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lilbroex said: 1. As the other poster said, if it was an issue with video memory then they could just reduce the graphics with a patch or cut down the drawing distance, but its not. If it was a GPU issue the problems would exist from the moment you turned the game on. Graphics aren't the primary problem. 2. The problem gets progressively worse as you play game meaning that it an issue with holding data. The coordinates and structural data for all of the objects you displace and pick up builds as you play the game stack. The quests you pick up/complete are held and tracked at all times. Those things are held in system memory. In
3. Also, in case you are unware(which looks likely) the 3 GB of memory that you are talking about Skyrim using on the PC "IS" system memory, not video memory. Your video memory for PCs is on the GPU. Few GPUs have more than 1 GB of RAM as its not really needed an extremely expensive due to it being higher quality. I played Skyrim on my PC at max settings with gaphical enhanment mods using a GPU that has less than 1GB of RAM. The elder scrolls games use "redundant textures" which are similar to the tiles used in old 8bit console games. You don't need a lot of video memory for that. |
1. I don't know what is the issue... I think neither the Bestelda know yet.
2. That issue is already fixed in patch 1.4 on PS3... there no more lag with large save data or anything related to how much you played... Bestelda already said that's not the new problem.
3. 2750MB used with max setthing in GPU-Z... video memory... not system memory... the game uses at max 2GB or VRAM but there mods/fixes to make it uses over 2GB VRAM for better performance/framerate (using GPU with more than 2GB VRAM of course).
Five seconds on Google images... 1752MB VRAM used.

Edit - I'm reading a lot of issues with Skyrim from PC users in forums now... and seem like the VRAM is the bottleneck for this game and not system RAM. With AA the VRAM use is even bigger.







