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S.T.A.G.E. said:


As I've said before, I've used the Kinect before, but then again, I've also used the Eyetoy and both are limited. They can be as powerful as you want but they are still limited without peripherals, Sony smartened up to that fact but their marketing sucked so what good did that do them? Microsofts marketing is good so if they make a peripheral like the move it would be as if no one ever noticed in the states. After that the little game that Crytek is making for the Kinect will work really well. I never denied that the Kinect was a great piece of casual kit, but then again if Sony wanted to do the same, they could with the Eyetoy as well. In the end it doesnt matter because they both failed in their own respective ways. Microsoft won by have a highly successful commercial product and Sony won by having the product with the most going for it as far as gaming is concerned. When you look at what they lack, thats how they failed (as I will put below) and also casual gaming on consoles will stay just that, casual.

1) Sony did it properly (in making the product), but sucks at marketing and the games were whatever. They alienated the casuals with their product and they can actually make a core title. It makes sense if you think about it. (IE: Can you play halo with the Kinect? Ok....well can you play Killzone with the move? Exactly) Sony was more focused on making a core device that actually had more concrete potential winning over casuals. 

2) Kinect had the more limited product for gaming, but kept it simple and more entertainment focused (which is pretty much as much as it can do without a peripheral). Its marketing was stellar and did great in the states. It was the fastest selling holiday item. It probably still is today, it was a media darling because the television was saturated with it.


You know STAGE, maybe you should start seeing things differently concerning casuals and core gamers. You seem to glorify core gaming and despise casual gaming. I like both and I appreciate the effort put into casual gaming. Just because Kinect excels in dancing games doesn't mean it's worthless. I could say the same about Move... yeah it's working for core games like Killzone but can't work as well in dancing games... Are people not having fun with both games? Who cares if I can't play Halo with Kinect? The game wasn't meant to be played with it but man does it excels with a controller. Most Move games weren't made to be played with Move that's why people still prefer the DS to the Move option. 

Let's see how Sony "who was smart to let go Primesense" will end up next gen with Eye Toy and Move. I hope they use it more and make games around it because we saw interresting concepts but nothing relevant came out of it. MS on the other hand is already on something, even the guy on your interview stated that they couldn't figure out how to make it work so they decided to stick with the less difficult option that was Ete Toy.

IMO Sony didn't know what they were doing and still don't. MS bragged about Kinect being able to make core games and quite failed, they didn't know it would be hard for devs and themselves but they then concentrated to the casuals and it works really good. Meanwhile Sony still doesn't know what to do with Move, they stack Move controls over DS controls and hope people will buy a 100$ controller for this. Why? Make Move specific games! Or do they lack confidence in their product? Say what you want about Kinect... haters gonna hate... but people love it, it IS successful, next gen will embrace it.