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S.T.A.G.E. said:
lilbroex said:
Sal.Paradise said:
lilbroex said:

I only compared the Dreamcasts trigger design to the 360 controller. The UPro controller was only compared to the Upad. Then I stated that for Upro to be a copy of the 360's shoulders buttons, the Upad would have to be as the Upro controller is, once again, just the Classic Controller Pro with the Wii U button layout.

I hope you didn't think you could convince "me" that my own words were different than what I stated.

Ahh, so your comment "Just like the Dreamcast where it got them from." wasn't an argument or rebuttal of any sort about the Wii U Pro, you were just saying that's where Msoft's trigger design came from. Ok. 

So we'll try the argument from that point again.

Where are the Wii U Pro's controllers' trigger designs from?

They look identical to the 360's to me, which were also similar to the Dreamcast's as you said.

Now where do you say they are from? Remember, if you say 'they are the same as on the Upad', that just means they were both copies of the 360 or DC controllers'. 


The gamecube. The 360 and DC controller's shoulder buttons curve when you press them in. The GC and Upad shoulders buttons are short and go straight down and up.


The Wii U pad is curved like the 360 shoulder and has triggers like the 360 controller. The Gamecube controller is nothing like the Upad as the shoulder buttons are in a concave, where the shoulder is like the 360's controller as well and the same goes for the triggers. 

http://images.nintendolife.com/news/2012/09/the_definitive_guide_to_wii_u/attachment/3/original.jpg

Looks and performance are two different things. The GC controller had curves in the physial button for comfort but they went straight up and down. The Upad's button are square.