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lilbroex said:

1. Any technical analyst or even a person that is "slightly" versed in computer hardware interaction/functionality can tell what the problem is.

2.??? What does save data have to do with this?

3. Five second to find some red herring that doesn't change a single thing that I just said in any way, form, or fashion...

1. lol you can help Bestelda ... please.

2. You said "The problem gets progressively worse as you play game meaning that it an issue with holding data. The coordinates and structural data for all of the objects you displace and pick up builds as you play the game stack. The quests you pick up/complete are held and tracked at all times. Those things are held in system memory." That problem no more exists... what do you talking about?

3. You said the problem is the system ram and "open world games" uses more system RAM... in fact Skrym uses more VRAM than system RAM... so you said I'm wrong and I proved I'm not wrong... and I said 256MB VRAM is not enough to maintain a 720p game in today standards... needs a lot more VRAM because the GPU needs VRAM to work with textures and filters and not just for output (it's not a video output... it's gaphics rendering).