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Barozi said:
Haven't checked this thread in a long time, but regarding game length or content/DLC I have these words to say:

Some games appear to be longer back in the days. Don't get me wrong. Games from the NES and SNES have always been short. But the transition to 3D made games longer. But often with shady methods, mostly backtracking. It was very common back then, but those times changed. Corridor shooters have died out, because they forced you to go through the levels several times to find a new door that can be opened or a key card/other items.
Therefore COD campaigns may only be 5 hours long, but isn't that better than Wolfenstein 3D, Doom, Marathon or some of the early Medal of Honor games where you keep fighting the same enemies in the same environments ?

Now about Soul Calibur IV. What makes you so sure forevercloud that Vader and Yoda should've both been in all versions from the start ? Did the Gamecube version of SCII have the Xbox exclusive character Spawn for example ?
I think not. Therefore putting DLC on the disc save the company money. They need to pay Microsoft or Sony for every traffic they cause to their servers.

My issue is not whether they should have been on both....but that they were both on disc on the PS3 AND the 360. Vader exclusive to PS3 and Yoda exclusive to 360 but the characters were just locked on the oppossites.....then months later they released a key DLC to unlock them for a price :/



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)