By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - PC - Brigade 2 Engine - A new visual high point

CGI-Quality said:
thranx said:
To be honest it doesn't look great. It seems to be missing depth in some areas (mainly the textures) 

I'm shocked to keep hearing this. Almost everywhere I've gone has people saying the opposite. The pics in the 2nd post really were a lot better too, I just can't get them to work on here.


It may be the art style. I am not sure to be honest something just doesn't seem right. Are there any other demoes using this engine? i'll check out the video too. sometimes things better in motoin than still (and vice versa)

 

Edit: The video looks a lot better (besides the grains). The video looks really good to be honest. Are the video and the screenshots from the same demo or game?



Around the Network

You can't expect people with minimal knowledge of how games are made to understand how impressive some engines are. Most people see only final results and don't care if the artstyle is off all they see is the final result hence why that guy posted that FF7 remake.

People don't know how it's made so they can't see what could be done with such engines with added features, textures, particles, a decent artstyle etc.

Anyway this looks good.



CGI-Quality said:
Jazz2K said:
You can't expect people with minimal knowledge of how games are made to understand how impressive some engines are. Most people see only final results and don't care if the artstyle is off all they see is the final result hence why that guy posted that FF7 remake.

People don't know how it's made so they can't see what could be done with such engines with added features, textures, particles, a decent artstyle etc.

Anyway this looks good.

Agreed, that's one of the reasons why I try to keep the community in-the-know on these things. I do it in school and will soon be doing it as a profession, so it's naturally on my mind 95% of the time. 


So you are studying how to make videogames... that's nice, where are you studying... I try to do the same from time to time but it's a bit complicated to people that don't do real time 3D design.



CGI-Quality said:
Jazz2K said:
CGI-Quality said:

Agreed, that's one of the reasons why I try to keep the community in-the-know on these things. I do it in school and will soon be doing it as a profession, so it's naturally on my mind 95% of the time. 


So you are studying how to make videogames... that's nice, where are you studying... I try to do the same from time to time but it's a bit complicated to people that don't do real time 3D design.

Graphic Design and 3D Modeling / Animation. Sometimes hard work, but a blast if you have a knack for the tech side of things!


Yea animating is a painful and long process but I like it too. Maybe I'll do that someday. I'd like to work as an animator somewhere they make cartoons but for now videogaming is my only interrest. I'm studying videogaming too by the way...



CGI-Quality said:

 

Heavenly_King said:

LUMINOUS ENGINE

 

BRIGADE 2 ENGINE


Since you posted that pic, figured I'd add one for comparison. Very close in quality, I feel, it isn't a complete shut-out, both may be used for two different things. I will say the Luminous Engine is faily underrated, however.

cant see your pic. lol


@2 days to Vegas post:  I think that it looks exactly, if not better than the engine in question here.   The characters, textures and geometry look really bad. The cars look like taken from another engine though, they look really good.  Both are weird engines.   They try to achieve realistic results, but end up looking bad (according to me).  As I said before the walls and other surfaces have no texture "depth" at all (dont know the technical term to that), it is just a big block of something covered with a pic that shows what it is supposed to be made of.  They just use ultra high res "photos" and use them to cover the surface of the objects, but the objects do not not have the properties of those materials at all, and thus it looks weird/bad/unrealistic.



Around the Network

And I'm having a bit of a hard time in Source Filmmaker : /



Awesome engine, I love the natural lighting ray tracing gives. They should fix the HDR range a bit though, too much whiteout going on.

The graininess is not a filter btw, it's the limitations of the hardware for this rendering method. One big advantage is though that the engine never has to drop frames. The picture will only get slightly more grainy under heavy load. The faster the hardware gets the more data points it can trace and the better the pq gets.

I love the part where it flies close by the traffic light and you can see the reflections in the glass.



None of your images are working, CGI - except for those "Steel Monkey" ones.

Why don't you just post links instead?



 

We are still 5+ years away from a game with real-time raytracing being practical IMO. The performance and image quality vs performance ratio is just terrible. By the time we can get good looking ray tracing at acceptable performance rasterization will look much better. The tech could be interesting for certain types of games like adventure games where scenes are rather static or perhaps a racing game if they can sort out the graininess without using frame blending which gives ghosting and cuts the frame-rate in half. The free reflections is the main advantage of ray tracing TBH. 

 

I think the voxel cone tracing global illumination shown in UE4 is a much better approach. It looks amazing while also being doable on current hardware. 



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

if you look past the grainy shit and tech issues of the video, you can see how much more natural the video looks than msot engines.

granted the new engines looks awesome, but they just look like better HD graphics (i.e. still can tell its fake, perhaps because of the colour schemes developers choose to use), rather than natural improvement