ethomaz said:
So why all the guys in the internet show Skrym using over 1GB VRAM (not system RAM) even with mid resolutions??? Eg. http://imgur.com/r/gamingpc/MatJS Why the gamers are buying 4GB GPU to play Skrym??? They don't need that... need system RAM lol lol lol Skrym bottleneck is VRAM, not system RAM. |
You're completly wrong because skyrim runs at circa 720p on the PS3 and Xbox 360. You can't go comparing Apples to Oranges and then expect people to believe anything you say carries any weight.
1. Higher resolution textures.
2. Higher resolution output.
3. Higher quality AA, higher AA.
4. Double buffering, tripple buffering etc.
All optional on the PC that the PS3 and Xbox 360 won't be using to fill VRAM.
What you talk about isn't even measurable Vs the PS3 and Xbox 360. Sure the VRAM being used can be measured on the PC but Skyrim is a different game in terms of technical requirements on consoles and it's impossible to measure the differences and get relative values to say if you are right, therefore it's completely moot and your point doesn't belong in the thread.







