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zarx said:
SvennoJ said:
Those UE4 shots look pretty bad to me. The last one with all the particles is nice, but the 3 before look extremely fake.
The more engines the better, I hate it when all games start to look the same tech wise.


well none of the stuff in the scene is real, it's a fantasy scene of course it looks fake, we haven't seen what the tech can do with a realistic setting. Of course it doesn't look as natural as ray tracing in terms of lighting but it also doesn't have many of the issues that reytracing has ether, in motion Brigade looks terrible due to the low number of traces that can be done in real time, also all the water looks like mercury in the shots. Brigade basically only looks good when the 'camera' isn't moving, and the issues I can't see fixed until we get an order of magnitude more computing power, which is of course why Brigade is a Cloud targeted engine with the plan of basically using a render farm.

 

Oh and this is Brigade doing a fantasy object 

I meant the lighting of course. The red and green light look awful, but I get that is to show of how a light source illuminates the scene. However the lighting in the background looks wrong too.
There are plenty better pictures of UE4 floating around that look very good, however the outdoor lighting never looks natural.

It's good to see stuff is moving in that direction, real time ray-tracing should be coming to consoles in about 10 years. Probably not yet for full open world games, but for simpler arcade games and maybe 2.5D games like LBP.