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Forums - Gaming - How this Gen almost Ended Console Gaming (For Me at least)

Barozi said:
Player2 said:
Barozi said:
Player2 said:

Assassin, Berseker and Lizardman would be DLC as well, and probably more characters.


No idea what you're talking about now. You need to explain that post.

Those are characters from Soul Calibur II...

Okay I only remember Lizardman.

But that doesn't explain why Soul Calibur II has less characters overall and less bonus characters than Soul Calibur IV. Why weren't those DLC ?
http://en.wikipedia.org/wiki/List_of_Soul_characters


With each entry in a fighting game franchise new characters are added, this is why SC IV have more characters than SC II. The extra characters that SC IV have didn't exist when SC II was made.

A more interesting question would be why Soul Calibur IV is missing several modes that Soul Calibur II have like Time Attack, Survival, Team Battle and Team Battle VS.

 

Now onto why Assassin, Berseker, Lizardman, Sophitia and Seung Mina would be DLC if SC II were made today.

SC II appeared first in the arcades without those characters. It got patched four times (versions A, B, C, D) before the console release.

Sophitia and Seung Mina won a popularity contest in Japan and were added as secret characters to the japanese version of the game.

Assassin, Berseker and Lizardman were added to the game in the american and european versions.

 

If SC II were made today we would get the first and buggy Soul Calibur II version A without those characters. If it sold enough then it would get patched and Sophitia, Seung Mina, Assasssin, Berseker and Lizardman would be added as DLC.



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Player2 said:
Barozi said:

Okay I only remember Lizardman.

But that doesn't explain why Soul Calibur II has less characters overall and less bonus characters than Soul Calibur IV. Why weren't those DLC ?
http://en.wikipedia.org/wiki/List_of_Soul_characters


With each entry in a fighting game franchise new characters are added, this is why SC IV have more characters than SC II. The extra characters that SC IV have didn't exist when SC II was made.

A more interesting question would be why Soul Calibur IV is missing several modes that Soul Calibur II have like Time Attack, Survival, Team Battle and Team Battle VS.

 

Now onto why Assassin, Berseker, Lizardman, Sophitia and Seung Mina would be DLC if SC II were made today.

SC II appeared first in the arcades without those characters. It got patched four times (versions A, B, C, D) before the console release.

Sophitia and Seung Mina won a popularity contest in Japan and were added as secret characters to the japanese version of the game.

Assassin, Berseker and Lizardman were added to the game in the american and european versions.

 

If SC II were made today we would get the first and buggy Soul Calibur II version A without those characters. If it sold enough then it would get patched and Sophitia, Seung Mina, Assasssin, Berseker and Lizardman would be added as DLC.

Tekken 6 existed only as an Arcade game long before it came to consoles and even then they released it with the Bloodline Rebellion update included on PS3 and Xbox360.



Barozi said:
Player2 said:
Barozi said:



With each entry in a fighting game franchise new characters are added, this is why SC IV have more characters than SC II. The extra characters that SC IV have didn't exist when SC II was made.

A more interesting question would be why Soul Calibur IV is missing several modes that Soul Calibur II have like Time Attack, Survival, Team Battle and Team Battle VS.

 

Now onto why Assassin, Berseker, Lizardman, Sophitia and Seung Mina would be DLC if SC II were made today.

SC II appeared first in the arcades without those characters. It got patched four times (versions A, B, C, D) before the console release.

Sophitia and Seung Mina won a popularity contest in Japan and were added as secret characters to the japanese version of the game.

Assassin, Berseker and Lizardman were added to the game in the american and european versions.

 

If SC II were made today we would get the first and buggy Soul Calibur II version A without those characters. If it sold enough then it would get patched and Sophitia, Seung Mina, Assasssin, Berseker and Lizardman would be added as DLC.

Tekken 6 existed only as an Arcade game long before it came to consoles and even then they released it with the Bloodline Rebellion update included on PS3 and Xbox360.

But Namco doesn't give the same treatment to Soul Calibur and Tekken. Soul Calibur doesn't get arcade releases anymore.



Player2 said:
Barozi said:

Tekken 6 existed only as an Arcade game long before it came to consoles and even then they released it with the Bloodline Rebellion update included on PS3 and Xbox360.

But Namco doesn't give the same treatment to Soul Calibur and Tekken. Soul Calibur doesn't get arcade releases anymore.

Doesn't matter though to disprove my point does it ?

SCII came out on arcades first. Got 4 updates and got then ported to consoles with the latest update.
Tekken came out on arcades first, got 1 update and was ported on consoles with said update.

Neither Soul Calibur IV, V nor Tekken 6 got such a big update after their console release that was only available through paid DLC.



ever since I started college, I have had almost no motivation to play videogames.



 Been away for a bit, but sneaking back in.

Gaming on: PS4, PC, 3DS. Got a Switch! Mainly to play Smash

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Barozi said:
Player2 said:
Barozi said:

Tekken 6 existed only as an Arcade game long before it came to consoles and even then they released it with the Bloodline Rebellion update included on PS3 and Xbox360.

But Namco doesn't give the same treatment to Soul Calibur and Tekken. Soul Calibur doesn't get arcade releases anymore.

Doesn't matter though to disprove my point does it ?

SCII came out on arcades first. Got 4 updates and got then ported to consoles with the latest update.
Tekken came out on arcades first, got 1 update and was ported on consoles with said update.

Neither Soul Calibur IV, V nor Tekken 6 got such a big update after their console release that was only available through paid DLC.

First of all, Tekken 6 was released late because it was going to be a PS3 exclusive. Then they decided to port the game to X360. When the console versions were going to be released the BR update was already in the arcades months before, so they added it to the game. If the game launched earlier Tekken 6 BR would have been DLC.

Soul Calibur IV and V didn't get a big update because they don't care. They didn't patch the infinite combos, to begin with...



Agree with most, I went mainly PC this generation. Heres 2 more.

Digital: Every company wants to shift to digital so now you can not get a return on the games that you own, thus making it even more expensive of a buy

High tech HW: This isn't really anyone's fault except societies, but with stronger HW it will become more expensive and harder for independant studios to take off. Thus we will be left with huge companies and get lots of sequels rather then new ips.



Barozi said:
Haven't checked this thread in a long time, but regarding game length or content/DLC I have these words to say:

Some games appear to be longer back in the days. Don't get me wrong. Games from the NES and SNES have always been short. But the transition to 3D made games longer. But often with shady methods, mostly backtracking. It was very common back then, but those times changed. Corridor shooters have died out, because they forced you to go through the levels several times to find a new door that can be opened or a key card/other items.
Therefore COD campaigns may only be 5 hours long, but isn't that better than Wolfenstein 3D, Doom, Marathon or some of the early Medal of Honor games where you keep fighting the same enemies in the same environments ?

Now about Soul Calibur IV. What makes you so sure forevercloud that Vader and Yoda should've both been in all versions from the start ? Did the Gamecube version of SCII have the Xbox exclusive character Spawn for example ?
I think not. Therefore putting DLC on the disc save the company money. They need to pay Microsoft or Sony for every traffic they cause to their servers.

My issue is not whether they should have been on both....but that they were both on disc on the PS3 AND the 360. Vader exclusive to PS3 and Yoda exclusive to 360 but the characters were just locked on the oppossites.....then months later they released a key DLC to unlock them for a price :/



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

zarx said:
forevercloud3000 said:

And off the top of my head, FP games that have released in the last  years...

Resistance 3,Homefront,Call of Duty MW2,Call of Duty BO2, Dishonored, Medal of Honor, Halo 4 soon, Borderlands 2,XCOM,Battlefield,Sniper Elite and the list goes on and on. FP games are all the media ever wants to talk about unless you are Assassin's Creed  and they are the most Sequel prone of any genre, coming on a yearly basis.


XCOM is not an FPS it's the best turnbassed stratergy game in years. The FPS is in development hell, and rumours suggest that it's 3rd person now.  

And also non FP games in just this year. Sleeping Dogs, Darksiders 2, XCOM: Enemy Unknown, Mass Effect 3, Soulcalibur V, Kingdoms of Amalur: Reckoning, Twisted Metal, Binary Domain, Silent Hill: Downpour, Ninja Gaiden 3, Prototype 2, Game of Thrones, Dragon's Dogma, Max Payne 3, Inversion, Dirt: Showdown, Lollipop Chainsaw, Spec Ops: The Line, Risen 2: Dark Waters, Resident Evil 6, Need for Speed: Most Wanted, Assassin's Creed III, Epic Mickey 2: The Power of Two, Hitman: Absolution an more.

And that isn't even including downloadable PC, and portable games, and also ignoring licensed stuff. There are games for everyone these days.

Sleeping Dogs, Darksiders 2, XCOM: Enemy Unknown, Mass Effect 3, Soulcalibur V, Kingdoms of Amalur: Reckoning, Twisted Metal, Binary Domain, Silent Hill: Downpour, Ninja Gaiden 3, Prototype 2, Game of Thrones, Dragon's Dogma, Max Payne 3, Inversion, Dirt: Showdown, Lollipop Chainsaw, Spec Ops: The Line, Risen 2: Dark Waters, Resident Evil 6, Need for Speed: Most Wanted, Assassin's Creed III, Epic Mickey 2: The Power of Two, Hitman: Absolution, Mortal Kombat, Street Fighter X Tekken.

Shooters:10

Platformers: 1

RTS:1

3rd Person Shooters:5

Action:5

Fighters:3

RPGs:4

Arcade Racers:2

I concur that yes there are many other games coming out, but the balance between them is all off. I just personally despise 1st Person View, its a pet peeve of mine. I just hate the sight of hands just sticking out the screen and the idea that the motions are restricted to this box of view doesn't seem natural to me. Only game I liked 1st person in was Mirror's Edge. And what I didn't address was that part of my distaste for the genre is that it is synonymous with guns. 3rd Person games and Action games are guilty of this. I think they are too centered on in games these days, or maybe I just don't see the facination. Shooting someone has to be the boringest way to end someone....now decapitating them with a sword is different :P



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

forevercloud3000 said:

I was so excited for this generation to start back in 2006. The next gen consoles sounded so tantalizing.  I looked over the specs of each and envisioned the million possibilites of cool and unique games they could make with them.

Was I in for a rude awakening once this generation went into full swing. 

 

DLC

The bane of my existance. DLC at the begining sounded like a fantastic idea. Long had I dreamed of the day when games would be expanded upon without having to wait several years for the eventual sequel. What ended up happening was we are not getting more game......we are getting LESS! How is it that I can pick almost any game from last generation/one before it, and with ease find a game that will last me more than 50hrs without doing everything. God forbid it was a JRPG, a garanteed  80hrs+. What we got this gen? A 10hr game(if you are lucky) and meaningless DLC like outfits and customizations....you know, that stuff that would have been cool unlockables last gen. Map Packs? You mean the same maps that are in the story already I have to buy slightly modded versions of it? Worst offenders have to be Capcom. How dare they purposely release a game with only half the characters, over price them, then rerelease a budgeted(but not really) version of the game a few months later with all the extras. Or Resident Evil 5. How pissed was the gaming community when they found out that the $6 DLC for online play was actually a 5mb download "key" just to unlock it on the disc. Publishers have completely missed the mark on why we originally wanted DLC in our games. We wanted to be able to get more out of existing worlds, not have you gimp the original product to sell us the parts that should have been there in the first place. At least GTAIV got it right, with the game being packed to the brim with all the usual goodies, but then released epic DLC's that could ad another good 20hrs.

Which brings me to my next topic.....

Pricing

So last gen in the US games were capped at a steady $50 brand new, and some made cheaper from there. Those game could last you at a minimum I say 30hrs but usually much much more. Now? Will be lucky to get  10 out of a game.....and would have paid $60 for it. What? So basically we are getting even less for our money. Then once you add in the DLC(that stuff that would have normally been in the game anyway) and charge a dollar per costume,5 per 2 maps or something. Ludicrous !

Multiplatform

This is more bad for the developers than it is for the Consumers, yet it does have some ill ramifications for us as well. The "Cry Wolf" tactic at the begining of this gen set off a chain reaction of sorts. You see, last gen every game was predom exclusive to one system or another. You chose your system accordingly due to which exclusives each has. What was told to developers this gen was that they would not be able to make returns unless they were on as many consoles as possible to offset costs. What happened? Most games of previous gens sold less this generation than in previous ones, one of the systems would be getting shoddy "ports", and console developers had less to defrenciat themselves from each other and make them stand out. Basically the main premise of competition was almost completely eliminated. Thank God for 1st Party Developers, otherwise we would have no end to.....

 

Sequel-itis

Game Developers, now being forced to release content on as many venues as possible, had less and less time to be creative. The only thing Publishers care about is making a return and only want sure bets. Sequels are the answer to that. Now Sequels are not inherently bad...but the constant release of slightly tweaked versions of last year's games or just delving into the same story over and over is not fun. I have seen more direct sequels/Remakes/ReReleases this gen than I care to count. Where is the innovation? I miss the god ol days of walking in a gaming store and looking at the box of a game I had litterally never heard of and the feeling of discovering a new Gem takes over. Now everytime I pick up a box, it looks more and more like the last box.

 

1st Person Stir Crazy

I always hated this view point, I much prefer my games in 3rd person. So it should come as no shock at how disgusted I was with almost every game this gen being a 1st Person Shooter(least favorite Genre). I get it, it got popular over night due to great console shooters like Halo, but this generation became beyond oversaturated with them.

 

Patches

Now it seems to be ok to release a known buggy game to consumers because you can always release a day one patch! This is another great idea of this gen totally warped by corporate greed. This should have been a great thing. But what we ended up with is Skyrim on PS3, a buggy mess for most. Or any of the games from this gen with gamebreaking bugs, something that rarely existed on console last gen.

Focus on Online

I liked the idea of playing games online but never totally captivated by it. The way I saw it, I need to be able to fully enjoy a game by myself even if I don't have a freind to play with. That was the only way a game got my money. Now games this gen are almost entirely focused on twitch online gaming. Anything that impeded a gamer from getting straight to the online was seen as bad. I feel the same way about Online as I do about DLC. It shouldn't be the meat and potatos, but the dessert that enriches the experience as a whole. Maybe that is just me though.

Studios Dropping Like Flies

SO many great studios did not survive this gen. I can't remember it being like that in the last few previous. Knowing that I can never get a sequel to some of my favorite games now really bothers me.

It's all a business, man.  Cost of making a game this generation is crippling for studios who spend $100 million on a game and then don't sell enough copies to make their money back.  Just the way it is.  All it takes is one "flop" and it's over some of those studios.  "Flop" means something entirely different this generation, too.  It used to be 100k in sales was considered "sleeper hit" status... now it's sometimes not even enough to cover a marketing budget.