theprof00 said:
See, the problem here is that the perceived unfairness is coming from people who believe the Vita to be dying. Counter-point, the 3ds was itself selling very poorly before its own price-cut and now is selling at an extremely healthy rate. Ergo, it stands that the lifecycle of the vita isn't as being advertised by the "oppressed posters" as here-today gone-tomorrow, but more in terms of, the Vita cannot sustain sales at this price point, and should seek a new price-point to increase competitiveness. Therefore, based on the facts, the vita is not dying, but simply not meeting demand. Demand is a formula which determines an optimal profit stream based on price. It involves the amount of predicted sales multiplied by revenue with cost subtracted. Generally, the formula follows these three levels in a healthy product: Currently, Sony's strategy is to pursue profit above all else ebing that they are financially trying to get their finances back in order, so they are trying to maintain their current strategy of low volume with high margin. Also, it stands that because there are not a great deal of games on the market, it is harder to bring in software revenue. One would think, hey, you sell more systems, you sell more games, and you make money on games. That's true, but what if there aren't a lot of games? Then obviously, you cannot justify selling the console for less and expect to make the money back on the non-existent razorblades. So, simply and solidly, I have proven that 1) Vita is not dying, it is in a demand model that suits its pricing strategy "we at vgc try to use facts, not opinions, thanks for playing" |
wow...
the power of denial is strong in you...