, that thing got even less support than Move. All three are bad in one form or another

yea sure all motion control efforts suck'd. it's just Ninty's sucked the least.


ah, not sure about that. quantity wise, sure but quality? I dont know. the system is like80 percent shovelware and alot of the good games dont even rely heavily on the motion, IE Mario, DK, etc. 

ninty had the best quality by far. doesn't matter how much a game relied on motion. motion is the manin fucntion of the game and console. most move games weren't move specific. less then 10% of move games required it.

again, all 3 motion controles were 80%(or more)shovelware. motion control games could have been made better. Sony and ms screwed up by having multiple options. ninty gave you many options in one device.


The Move demandeds more movement than the Wii. See Punch out and The FIght as an example of the depth options and the more intuative control. You must follow through with your punches and it will tire you out faster, because the Move reads depth as well as sensor motion. This means you can punch from any angle including do things like a spinning back fist.

yep. i trid to do those kinds of things on wii sports resort boxing and lets just say i'd be better off playing the fight lights out on PS move..



S.T.A.G.E. said:
phenom08 said:
oniyide said:
 

you live in your own world as usual, SOny didnt put anywhere near the ads that mS did for Kinect thats not pushing, by that logic. When all those games flop we should just stop blaming companies as not pushing them and sending them out to die. Since that seems to be a popular excuse when a game someone like doenst do well. SOny already stated they made profit off of every Move equipment sold. so fail on your part. No Resort could have been made without it, it just would have sucked cause there would have been crappy accuracy. 

When you can show me an ounce of proof Sony didn't "push it" then you will have an arguement. Until then no, Move failed and Sony tried. If they didn't try it would have not been created. Sony making profit is irrelevant (they have been losing money all gen so good job on making profit on that).

P.S. Since this is offtopic, I wont be replying after this.


I've never seen an ad for the Sony Eyetoy last gen, and I've only seen a couple ads for the  Move. I can truly say I cannot count how many Microsoft ad's I've seen for Modern Warfare, Gears of War, Halo, Kinect or even the Xbox 360. I've seen more Gamestop ads than Sony ads.

I have seen plenty of Move ads and Sony Eyetoy ads, they push their platforms, its fans just have the most excuses in the world. Everytime Sony makes something that doesn't do well, the excuses fly.



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oniyide said:
phenom08 said:
oniyide said:
 

you live in your own world as usual, SOny didnt put anywhere near the ads that mS did for Kinect thats not pushing, by that logic. When all those games flop we should just stop blaming companies as not pushing them and sending them out to die. Since that seems to be a popular excuse when a game someone like doenst do well. SOny already stated they made profit off of every Move equipment sold. so fail on your part. No Resort could have been made without it, it just would have sucked cause there would have been crappy accuracy. 

When you can show me an ounce of proof Sony didn't "push it" then you will have an arguement. Until then no, Move failed and Sony tried. If they didn't try it would have not been created. Sony making profit is irrelevant (they have been losing money all gen so good job on making profit on that).

P.S. Since this is offtopic, I wont be replying after this.

you were the one that brought it up, genuis. No proof of the nonsense you say, so you retreat as usual.

What lol? All you did was make some crap up about Sony not pushing it, even though you cant prove it. So end the excuses and accept Sony just failed.



MARCUSDJACKSON said:

yep. i trid to do those kinds of things on wii sports resort boxing and lets just say i'd be better off playing the fight lights out on PS move..

Wii Sports Resort didn't have boxing. So in other words, Fight is a unfair comparison to boxing since it was without Wii motion plus.



Not getting into the giant war brewing here. However, I WILL say that I use my Kinect every day and have for a LONG time now. Watching TV withOUT Kinect/voice function in particular has become utterly irritating. And when I DO have to pick up a controller to navigate, I get all kinds of irritated.

HBOGO + Netflix + Kinect has literally changed the way I watch TV. No exaggeration. I never would've paid the $129 or whatever for a fancy remote. But I would've been missing out in a big way. Literally one of my favorite electronic toy purchases I ever made. (Ok it was a gift, but still.)



Can't we all just get along and play our games in peace?

phenom08 said:
S.T.A.G.E. said:
phenom08 said:
oniyide said:
 

you live in your own world as usual, SOny didnt put anywhere near the ads that mS did for Kinect thats not pushing, by that logic. When all those games flop we should just stop blaming companies as not pushing them and sending them out to die. Since that seems to be a popular excuse when a game someone like doenst do well. SOny already stated they made profit off of every Move equipment sold. so fail on your part. No Resort could have been made without it, it just would have sucked cause there would have been crappy accuracy. 

When you can show me an ounce of proof Sony didn't "push it" then you will have an arguement. Until then no, Move failed and Sony tried. If they didn't try it would have not been created. Sony making profit is irrelevant (they have been losing money all gen so good job on making profit on that).

P.S. Since this is offtopic, I wont be replying after this.


I've never seen an ad for the Sony Eyetoy last gen, and I've only seen a couple ads for the  Move. I can truly say I cannot count how many Microsoft ad's I've seen for Modern Warfare, Gears of War, Halo, Kinect or even the Xbox 360. I've seen more Gamestop ads than Sony ads.

I have seen plenty of Move ads and Sony Eyetoy ads, they push their platforms, its fans just have the most excuses in the world. Everytime Sony makes something that doesn't do well, the excuses fly.

The move sold decent because of decent marketing. It also failed to try to reel in the casuals as well as the core. I saw move commercials a couple times, not anywhere near as much as Kinect. It alienated the casuals because it promoted only the intuitive movement and not the simpler games as well to give the total package. You're right, they did have commercials, but the level of marketing cannot be compared. Thats like david vs goliath right there.



S.T.A.G.E. said:
phenom08 said:
S.T.A.G.E. said:
phenom08 said:
oniyide said:
 

you live in your own world as usual, SOny didnt put anywhere near the ads that mS did for Kinect thats not pushing, by that logic. When all those games flop we should just stop blaming companies as not pushing them and sending them out to die. Since that seems to be a popular excuse when a game someone like doenst do well. SOny already stated they made profit off of every Move equipment sold. so fail on your part. No Resort could have been made without it, it just would have sucked cause there would have been crappy accuracy. 

When you can show me an ounce of proof Sony didn't "push it" then you will have an arguement. Until then no, Move failed and Sony tried. If they didn't try it would have not been created. Sony making profit is irrelevant (they have been losing money all gen so good job on making profit on that).

P.S. Since this is offtopic, I wont be replying after this.


I've never seen an ad for the Sony Eyetoy last gen, and I've only seen a couple ads for the  Move. I can truly say I cannot count how many Microsoft ad's I've seen for Modern Warfare, Gears of War, Halo, Kinect or even the Xbox 360. I've seen more Gamestop ads than Sony ads.

I have seen plenty of Move ads and Sony Eyetoy ads, they push their platforms, its fans just have the most excuses in the world. Everytime Sony makes something that doesn't do well, the excuses fly.

The move sold decent because of decent marketing. It also failed to try to reel in the casuals as well as the core. I saw move commercials a couple times, not anywhere near as much as Kinect. It alienated the casuals because it promoted only the intuitive movement and not the simpler games as well to give the total package. You're right, they did have commercials, but the level of marketing cannot be compared. Thats like david vs goliath right there.

It came bundled with Sports Champion, they definitely advertised the "simpler games." I'm sure you know what they were copying when they made Sports Champion, nobody wanted it because they already had a Wii. Sony tried and it didn't work out because it was a shameless ripoff.