Jumpin said:
Xenoblade does =P |
Never played Xenonlade. Does it have smithing?
Jumpin said:
Xenoblade does =P |
Never played Xenonlade. Does it have smithing?
darkknightkryta said:
Never played Xenonlade. Does it have smithing? |
Everything in Xenoblade actually does have a use. Collectables and enemy loot is good for either trading for rarer collectables/enemy loot, getting Colony 6 rebuilt, or "gifting" from one character to another to improve (or not) the bonds between them.
Monster Hunter: pissing me off since 2010.
I'll play the devil's advocate role and mention Fallout 2. It does have a proper turn-based combat system, unlike WRPGs like Baldur's Gate where you have to pause the game every ten miliseconds to get the most of the combat system. It is an old game so your PC sholdn't have problems running it.
ishiki said:
not entirely true. For instance if you used like strength +20% you could use a magic that isn't like ultima or meteor (comet I forget) to get to 255. And not junction more than a couple magic to magic wielding characters. Or junction magic to certain characters to give ice affinity, or poison/blind status. It's not useless because you can't get infinite magic easily, so you have to allocate carefully atleast in theory. It just has a different utility than most other games, but the idea is cool. However the issue with that and basically every FF game is there's a way to exploit it the battlesystem, so the systems are never as deep as they should be, except for a few optional bosses like making squall/zell 255 strength with aura and lionheart and zells QTE's. Pretty much beats everything in the game, except like omega weapon (because that boss involves a bit of luck+that). But I agree with you, both JRPG, and WRPG's have useless stuff. But imo RPG's should have some of that.I mean maybe generally WRPG's have more useless stuff, but tactics ogre, last remnant, dark soul's, and countless other JRPG's give you useless, or semi-useless. But generally I just sell my shit so I can buy things, problem solved :P |
To be honest, I don't remember much of the game anymore. I remember the theory of the Junctioning system was brilliant (lots of options and customisability), but in practice it was ridiculously open to exploits. Like you said, Squall/Zell, Str 255 and Aura beat virtually everything. Even with Omega weapon I used the same tactic but just used heroes constantly (the Laguna card gives you 100 heroes) so I was effectively invincible. Maybe I played it too much because I remember having 100 of a lot of magic (100 Ultima, Curaga, Meteor etc.) so my stats were ridiculously high.
darkknightkryta said:
What I was trying to get at is "JRPGs" don't fill your inventory with junk and useless armour. "WRPGs" give you a lot of stuff for the sole purpose of selling, but they don't really let you know what you can use for smithing. And as I said before, they give you so many useless armour and weapons, you'd spend a good hour trying to see what improves your stats or not so you can sell it later. Or they'll give you weapons and armours that no one can equip cause you didn't pick the right class. |
Much of that is simply due to having a huge levels of customisability, including spending ages trawling through inventories for optimal equipment. Also, in most party based WRPGs you should have at least one character that can utilise equipment that your character can't.
Jumpin said:
Not really, refining isn't just an alternative to drawing, as refining converts all things collected into other items and magic, and drawing only gains small amounts of raw magic; you can draw magic, but that is incredibly tedious since you can only draw a small amount at a time. It makes much more sense to refine items into magic, and weaker magic into more powerful magic, because you are working with much larger numbers. The only time where drawing magic is useful is in the early stages of the game if you are having trouble; but you gain your first refine skill fairly quickly. Magic is also not useless once it is junctioned, as it is now boosting your stats, effectively becoming your weapon, armour, or other piece of equipment. Also, if you had 255 strength in any FF game, you wouldn't use magic either with the exception of enemies that are strong to physical attacks. |
From what I remember, that stuff still built up massively by the end of the game. It didn't take me long to have 100 of the more powerful magic spells
@ bolded
That was actually my point. There was no point in using magic as the most powerful spells that you would normally use were Junctioned to improve stats. You wouldn't use them as that would reduce your stats. The whole system was easy to exploit too; most of my stats were ridiculously high.
Scoobes said: To be honest, I don't remember much of the game anymore. I remember the theory of the Junctioning system was brilliant (lots of options and customisability), but in practice it was ridiculously open to exploits. Like you said, Squall/Zell, Str 255 and Aura beat virtually everything. Even with Omega weapon I used the same tactic but just used heroes constantly (the Laguna card gives you 100 heroes) so I was effectively invincible. Maybe I played it too much because I remember having 100 of a lot of magic (100 Ultima, Curaga, Meteor etc.) so my stats were ridiculously high. |
I wonder if it's possible to mod the PC version of that... I've always wanted to rebalance that game (And like every final fantasy :P, maybe not 7 hrmm.)
There's DX:HR mod that changes balance makes it a bit harder (not sure if better, but fun so you have to use different tactics), but the guy who did it screwed up the inventory system.
I'm going going quite off topic.
But I think the topic has gotten silly (I'd use another word except the OP is a mod heh), because everyones arguing ZOMG i can trade this pelt for this banana, and get this thong to put on my female, so the pelt wasn't useless, compared to I can just sell the useless pelt and buy this thong etc, in a thousand directions. ugh.
Mod Thread Bumping Powers, Activate!
Just downloaded KOTOR II (courtesy of our dear departed friend Khuutra).
Let's see if i like this one better.
Monster Hunter: pissing me off since 2010.