ethomaz said:
|
lilbroex said:
1. Nothing can help Bethesda. They would have to pretty much completely rebuild the game to fix the problem.
2. Thanks for repepeating it but I know what I said. You still haven't answered the question.
3. That doesn't make any sense. The RAM that is in your motherboard is system RAM. All of it. 100%. Video RAM is on the GPU. I just told you that I played it with at max settings with graphical enhancement mods no less with less than 1 GB of video RAM. The "processor" part of the GPU does the graphics rendering, not RAM. RAM is just for holding the data that is being processed.
The PS3 only has 256 MB of Video RAM ,so how has it been releasing 90% of it games in HD if that isn't enough?
|
So why all the guys in the internet show Skrym using over 1GB VRAM (not system RAM) even with mid resolutions???
Eg. http://imgur.com/r/gamingpc/MatJS
Why the gamers are buying 4GB GPU to play Skrym??? They don't need that... need system RAM lol lol lol
Skrym bottleneck is VRAM, not system RAM.
|
You're completly wrong because skyrim runs at circa 720p on the PS3 and Xbox 360. You can't go comparing Apples to Oranges and then expect people to believe anything you say carries any weight.
1. Higher resolution textures.
2. Higher resolution output.
3. Higher quality AA, higher AA.
4. Double buffering, tripple buffering etc.
All optional on the PC that the PS3 and Xbox 360 won't be using to fill VRAM.
What you talk about isn't even measurable Vs the PS3 and Xbox 360. Sure the VRAM being used can be measured on the PC but Skyrim is a different game in terms of technical requirements on consoles and it's impossible to measure the differences and get relative values to say if you are right, therefore it's completely moot and your point doesn't belong in the thread.