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SvennoJ said:
Those UE4 shots look pretty bad to me. The last one with all the particles is nice, but the 3 before look extremely fake.
The more engines the better, I hate it when all games start to look the same tech wise.


well none of the stuff in the scene is real, it's a fantasy scene of course it looks fake, we haven't seen what the tech can do with a realistic setting. Of course it doesn't look as natural as ray tracing in terms of lighting but it also doesn't have many of the issues that reytracing has ether, in motion Brigade looks terrible due to the low number of traces that can be done in real time, also all the water looks like mercury in the shots. Brigade basically only looks good when the 'camera' isn't moving, and the issues I can't see fixed until we get an order of magnitude more computing power, which is of course why Brigade is a Cloud targeted engine with the plan of basically using a render farm.

 

Oh and this is Brigade doing a fantasy object 



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