lilbroex said:
Sal.Paradise said:
lilbroex said:
I only compared the Dreamcasts trigger design to the 360 controller. The UPro controller was only compared to the Upad. Then I stated that for Upro to be a copy of the 360's shoulders buttons, the Upad would have to be as the Upro controller is, once again, just the Classic Controller Pro with the Wii U button layout.
I hope you didn't think you could convince "me" that my own words were different than what I stated.
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Ahh, so your comment "Just like the Dreamcast where it got them from." wasn't an argument or rebuttal of any sort about the Wii U Pro, you were just saying that's where Msoft's trigger design came from. Ok.
So we'll try the argument from that point again.
Where are the Wii U Pro's controllers' trigger designs from?
They look identical to the 360's to me, which were also similar to the Dreamcast's as you said.
Now where do you say they are from? Remember, if you say 'they are the same as on the Upad', that just means they were both copies of the 360 or DC controllers'.
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The gamecube. The 360 and DC controller's shoulder buttons curve when you press them in. The GC and Upad shoulders buttons are short and go straight down and up.
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Goodness, the Gamecube?
They look identical on the WiiUPro controller to the 360s/DCs, which are a very unique design, not the Gamecube's.
And as for the action of the buttons, apart from being a craazy specific thing to use as an excuse (mm's of difference in movement...definitely not a copy then?), the Wii U pro triggers are the same with their curved upwards design that you press downwards, they just don't stick out as much as the 360's so have less space to travel..
On top of this, even if the actions of the buttons were...radically different.... there is no reason for Nintendo to copy that 360/DC aesthetic design in particular, why did they not stick with their other ones, like the GC or Classic controller triggers?
They just decided to copy someone elses design, no biggy really.