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pokoko said:
BNK-3R, like a lot of bosses, can be easy if you find the right positioning. Otherwise, it can be hard. Kind of like how fighting a Constructor can be easy if you find good cover right from the start.

Beat the game yesterday and the end-boss is the same. There are places to stand where you own him without problems. I think they did it on purpose, so people don't feel like it's impossible to win solo.

True Vault Hunter mode is damn hard. I've been basically 2-hit killed a few times already. Pulled a group of Bullymongs and TWO Superbadass types spawned. One leaped over a ravine and with one hit crushed my shields and knocked me down to a sliver of life. I came back and killed them, but it was a harder fight than most bosses battles on regular. Had to use most of my life-stealing grenades and even then I only won because one of them got stuck on the terrain. Also, opponent's shields are a LOT harder to deal with. You pretty much have to have a shock weapon. The biggest pain, however, are the armored Psychos. I still don't know how to deal with them except by using my cooldown, they're incredibly hard to kill.

Mechromancer I got to level 8, seems pretty nifty. Like the guy from Gearbox said, it's kind of a simpler path. More tank-and-spank centered. Not sure how it will play against some of the stronger bosses, though, or on TVH mode.


Armoed psychos (or maniacs) are best taken down by massive damagin explosive weapons. I use a nifty shotgun with 965x16 explosive damage against them, works wonders!