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Forums - PC - Brigade 2 Engine - A new visual high point

I don't know what other people are talking about i thought those graphics looked great. Are there better engines? Sure but not many the only one that comes to mind is Frostbite 2.



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raytracing on next gen consoles??? I dont think so... nice looking demo though!!



Menx64

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Those UE4 shots look pretty bad to me. The last one with all the particles is nice, but the 3 before look extremely fake.
The more engines the better, I hate it when all games start to look the same tech wise.



SvennoJ said:
Those UE4 shots look pretty bad to me. The last one with all the particles is nice, but the 3 before look extremely fake.
The more engines the better, I hate it when all games start to look the same tech wise.


well none of the stuff in the scene is real, it's a fantasy scene of course it looks fake, we haven't seen what the tech can do with a realistic setting. Of course it doesn't look as natural as ray tracing in terms of lighting but it also doesn't have many of the issues that reytracing has ether, in motion Brigade looks terrible due to the low number of traces that can be done in real time, also all the water looks like mercury in the shots. Brigade basically only looks good when the 'camera' isn't moving, and the issues I can't see fixed until we get an order of magnitude more computing power, which is of course why Brigade is a Cloud targeted engine with the plan of basically using a render farm.

 

Oh and this is Brigade doing a fantasy object 



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

Nice shots and a nice demo, I'll be bookmarking this thread so I can wait for a nice demo video with stuff actually moving in 720p, but nice so far.



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It does look quite nice, but I wouldn't go as far as to say it looks very realistic at this stage, or "better" per se than some of the next-gen offerings - for some reason it reminds me of prerendered backgrounds for some of 2.5D P&C adventure games, where you can almost always tell that it's rendered and somehow stylized. Still, it's a push in right direction, hopefully in 10 years max we will have real time engines comparable to what V-Ray can do now offline. (let's say something like this http://www.vray.com/vray_gallery/)



UE4 and Luminous have impressed me more. There's something visually unappealing about Brigade 2 but I can't quite put my finger on it. I imagine it's a result of the artist's rendition of the objects in the engine as opposed to the engine itself.



zarx said:
SvennoJ said:
Those UE4 shots look pretty bad to me. The last one with all the particles is nice, but the 3 before look extremely fake.
The more engines the better, I hate it when all games start to look the same tech wise.


well none of the stuff in the scene is real, it's a fantasy scene of course it looks fake, we haven't seen what the tech can do with a realistic setting. Of course it doesn't look as natural as ray tracing in terms of lighting but it also doesn't have many of the issues that reytracing has ether, in motion Brigade looks terrible due to the low number of traces that can be done in real time, also all the water looks like mercury in the shots. Brigade basically only looks good when the 'camera' isn't moving, and the issues I can't see fixed until we get an order of magnitude more computing power, which is of course why Brigade is a Cloud targeted engine with the plan of basically using a render farm.

 

Oh and this is Brigade doing a fantasy object 

I meant the lighting of course. The red and green light look awful, but I get that is to show of how a light source illuminates the scene. However the lighting in the background looks wrong too.
There are plenty better pictures of UE4 floating around that look very good, however the outdoor lighting never looks natural.

It's good to see stuff is moving in that direction, real time ray-tracing should be coming to consoles in about 10 years. Probably not yet for full open world games, but for simpler arcade games and maybe 2.5D games like LBP.



SvennoJ said:
zarx said:
SvennoJ said:
Those UE4 shots look pretty bad to me. The last one with all the particles is nice, but the 3 before look extremely fake.
The more engines the better, I hate it when all games start to look the same tech wise.


well none of the stuff in the scene is real, it's a fantasy scene of course it looks fake, we haven't seen what the tech can do with a realistic setting. Of course it doesn't look as natural as ray tracing in terms of lighting but it also doesn't have many of the issues that reytracing has ether, in motion Brigade looks terrible due to the low number of traces that can be done in real time, also all the water looks like mercury in the shots. Brigade basically only looks good when the 'camera' isn't moving, and the issues I can't see fixed until we get an order of magnitude more computing power, which is of course why Brigade is a Cloud targeted engine with the plan of basically using a render farm.

 

Oh and this is Brigade doing a fantasy object 

I meant the lighting of course. The red and green light look awful, but I get that is to show of how a light source illuminates the scene. However the lighting in the background looks wrong too.
There are plenty better pictures of UE4 floating around that look very good, however the outdoor lighting never looks natural.

It's good to see stuff is moving in that direction, real time ray-tracing should be coming to consoles in about 10 years. Probably not yet for full open world games, but for simpler arcade games and maybe 2.5D games like LBP.


It's supposed to show colour blending for simulated indirect illumination, which is why the lighting looks a bit odd as it's a simulated reflection. Brigade doesn't actualy do indirect lighting at the moment to save performance they only do a seccond bounce if the meterial is set to reflective.



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

Looks pretty. Basic specs to run it?