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Forums - Nintendo - Darksiders 2 Wii U Edition May Be Worth Waiting For

S.T.A.G.E. said:
lilbroex said:
Sal.Paradise said:
lilbroex said:


Please show me how the Upad copied either one of them.

Ah, we're confused. 

I pointed out that the Wii U Pro controller's triggers are the same design as the 360s.

You said: "No, they are the same as the Upad which is the based of the DS and Gamecube controller."

I pointed out that no, the Gamecube did NOT have the same trigger design (neither did the DS) 

You then correctly said the Dreamcast controller infact had that trigger design on which we are arguing (the one on the Wii U Pro controller) before the 360 controller had it! 

Conclusion: it must be a copy of either the DC controller or the 360 controller's trigger design. Simple  

I only compared the Dreamcasts trigger design to the 360 controller. The UPro controller was only compared to the Upad. Then I stated that for Upro to be a copy of the 360's shoulders buttons, the Upad would have to be a copy of the 360 controller,  since the Upro controller is, once again, just the Classic Controller Pro with the Wii U button layout. I demonstrated that well at the top of this page.

The triggers on the Nintendo controller are thick and flat like the GC triggers which predate the Xbox1. The ones on the Xbox and DC controller are curved.

I hope you didn't think you could convince "me" that my own words were different than what I stated.



We've come to the conclusion that the Dreamcast controller inspired the initial design of the Microsoft Xbox controller, but the skeleton changed. Microsoft evolved the design and Nintendo took it to compel the gamers. I will be getting the pro myself, but that doesnt change the fact that I own the 360 and know what the controller looks and feels like.

Then you will likely be greatly dissapointed when you get your hands on it and expect it to feel like the 360 controller.



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lilbroex said:

I only compared the Dreamcasts trigger design to the 360 controller. The UPro controller was only compared to the Upad. Then I stated that for Upro to be a copy of the 360's shoulders buttons, the Upad would have to be as the Upro controller is, once again, just the Classic Controller Pro with the Wii U button layout.

I hope you didn't think you could convince "me" that my own words were different than what I stated.

Ahh, so your comment "Just like the Dreamcast where it got them from." wasn't an argument or rebuttal of any sort about the Wii U Pro, you were just saying that's where Msoft's trigger design came from. Ok. 

So we'll try the argument from that point again.

Where are the Wii U Pro's controllers' trigger designs from?

They look identical to the 360's to me, which were also similar to the Dreamcast's as you said.

Now where do you say they are from? Remember, if you say 'they are the same as on the Upad', that just means they were both copies of the 360 or DC controllers'. 



lilbroex said:
S.T.A.G.E. said:
lilbroex said:
Sal.Paradise said:
lilbroex said:


Please show me how the Upad copied either one of them.

Ah, we're confused. 

I pointed out that the Wii U Pro controller's triggers are the same design as the 360s.

You said: "No, they are the same as the Upad which is the based of the DS and Gamecube controller."

I pointed out that no, the Gamecube did NOT have the same trigger design (neither did the DS) 

You then correctly said the Dreamcast controller infact had that trigger design on which we are arguing (the one on the Wii U Pro controller) before the 360 controller had it! 

Conclusion: it must be a copy of either the DC controller or the 360 controller's trigger design. Simple  

I only compared the Dreamcasts trigger design to the 360 controller. The UPro controller was only compared to the Upad. Then I stated that for Upro to be a copy of the 360's shoulders buttons, the Upad would have to be a copy of the 360 controller,  since the Upro controller is, once again, just the Classic Controller Pro with the Wii U button layout. I demonstrated that well at the top of this page.

The triggers on the Nintendo controller are thick and flat like the GC triggers which predate the Xbox1. The ones on the Xbox and DC controller are curved.

I hope you didn't think you could convince "me" that my own words were different than what I stated.



We've come to the conclusion that the Dreamcast controller inspired the initial design of the Microsoft Xbox controller, but the skeleton changed. Microsoft evolved the design and Nintendo took it to compel the gamers. I will be getting the pro myself, but that doesnt change the fact that I own the 360 and know what the controller looks and feels like.

Then you will likely be greatly dissapointed when you get your hands on it and expect it to feel like the 360 controller.


The only difference is the analog sticks, its not a major bodily change. This is nothing new, I checked the scale of the 360 controller and Wii U and it all adds up. Nintendo fans being extremely protective of Nintendos inovation credits is a known thing. Its nothing new, you can let go now.



Sal.Paradise said:
lilbroex said:

I only compared the Dreamcasts trigger design to the 360 controller. The UPro controller was only compared to the Upad. Then I stated that for Upro to be a copy of the 360's shoulders buttons, the Upad would have to be as the Upro controller is, once again, just the Classic Controller Pro with the Wii U button layout.

I hope you didn't think you could convince "me" that my own words were different than what I stated.

Ahh, so your comment "Just like the Dreamcast where it got them from." wasn't an argument or rebuttal of any sort about the Wii U Pro, you were just saying that's where Msoft's trigger design came from. Ok. 

So we'll try the argument from that point again.

Where are the Wii U Pro's controllers' trigger designs from?

They look identical to the 360's to me, which were also similar to the Dreamcast's as you said.

Now where do you say they are from? Remember, if you say 'they are the same as on the Upad', that just means they were both copies of the 360 or DC controllers'. 


The gamecube. The 360 and DC controller's shoulder buttons curve when you press them in. The GC and Upad shoulders buttons are short and go straight down and up.



The consensus is that they copied, but its good for them because it will help get core gamers who dont favor Nintendos tech to make the easy transfer over to the Wii U. Wii U will be my secondary console, but at least I know I wont need to have a learning curve. Watch the video.

Watch this video:
http://www.youtube.com/watch?v=q0GVdwRs30o



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S.T.A.G.E. said:

The consensus is that they copied, but its good for them because it will help get core gamers who dont favor Nintendos tech to make the easy transfer over to the Wii U. Wii U will be my secondary console, but at least I know I wont need to have a learning curve. Watch the video.

Watch this video:
http://www.youtube.com/watch?v=q0GVdwRs30o


That guy sounds like a solid Micrsoft fanboy beacause the prefered way of controlling Super Smash Brother is the GC controller which would make the Wii Classic Controller Pro the ideal controller as I stated before. The previous revision is a lot better than the current one. I like the to long handles as opposed to the fat, curved back handles.

The video was fallacious from the beginning. It stated unproven things like they are fact.

Once again, if you are expecting the experience of playing Nintendo games with a 360 controller, you are going to be dissapointed.  There are more differences than meet the eye from one angle.



lilbroex said:
Sal.Paradise said:
lilbroex said:

I only compared the Dreamcasts trigger design to the 360 controller. The UPro controller was only compared to the Upad. Then I stated that for Upro to be a copy of the 360's shoulders buttons, the Upad would have to be as the Upro controller is, once again, just the Classic Controller Pro with the Wii U button layout.

I hope you didn't think you could convince "me" that my own words were different than what I stated.

Ahh, so your comment "Just like the Dreamcast where it got them from." wasn't an argument or rebuttal of any sort about the Wii U Pro, you were just saying that's where Msoft's trigger design came from. Ok. 

So we'll try the argument from that point again.

Where are the Wii U Pro's controllers' trigger designs from?

They look identical to the 360's to me, which were also similar to the Dreamcast's as you said.

Now where do you say they are from? Remember, if you say 'they are the same as on the Upad', that just means they were both copies of the 360 or DC controllers'. 


The gamecube. The 360 and DC controller's shoulder buttons curve when you press them in. The GC and Upad shoulders buttons are short and go straight down and up.


The Wii U pad is curved like the 360 shoulder and has triggers like the 360 controller. The Gamecube controller is nothing like the Upad as the shoulder buttons are in a concave, where the shoulder is like the 360's controller as well and the same goes for the triggers. 



lilbroex said:
Sal.Paradise said:
lilbroex said:

I only compared the Dreamcasts trigger design to the 360 controller. The UPro controller was only compared to the Upad. Then I stated that for Upro to be a copy of the 360's shoulders buttons, the Upad would have to be as the Upro controller is, once again, just the Classic Controller Pro with the Wii U button layout.

I hope you didn't think you could convince "me" that my own words were different than what I stated.

Ahh, so your comment "Just like the Dreamcast where it got them from." wasn't an argument or rebuttal of any sort about the Wii U Pro, you were just saying that's where Msoft's trigger design came from. Ok. 

So we'll try the argument from that point again.

Where are the Wii U Pro's controllers' trigger designs from?

They look identical to the 360's to me, which were also similar to the Dreamcast's as you said.

Now where do you say they are from? Remember, if you say 'they are the same as on the Upad', that just means they were both copies of the 360 or DC controllers'. 


The gamecube. The 360 and DC controller's shoulder buttons curve when you press them in. The GC and Upad shoulders buttons are short and go straight down and up.

Goodness, the Gamecube?

They look identical on the WiiUPro controller to the 360s/DCs, which are a very unique design, not the Gamecube's.

And as for the action of the buttons, apart from being a craazy specific thing to use as an excuse (mm's of difference in movement...definitely not a copy then?), the Wii U pro triggers are the same with their curved upwards design that you press downwards, they just don't stick out as much as the 360's so have less space to travel..

On top of this, even if the actions of the buttons were...radically different.... there is no reason for Nintendo to copy that 360/DC aesthetic design in particular, why did they not stick with their other ones, like the GC or Classic controller triggers?

They just decided to copy someone elses design, no biggy really. 



S.T.A.G.E. said:
lilbroex said:
Sal.Paradise said:
lilbroex said:

I only compared the Dreamcasts trigger design to the 360 controller. The UPro controller was only compared to the Upad. Then I stated that for Upro to be a copy of the 360's shoulders buttons, the Upad would have to be as the Upro controller is, once again, just the Classic Controller Pro with the Wii U button layout.

I hope you didn't think you could convince "me" that my own words were different than what I stated.

Ahh, so your comment "Just like the Dreamcast where it got them from." wasn't an argument or rebuttal of any sort about the Wii U Pro, you were just saying that's where Msoft's trigger design came from. Ok. 

So we'll try the argument from that point again.

Where are the Wii U Pro's controllers' trigger designs from?

They look identical to the 360's to me, which were also similar to the Dreamcast's as you said.

Now where do you say they are from? Remember, if you say 'they are the same as on the Upad', that just means they were both copies of the 360 or DC controllers'. 


The gamecube. The 360 and DC controller's shoulder buttons curve when you press them in. The GC and Upad shoulders buttons are short and go straight down and up.


The Wii U pad is curved like the 360 shoulder and has triggers like the 360 controller. The Gamecube controller is nothing like the Upad as the shoulder buttons are in a concave, where the shoulder is like the 360's controller as well and the same goes for the triggers. 

http://images.nintendolife.com/news/2012/09/the_definitive_guide_to_wii_u/attachment/3/original.jpg

Looks and performance are two different things. The GC controller had curves in the physial button for comfort but they went straight up and down. The Upad's button are square.



lilbroex said:
S.T.A.G.E. said:

The consensus is that they copied, but its good for them because it will help get core gamers who dont favor Nintendos tech to make the easy transfer over to the Wii U. Wii U will be my secondary console, but at least I know I wont need to have a learning curve. Watch the video.

Watch this video:
http://www.youtube.com/watch?v=q0GVdwRs30o


That guy sounds like a solid Micrsoft fanboy beacause the prefered way of controlling Super Smash Brother is the GC controller which would make the Wii Classic Controller Pro the ideal controller as I stated before. The previous revision is a lot better than the current one. I like the to long handles as opposed to the fat, curved back handles.

The video was fallacious from the beginning. It stated unproven things like they are fact.

Once again, if you are expecting the experience of playing Nintendo games with a 360 controller, you are going to be dissapointed.  There are more differences than meet the eye from one angle.


He made no indications of being a 360 fanboy. He just said everyone copies everyone and Nintendo obviously copied the controller. Its everywhere, the consensus is just that. People just have to come to terms with the fact that Nintendo copying Microsoft may in some ways sway the minds of the 360 userbase bit by bit.