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Forums - Gaming Discussion - Borderlands 2 GAMEPLAY DISCUSSION

pokoko said:
BNK-3R, like a lot of bosses, can be easy if you find the right positioning. Otherwise, it can be hard. Kind of like how fighting a Constructor can be easy if you find good cover right from the start.

Beat the game yesterday and the end-boss is the same. There are places to stand where you own him without problems. I think they did it on purpose, so people don't feel like it's impossible to win solo.

True Vault Hunter mode is damn hard. I've been basically 2-hit killed a few times already. Pulled a group of Bullymongs and TWO Superbadass types spawned. One leaped over a ravine and with one hit crushed my shields and knocked me down to a sliver of life. I came back and killed them, but it was a harder fight than most bosses battles on regular. Had to use most of my life-stealing grenades and even then I only won because one of them got stuck on the terrain. Also, opponent's shields are a LOT harder to deal with. You pretty much have to have a shock weapon. The biggest pain, however, are the armored Psychos. I still don't know how to deal with them except by using my cooldown, they're incredibly hard to kill.

Mechromancer I got to level 8, seems pretty nifty. Like the guy from Gearbox said, it's kind of a simpler path. More tank-and-spank centered. Not sure how it will play against some of the stronger bosses, though, or on TVH mode.


Armoed psychos (or maniacs) are best taken down by massive damagin explosive weapons. I use a nifty shotgun with 965x16 explosive damage against them, works wonders!



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This game is so much fun and looks so good. Still way behind most people on this game, though I plan to be playing a long time and possibly get live again for it.

Been watching my Nephew and teaching him to play games, especially borderlands 2. Perfect game for that because of Axton's turret that allows players to have help as they are slowly weaned into the game.



Mummelmann said:
Armoed psychos (or maniacs) are best taken down by massive damagin explosive weapons. I use a nifty shotgun with 965x16 explosive damage against them, works wonders!

I haven't found a good explosive shotgun at my level yet, unfortunately.  One of the slight drawbacks of the game is that you're somewhat dependent on luck for weapons, of course.

Not sure I'll complete the game on TVH mode, to be honest.  Unlike the first Borderlands, the 1+ in B2 has some sick difficulty spikes.  Random encounters with Super Badass enemies, when in a full group of normals, can be tougher than some boss fights.  Stuff just hits way to hard to take down solo without dying when you have multiple enemies coming at you from multiple directions at once.  And shields are almost completely worthless, they always get knocked out immediately.

Also, has anyone come across a good E-Tech?  I haven't gotten one yet that I really like.



Played the game the last 2 days with 3 friends and it is lots of fun, but I have massive texture loading issues. Like when I open a box the items are visibly low res for about 2 seconds before the right textures pop in. It's not game breaking but it's kinda unnerving for me. Does anybody have an idea what I can do against this? I have an AMD Radeon HD 6850.



Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.

pokoko said:
Mummelmann said:
Armoed psychos (or maniacs) are best taken down by massive damagin explosive weapons. I use a nifty shotgun with 965x16 explosive damage against them, works wonders!

I haven't found a good explosive shotgun at my level yet, unfortunately.  One of the slight drawbacks of the game is that you're somewhat dependent on luck for weapons, of course.

Not sure I'll complete the game on TVH mode, to be honest.  Unlike the first Borderlands, the 1+ in B2 has some sick difficulty spikes.  Random encounters with Super Badass enemies, when in a full group of normals, can be tougher than some boss fights.  Stuff just hits way to hard to take down solo without dying when you have multiple enemies coming at you from multiple directions at once.  And shields are almost completely worthless, they always get knocked out immediately.

Also, has anyone come across a good E-Tech?  I haven't gotten one yet that I really like.

I have yet to come across a single E-tech weapon besides the one you get from Dr. Zed's mission, and I have over 60 hours playtime now. I think they're a bit rare... And I've only encountered three Chubby mobs, but they dropped some insane loot...

TVH mode is indeed really, really hard, even for me with a slow and tactical approach to every situation. Its certainly miles farther on the difficutly scale than both "hard" modes on Borderlands. The Badass enemies are incredibly tough at times and even quite a few regular mobs can withstand headshot criticals with my Sniper (28-32k damage a pop, depening on resistance and skill stacks). I'm dreading the RPG Loaders and Hyperion Snipers in the mech areas already...



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Mummelmann said:

I have yet to come across a single E-tech weapon besides the one you get from Dr. Zed's mission, and I have over 60 hours playtime now. I think they're a bit rare... And I've only encountered three Chubby mobs, but they dropped some insane loot...

TVH mode is indeed really, really hard, even for me with a slow and tactical approach to every situation. Its certainly miles farther on the difficutly scale than both "hard" modes on Borderlands. The Badass enemies are incredibly tough at times and even quite a few regular mobs can withstand headshot criticals with my Sniper (28-32k damage a pop, depening on resistance and skill stacks). I'm dreading the RPG Loaders and Hyperion Snipers in the mech areas already...

After looking it up, it turns out that a few other mission rewards are E-Tech, which I did not realize either.  The Dart/Spiker tag on pistols indicates E-Tech, for example.  Basically, anything with bolded pink text.  I also remember a Splatgun mission reward, which is E-Tech.

Yesterday, I got a Plasma Caster (SMG) E-Tech weapon from a chest, and I have to say, I'm not very impressed.  Maybe I just don't know how to use it, but the accuracy is insane, trying to hit anything at any distance is impossible.  It basically shoots balls of Slag which bouce around, I even got hit by my own reflected shots.  I just don't get E-Tech.



Been a while since I posted, but finished TVHM with my level 50 siren this weekend (finally).

Got lucky with some gold drops from level 47 on: got the badaboom launcher at 47 from King Mong, got the Infinity pistol from a chest after Bloodwing, got a hyperion sniper (here come's the executioner I think is the red text) and finally, The Warrior drops a "potential conference call" when I first defeated him.

Got The Bee from Hunter Hellquist on my second attempt, and since have solo'd terramorphus 4 or 5 times for loot (few gold class mods, nothing else exciting yet).

The Bee/Conference Call combo is crazy deadly - almost game-breaking deadly.  I don't really fear anything right now.  Fun to play with, but i wouldn't mind a nerf of it in the future.

With Halo 4 coming up, I'm not sure how much more I'll play BL2 in the immediate future, but am saving all my golds for transfer to a new character.  Either Gaige or Zero I think next.



Fight for Your Loot in Borderlands 2’s Torgue DLC

EXPLOSIONS!

Borderlands 2’s second expansion -- Mr. Torgue’s Campaign of Carnage -- will launch on November 20th. Like Captain Scarlett and Her Pirate’s Booty before it, Campaign of Carnage offers new areas for players to explore, three new achievements, a new currency and plenty of new missions for players level 15 or higher, with enemies scaled to your level.

The basic story of Campaign of Carnage revolves around a new vault discovered in Pandora, buried in the center of a large crater that will only open “once the champion of Pandora feeds it the blood of the ultimate coward.” Your introduction to Mr. Torgue’s Campaign of Carnage comes via Mr. Torgue himself, screaming at you like a terrifying mix of Hulk Hogan and Macho Man Randy Savage with a deep love for explosions.

As Mr. Torgue describes the new vault, “we at the Torgue Corporation sincerely believe this is f**king awesome -- so awesome that we're going to set up a tournament to find this number one badass.” That tournament takes place in an arena that will serve as the centerpiece of the expansion, built around the Badass Crater of Badassitude where the vault is buried. You’ll need a sponsor to participate, and one of the first new characters you’ll meet is Piston, a scarily-large brawler with engine pistons for hands.

Sitting down to play the Campaign of Carnage, it’s obvious that Gearbox intends this expansion to be played by its most hardcore players. Torgue’s campaign mixes Borderlands 2’s typical mission structure with the Circles of Slaughter seen in the main game, using horde mode-style battles to punctuate story missions throughout its running time, which is roughly the same as the previous expansion.

Like in Pirate’s Booty, enemies have been replaced by new versions related to the theme -- Marauders become bikers, Goliaths become Enforcers -- but Campaign of Carnage has plenty of new enemies to offer as well. The expansion includes multiple bosses, like Pyro Pete (a surprisingly lassez-faire flamethrowing psychopath), Motor Mama (a “rather buxom lady on a motorcycle with twin sidecars” according to concept designer Scott Kester), and Badassaurus Rex (a “big crazy Torgue-themed robotic dinosaur breathing fire”).

Badassaurus Rex isn't very friendly.

According to Kester, the expansion is built around “the culture of combat,” and it’s not shy about exploring it. Playing the first hour, it’s clear that you’ll be fighting. A lot. The only ones fighting more than you are your various enemies, who are just as likely to hurt each other as they are to attack you. Combat doesn’t become too repetitive, though. Aside from the story missions and arena bouts, you’ll come across an additional Circle of Slaughter in a bar brawl early on, and even when you do revisit the main arena you’ll encounter different combat scenarios each time.

As for that new currency, unique vending machines spread throughout the Campaign of Carnage’s new areas will only accept Torgue Tokens, which you’ll have to scavenge from killed enemies. Each machine features a selection of badass Torgue guns and always offers a legendary weapon in the Item of the Day slot. Campaign of Carnage will also feature some familiar faces, including Tannis, Moxxi and even Tiny Tina, who Kester says has “her own thoughts about sponsorship.” Tina will also offer a new subset of weapons, and based on her affinity for explosions it’s not hard to guess what they’ll do.

Mr. Torgue really loves carnage.

Looking ahead, Gearbox says it’s already thinking about the next downloadable content. Eventually, the developer has plans to raise Borderlands 2’s level cap, but not in the way you might expect. “We’re discussing trying to do it in a more interesting way,” Gearbox vice president of marketing Steve Gibson told IGN. “We think people are going to be really happy when we do get to it. It’s a little bit different way of doing it. Yes, the number will go up, but there are some other things associated with it that we’re trying to do an even better job of.”

Like Pirate’s Booty, Campaign of Carnage will be available for $9.99, or as part of the $29.99 Season Pass that includes access to four Borderlands 2 expansions through June 2013. Stay tuned to IGN for a full review of Campaign of Carnage in the coming week, but until then find everything you need to know about Pandora in our Borderlands 2 wiki.

 

 

 

So I downloaded the season pass on live and the downloadabloe content does not seem to work for me. I will be pissed if I have to cal MS to get my downloadable content because the first one and this one seem to be very unique.