adriane23 said:
That's not an acceptable excuse. The games should at least have some kind of polish to the battle systems since you fight A LOT in the Elder Scrolls games. What if it was the opposite? What if TES had a great combat system, but the world was ugly, uninspired, and you could only walk? You countered your own point about JRPG battle systems, but I will say that all JRPGs matched the description that you quoted me on before the fifth generation, but they progressivley improved since then. Lastly, these are all obviously my opinions, so I won't be putting "imo" or "to me" in each one of my sentences. Lastly lastly, I mentioned The Witcher 2 as one of the good WRPGs in one of my other posts in this thread. |
A TES game with a world which was uninteresting to explore, but with good combat would be Dragon's Dogma wouldn't it? That is certainly how I have heard the game described, that or an action adventure game with an open world and AI buddies. I don't think games need to be all things too all people and there is more to gameplay than combat, many WRPGs often focus on things like player agency with choice in how story progresses and character development, exploration etc. That is not for everyone, but nothing ever is.
Really these days RPG genres are so broad it is impossible to really make blanket statements like that anyway. When games like Borderlands, The Witcher 2, Diablo 3, Skyrim, Mass Effect, XCOM: Enemy Unknown, World of Warcraft and Dragon Age can all be considered WRPGs and Dark Souls, Final Fantasy XIII, Valkyria Chronicles, Dragon's Dogma, Dragon Quest IX and Final Fantasy Tactics can all be considered JRPGs compairing them as genres in broad terms is pretty impossible.
I named 2 JRPGs from this generation which matched your description of most WRPGs. It is a rather shallow criticism anyway, mechanics are what really matter. I was trying to point out how silly a criticisim that was for a genre when compairing it to a genre that has lots of games that have the same "issue" rather than me saying that JRPGs have flimsy/flashy animations with numbers poping up is a bad thing. While also pointing out that most modern WRPGs don't actually match your description anyway. I like both JRPGs and WRPGs
You don't have to put "imo" at the end, you could word it like an oppinion tho. For example instead of "but they generally have no aesthetic appeal." you could write "I don't find most WRPGs to be aesthetically appealing" it's not hard.
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